Research

Mobile Computing is an exciting field unto itself, but the research in this field is very exciting and growing at an incredible pace. Below are brief descriptions of the areas of research in Mobile Computing that are gaining considerable attention in academia and industry alike: Internet of Things (IoT), Wearable Computing, Augmented and Virtual Reality (AR/VR), and Machine Learning (e.g., Cognitive Computing).

Internet of Things (IoT):

Internet of Things (IoT) is the partial fulfilment of Mark Weiser's vision of ubiquitous computing. The research topics I am exploring in the area of IoT include:
  1. iBeacons
  2. Arduinos and Raspberry Pis
  3. Other sensors (e.g., biomedical sensors for mHealth applications)

Wearables:

Wearables are growing at an incredible rate and the types of mobile apps that we can create using wearables is very exciting. The research topics I am exploring in this area include:
  1. Smartwatches (interactions, physiological inputs -> context-aware intelligent outputs)
  2. mHealth apps using wearables
  3. Myo Armbands, Muse headbands, etc.

Augmented and Virtual Reality:

AR/VR technologies are being used in a variety of ways across a spectrum of industries.  For example:
  1. Microsoft Hololens
  2. AR/VR in mHealth applications

Machine Learning

Machine learning is increasingly becoming more sophisticated and accessible for integration into mobile apps via cloud services (e.g., IBM's Cognitive Computing platform--Watson).  We are exploring how machine learning can be used to provide better and more personalized healthcare services.

Current Undergraduate Research Projects:

  1. Enhancing Business Operations with Mobile Computing: 3-year NSERC ARD (level 2) grant ($225,000) to explore how iOS devices and relevant technologies can be used to support Sales Rep activities in the field. This research started September 2015 and involves a local industry partner, engages many undergraduate students in an applied research projects.
  2. Context-aware Mobile Apps using iBeacons: 3-year NSERC ARD (level 2) grant ($225,000) to explore how iBeacons can support innovative context-aware apps for iOS and Android across a spectrum of vertical markets. This research is scheduled to start in March 2016 and involves a local industry partner and aims to engage many undergraduate students.
  3. Human Computer Interaction: Current research in the area of Human Computer Interaction.
      Sample videos:
      1. Human Computer Interaction Research Video

Previous Undergraduate Research Projects:

  1. Mobile Devices at the Cinema Theatre: NSERC Engage grant ($25,000) to explore Mobile Device in the Cinema theatre. This project ran from September to April 2015.
    1. Sample videos:
      1. preliminarly_test_before_pilot_study
      2. video_1_with_22_participants
      3. video_2_with_28_participants
  2. Mobile Device Management: NSERC Engage grant ($25,000) to explore Mobile Device Management projects involving an iOS Kiosk and iBeacons. Two students were engaged in collaboration with a local industry partner. This project ran from January 2015 to July 2015.
  3. Enhancing Businesses with Mobile Computing: NSERC ARD grant ($25,000) to explore how iPads can be used to support Sales Rep activities in the field. This research involved a local industry partner and engaged three students in an applied research project. The project ran from January to July 2014.
  4. Apps for Health Research using Mobile Wearable Devices: 6 month NSERC Engage grant ($25,000) to explore how wearable devices can assist people with health issues and support independent living. This research started in January 2016 and involved a local industry partner and engaged several undergraduate students in this applied research project.

Ed gratefully acknowledges NSERC for the funds and support to conduct these research projects.