/*int colorChanger = 0;
int cloud = 0; */
// Interactive Drawing Assignment by: Joshua Garcia
void setup() {
size(400, 400);
}
void draw() {
noCursor();
//Sky
background(-mouseY/10+30, -mouseY/10+30, -mouseY/10+30);
//Moon
noStroke();
fill(241, 242, 218);
ellipse(330+mouseX/120, 50+mouseY/120, 60, 60);
//Clouds
fill(40);
ellipse(mouseX-260, 80+mouseY/140, 160, 40);
fill(50);
ellipse(mouseX-265, 95+mouseY/140, 200, 40);
fill(40);
ellipse(mouseX-120, 40+mouseY/140, 80, 20);
fill(50);
ellipse(mouseX-125, 45+mouseY/140, 120, 20);
fill(40);
ellipse(mouseX-100, 120+mouseY/140, 80, 20);
fill(50);
ellipse(mouseX-115, 123+mouseY/140, 120, 20);
fill(40);
ellipse(mouseX-190, 200+mouseY/140, 40, 10);
fill(50);
ellipse(mouseX-205, 203+mouseY/140, 40, 10);
fill(40);
ellipse(mouseX-330, 170+mouseY/140, 80, 15);
fill(50);
ellipse(mouseX-335, 173+mouseY/140, 85, 15);
//Stars
fill(255);
ellipse(50+mouseX/120, 50+mouseY/120, 2, 2);
ellipse(231+mouseX/120, 192+mouseY/120, 2, 2);
ellipse(294+mouseX/120, 295+mouseY/120, 2, 2);
ellipse(429+mouseX/120, 129+mouseY/120, 2, 2);
ellipse(400+mouseX/120, 321+mouseY/120, 2, 2);
ellipse(138+mouseX/120, 264+mouseY/120, 2, 2);
ellipse(382+mouseX/120, 36+mouseY/120, 2, 2);
ellipse(476+mouseX/120, 260+mouseY/120, 2, 2);
ellipse(89+mouseX/120, 159+mouseY/120, 2, 2);
//Stars#2
fill(241, 242, 218);
ellipse(75+mouseX/120, 192+mouseY/120, 1, 1);
ellipse(126+mouseX/120, 150+mouseY/120, 1, 1);
ellipse(360+mouseX/120, 247+mouseY/120, 1, 1);
ellipse(340+mouseX/120, 120+mouseY/120, 1, 1);
ellipse(280+mouseX/120, 40+mouseY/120, 1, 1);
ellipse(380+mouseX/120, 63+mouseY/120, 1, 1);
ellipse(280+mouseX/120, 120+mouseY/120, 1, 1);
ellipse(310+mouseX/120, 160+mouseY/120, 1, 1);
//Buildings
fill(90);
noStroke();
rect(100+mouseX/80, 260+mouseY/80, 120, 100);
rect(50+mouseX/80, 210+mouseY/80, 30, 120);
fill(80);
rect(90+mouseX/80, 230+mouseY/80, 40, 150);
rect(150+mouseX/80, 200+mouseY/80, 30, 150);
rect(15+mouseX/80, 260+mouseY/80, 20, 100);
rect(250+mouseX/80, 185+mouseY/80, 20, 120);
rect(230+mouseX/80, 195+mouseY/80, 10, 120);
fill(100);
rect(300+mouseX/80, 230+mouseY/80, 40, 150);
fill(90);
rect(325+mouseX/80, 210+mouseY/80, 30, 120);
rect(380+mouseX/80, 220+mouseY/80, 20, 130);
fill(80);
rect(450+mouseX/80, 220+mouseY/80, 20, 110);
rect(425+mouseX/80, 210+mouseY/80, 20, 140);
//Hills
noStroke();
fill(70);
arc(50+mouseX/70, 450+mouseX/150, 600, 300, PI, PI*2);
fill(60);
arc(400+mouseX/35, 400+mouseY/35, 600, 300, PI, PI*2);
fill(50);
arc(0+mouseX/15, 450+mouseY/15, 1000, 300, PI, PI*2);
//Person
fill(89, 104, 116);
ellipse(230+mouseX/15, 250+mouseY/15, 30, 30);
rect(210+mouseX/15, 265+mouseY/15, 40, 50);
rect(200+mouseX/15, 305+mouseY/15, 10, 30);
rect(230+mouseX/15, 305+mouseY/15, 10, 30);
//Bench
fill(40);
rect(200+mouseX/15, 270+mouseY/15, 130, 15);
rect(200+mouseX/15, 290+mouseY/15, 130, 15);
rect(200+mouseX/15, 310+mouseY/15, 130, 10);
//Bench Legs
rect(220+mouseX/15, 305+mouseY/15, 10, 40);
rect(300+mouseX/15, 305+mouseY/15, 10, 40);
}