/*Skull Kid & the Moon The eyes will follow your mouse and the stars will twinkle when mouse is pressed.*/ void setup() { size(400,400); //setting canvas size smooth(); //makes the lines smooth frameRate(30); //sets framerate to 30 per sec } void draw() { background(57,59,72); //setting bg colour ellipseMode(CENTER); //setting ellipse mode //gradient background noStroke(); fill(45,46,56); rect(0,0,400,320); fill(26,27,34); rect(0,0,400,240); fill(14,15,18); rect(0,0,400,160); fill(0); rect(0,0,400,80); ///the base colour and shape of the moon fill(100,84,76); stroke(31,30,19); ellipse(200,100,320,320); //the moon's eyes fill(0); stroke(0); quad(100,20,180,80,140,120,60,100); quad(220,80,300,20,340,100,260,120); line(110,10,190,70); line(210,70,290,10); //the moon's eyeballs - they follow the mouse fill(139,33,11); //orange ring noStroke(); ellipse(120+mouseX/15,80+mouseY/20,40,40); ellipse(260+mouseX/15,80+mouseY/20,40,40); fill(250,197,39); //yellow ring ellipse(120+mouseX/15,80+mouseY/20,20,20); ellipse(260+mouseX/15,80+mouseY/20,20,20); //pupil stroke(0); strokeWeight(5); point(120+mouseX/15,80+mouseY/20); point(260+mouseX/15,80+mouseY/20); //to prevent eyes from moving out of sockets fill(100,84,76); noStroke(); quad(140,120,140,140,60,140,60,100); quad(180,80,220,80,260,120,140,120); quad(260,120,260,140,340,140,340,100); //nose and bottom eyelids fill(65,51,45); stroke(0); strokeWeight(1); triangle(60,100,160,100,140,120); triangle(240,100,340,100,260,120); triangle(160,140,200,120,240,140); //moon's mouth fill(0); noStroke(); rect(120,160,160,60); triangle(120,160,120,220,100,200); triangle(280,160,280,220,300,200); //moon's teeth fill(181,162,147); stroke(0); rect(120,160,40,20); rect(160,160,40,20); rect(200,160,40,20); rect(240,160,40,20); rect(120,200,40,20); rect(160,200,40,20); rect(200,200,40,20); rect(240,200,40,20); //the gums fill(100,61,51); triangle(120,160,200,170,280,160); triangle(120,220,200,210,280,220); //rooftop spire fill(21,20,23); quad(160,370,240,370,250,410,150,410); ellipse(200,350,80,60); //skullkid silhouette fill(0); stroke(0); triangle(220,320,200,330,190,320); triangle(200,310,200,320,190,320); triangle(200,310,200,290,210,290); quad(200,290,210,270,220,280,210,290); triangle(210,270,200,290,190,280); quad(210,270,210,260,180,260,190,280); quad(190,280,180,260,170,260,180,280); quad(180,280,170,260,160,270,170,290); triangle(170,270,150,280,150,290); triangle(150,290,150,270,140,270); triangle(150,270,150,260,140,270); rect(180,240,40,20); triangle(170,240,200,230,240,240); triangle(190,220,210,220,200,230); triangle(220,240,220,250,240,240); triangle(220,250,240,270,220,260); triangle(240,270,260,260,250,280); rect(170,240,20,20); triangle(170,240,170,250,150,240); triangle(170,240,160,240,160,230); triangle(160,240,160,230,180,220); triangle(180,210,180,220,160,210); //stars left side stroke(225,247,153); line(20,10,20,30); line(10,20,30,20); line(10,110,10,130); line(0,120,20,120); line(20,190,20,210); line(10,200,30,200); line(80,230,80,250); line(70,240,90,240); line(40,290,40,310); line(30,300,50,300); //stars right side line(360,0,360,20); line(350,10,370,10); line(380,70,380,90); line(370,80,390,80); line(360,190,360,210); line(350,200,370,200); line(320,250,320,270); line(310,260,330,260); line(380,290,380,310); line(370,300,390,300); } //the stars twinkle when the mouse is pressed void mousePressed() { //left side line(10,10,30,30); line(30,10,10,30); line(0,110,20,130); line(20,110,0,130); line(10,190,30,210); line(30,190,10,210); line(90,230,70,250); line(70,230,90,250); line(30,290,50,310); line(50,290,30,310); //right side line(370,0,350,20); line(350,0,370,20); line(370,70,390,90); line(390,70,370,90); line(350,190,370,210); line(370,190,350,210); line(310,250,330,270); line(330,250,310,270); line(370,290,390,310); line(390,290,370,310); }