//Interactive Toy //Spencer Johnston //Intro To Media Computation //10/06/15 (Submitted Two Days Late) color blockColor; float blockPosX; float blockPosY; float blockSpeed; int padding; void setup(){ size(800,800); noStroke(); padding = 100; blockPosX = 350; blockPosY = 400; blockColor = color(255); blockSpeed = 3; } void draw(){ //Update block Position moveblock(); //Draw background(255); drawBackground(); drawblock(); } void moveblock(){ //Movement Keys if(key == 'a'){ blockSpeed = 3; } else if(key == 'd'){ blockSpeed = -3; } //Screen Wrapping if(blockPosX > width + padding){ blockPosX = 0 - padding; //blockPosY = random(0, height); } if(blockPosX < 0 - padding){ blockPosX = width + padding; //blockPosY = random(0, height); } //Physical Movement blockPosX -= blockSpeed; } void drawBackground(){ //Sky Background Gradient Pattern for(int i = 0; i < 5; i++){ fill(0, 0, i * 20); rect(0, i * 100, width, 100); } } void drawblock(){ //Draw block fill(blockColor); rect(blockPosX, blockPosY, 100, 100); fill(0); rect(blockPosX + 25, blockPosY + 70, 50, 10); ellipse(blockPosX + 30, blockPosY + 30, 30, 30); ellipse(blockPosX + 70, blockPosY + 30, 20, 20); //Change Color based on Mouse Position if((mouseX > blockPosX && mouseX < blockPosX + 100) && (mouseY > blockPosY && mouseY < blockPosY + 100)){ blockColor = color(0, random(0, 255), random(0, 255)); } else { blockColor = color(255); } }