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// establish vectors
PVector msize,legs;

//array for leg movement
float [] legList = { 
  0.5,1,1.5,2,2.5,3,3.5,4,4.5,5,5.5,6,6.5,7,7.5,8,8.5,9,9.5,10
};



  void setup(){
    //no outline
    noStroke();
    //new vectors for monster size
   msize = new PVector(100,80);
   // size for legs
      legs = new PVector(msize.x-90,msize.y+50);
 
      
    size(1000,1000);  
    

  
  
  };
  
  void draw(){
    
      background(66,66,66); 
  //runs monster
   new monster();

  
  };
  
  

 
  
  

  // creates class for monster
  class monster{
//dimensions of screen / 2
 float xp = width/2;
 float yp = height/2;



// constrains for ellipse 
// elipse will follow mouse, but is constrained to these perimeters
 float x  = constrain(mouseX, 528.5,565);
 float y =    constrain(mouseY,522,555);
  monster(){
  
    fill(0,0,0);
    // monster head
    rect(xp,yp,msize.x,msize.y);
    fill(255,255,255);
    //monster eye
    ellipse(xp+50,yp+40,msize.x/2,msize.y-30);
  fill(100,0,0);

    //monster pupil
    // floats x and y are set as mouse co-ordinates, but are constrained to set perimeters
        ellipse(x,y,10,25);
 


 
 
 

  //if a button on the keyboard is pressed...(fill the eye with red) create a red elipse in the same perimeters as the white one is, but on top of it (second to be drawn so on top)
  if(keyPressed == true){
       fill(0,0,0);
       ellipse(x,y,10,25);
   fill(255,22,55);
  ellipse(xp+50,yp+40,msize.x/2,msize.y-30);

 }
   /* if the mouse is pressed...`
   
   
   */
 if(mousePressed == true){
   // for interger j is less than the length of legList (I think there's like 20 in legList), increase j 
   for(int j =0; j< legList.length; j++){
   fill(0,0,0);
   //leg 1...corresponds to looping array
     rect(xp+20,yp+80,msize.x-90,legs.y+random(legList[j]));
  //leg 2.....also corresponds to looping array
    rect(xp+70,yp+80,msize.x-90,legs.y+random(legList[j]));
   

   }}
   else{
   //otherwise (if mouse is not pressed, if j != 0
       fill(0,0,0);
       
       //unmoving leg 1
      rect(xp+20,yp+80,msize.x-90,msize.y+50);
  
  //unmoving leg 2
  
  rect(xp+70,yp+80,msize.x-90,msize.y+50);
   
   }
 
 
  
 }
 
  
 
  

  
  }