//===============================================// // Swimming // // by Melinne Hay // //===============================================// //declairing the variables float fishPositionX =100; float fishPositionY = 185; float otherFishPositionX, otherFishPositionY; //this is setting up everything inculding frame rate, size of the program and the backround colour void setup() { color(#9DCCDE); size(400, 400); rectMode(CENTER); ellipseMode(CENTER); } void draw() { updateOtherFishPosition(); drawWater(); drawOtherFishes(); drawClearWater(); drawLeaves(); drawFish(); } void drawFish() { //this is the function to draw the fish and it's fin and eye noStroke(); fill(#CB1B1B); //mouseY moves the fish ellipse(fishPositionX, mouseY+fishPositionY, 90, 60); triangle(10, mouseY+150, 10, mouseY+220, 100, mouseY+180); fill(0); ellipse(125, mouseY+185, 5, 5); } void updateOtherFishPosition() { //move from left to right otherFishPositionX--; //when off screen picks random spot within restraint to draw the fish if (otherFishPositionX<-200) { otherFishPositionX=width+150; otherFishPositionY=random(0, 250); } } //this is drawing the leafs at the bottom of the screen void drawLeaves() { int x; x =0; while ( x < 400) { noStroke(); fill(#25B219); ellipse(10+x, 380, 40, 60); ellipse(45+x, 390, 40, 40); x= x + 60; } } void drawWater() { //drawing backround color with a greenish tint fill(#6BDECF); rect(200, 200, 400, 400); } void drawClearWater() { //this draws the blue overlay fill(#6BB6DE, 150); rect(200, 200, 400, 400); } void drawOtherFishes() { // this function draws the other fish that spawns in the backround noStroke(); fill(#CB1B1B); ellipse(otherFishPositionX+100, otherFishPositionY+fishPositionY, 90, 60); triangle(otherFishPositionX+200, otherFishPositionY+150, otherFishPositionX+200, otherFishPositionY+220, otherFishPositionX+100, otherFishPositionY+ 180); fill(0); ellipse(otherFishPositionX+80, otherFishPositionY+185, 5, 5); }