/* Ata Dogan Introduction to Media Computaion Assignment #1 */ //Sunny Day and a Worm void setup() { // sets the size of window and framerate size(400,400); smooth(); frameRate(60); } void draw() { // ***draw a light blue background background(0,75,107); fill(171,224,225,255-mouseY/2); rect(0,0,400,400); // Sun and Sun Flares Spin based on frame count rectMode(CENTER); translate(80,80+mouseY/2.5); rotate(frameCount * 0.01); fill(255,237,42, 60-mouseY/5); rect(0,0,20,325,20); rotate(-frameCount * 0.01); translate(-80,-80-mouseY/2.5); translate(80,80+mouseY/2.5); rotate((frameCount * 0.01)+5); fill(255,237,42, 60-mouseY/5); rect(0,0,20,325,20); rotate((-frameCount * 0.01)-5); translate(-80,-80-mouseY/2.5); translate(80,80+mouseY/2.5); rotate((frameCount * 0.01)+10); fill(255,237,42, 60-mouseY/5); rect(0,0,20,325,20); rotate((-frameCount * 0.01)-10); translate(-80,-80-mouseY/2.5); translate(80,80+mouseY/2.5); rotate((frameCount * 0.01)+15); fill(255,237,42, 60-mouseY/5); rect(0,0,20,325,20); rotate((-frameCount * 0.01)-15); translate(-80,-80-mouseY/2.5); translate(80,80+mouseY/2.5); rotate((frameCount * 0.01)+20); fill(255,237,42, 60-mouseY/5); rect(0,0,20,325,20); rotate((-frameCount * 0.01)-20); translate(-80,-80-mouseY/2.5); //Sun itself ellipseMode(CENTER); fill(255,237,42); ellipse(80,80+mouseY/2.5,40,40); fill(255,237,42,100); ellipse(80,80+mouseY/2.5,50,50); fill(255,237,42,60); ellipse(80,80+mouseY/2.5,60,60); // Clouds fill(255, 255, 255); noStroke(); rect(mouseX/2+130, 30, 55, 8, 20); rect(mouseX/2+145, 37, 5, 15, 20); rect(mouseX/2+153, 45, 45, 8, 20); fill(255, 255, 255); noStroke(); rect(mouseX/4+50, 110, 70, 8, 20); rect(mouseX/4+60, 117, 7, 15, 20); rect(mouseX/4+70, 125, 55, 8, 20); fill(255, 255, 255); noStroke(); rect(mouseX/3+140, 80, 55, 8, 20); rect(mouseX/3+155, 87, 5, 15, 20); rect(mouseX/3+163, 95, 45, 8, 20); fill(255, 255, 255); noStroke(); rect(mouseX/3+300, 80, 55, 8, 20); rect(mouseX/3+315, 87, 5, 15, 20); rect(mouseX/3+323, 95, 45, 8, 20); fill(255, 255, 255); noStroke(); rect(mouseX/2.5+130, 140, 55, 8, 20); rect(mouseX/2.5+145, 147, 5, 15, 20); rect(mouseX/2.5+153, 155, 45, 8, 20); // Grass //Grass Highlights fill(111,184,100); ellipseMode(CORNERS); ellipse(-40,237,160,277); ellipse(120,237,450,287); fill(105,176,94); ellipse(-40,240,160,280); ellipse(120,240,450,290); //Underground rectMode(CORNERS); fill(151, 106, 59); rect(0, 270, 400, 400); // Underground Shadow fill(0, 0, 0, 80); rect(0, 270, 400, 265); // Worm Hole Shadows stays behind worm fill(0,50); rect(63,310,65,330,60); fill(0,50); rect(145,310,143,330,60); // Worm fill(218, 132, 20); rect(mouseX/2-10,315,mouseX/2+50,325,20); fill(0, 0, 0,60); rect(mouseX/2-10,322,mouseX/2+50,324,20); fill(0,0,0,100); ellipse(mouseX/2+45,317,mouseX/2+47,319); // Worm Holes fill(151, 106, 59); rect(0,300,63,325); rect(145,300,400,325); fill(0,30); rect(60,308,63,332,40); fill(0,30); rect(145,308,148,332,40); // makes everything darker as mouse goes down fill(0,0,0,mouseY/5); rect(0,0,400,400); }