/* Deja Smith
Meet Monster Prince
The "Focus eye" (Bottom eye) focuses on you,
while the "Peripheral eye" (top eye) is destracted by the mouse.
*/
void setup() {
size(400, 400);
rectMode(CENTER);
background(225);
}
void draw() {
background(225);
//Right H0rn -------------
fill(0);
arc(250, 43 + sin(frameCount *.02)*8.67, 200, 200, radians(305), radians(430));
noStroke();
fill(225);
ellipse(209.87, -17 + sin(frameCount *.02)*8.67, 200, 190);
noStroke();
fill(225);
ellipse(225, 136 + sin(frameCount *.02)*8.67, 216, 250);
//Right H0rn slit ---------
fill(0);
arc(220, 130 + sin(frameCount *.02)*7.6, 200, 200, radians(305), radians(430));
noStroke();
fill(225);
ellipse(200, 153 + sin(frameCount *.02)*7.6, 250, 250);
//Left H0rn ---------------
fill(0);
arc(123, 100 + sin(frameCount *.02)*8.67, 190, 190, radians(47), radians(202));
fill(225);
triangle(20, 75 + sin(frameCount *.02)*8.67, 75, 50 + sin(frameCount *.02)*8.67, 60, 100 + sin(frameCount *.02)*8.67);
ellipse(50, 60 + sin(frameCount *.02)*8.67, 50, 30);
noStroke();
fill(225);
ellipse(177, 158 + sin(frameCount *.02)*8.67, 205, 249);
//tuff 1 ------------------
fill(0);
arc(208, 68 + sin(frameCount *.02)*8, 112, 52, radians(150), radians(292));
//tuff 2 ------------------
fill(0);
arc(290, 108 + sin(frameCount *.02)*8, 115, 140, radians(12), radians(90));
fill(225);
noStroke();
ellipse(346, 114 + sin(frameCount *.02)*8, 100, 17);
//Ears R -----------------
fill(0);
arc(266, 200 + sin(frameCount *.02)*6.7, 136, 106, radians(12), radians(90));
//Ears L -----------------
fill(0);
arc(128, 200 + sin(frameCount *.02)*6.7, 136, 106, radians(90), radians(167));
//Head --------------------
fill(0);
ellipse(width/2, height/2.5 + sin(frameCount *.02)*10, 200, 197);
fill(0);
rect(width/2, height/1.5 + sin(frameCount *.02)*11, 20, 57);
//Top/bottom H0rns --------
fill(0);
arc(190, 158 + sin(frameCount *.02)*10, 205, 249, radians(108), radians(250));
fill(0);
arc(200, 158 + sin(frameCount *.02)*10, 215, 255, radians(295), radians(425));
//Body --------------------
fill(0);
triangle(150, 427 + sin(frameCount *.02)*11, 200, 250 + sin(frameCount *.02)*11, 250, 427 + sin(frameCount *.02)*11);
rectMode(CENTER);
rect(203, 370 + sin(frameCount *.02)*11, 65, 70);
rectMode(CENTER);
rect(197, 370 + sin(frameCount *.02)*11, 65, 70);
fill(0);
quad(250, 360 + sin(frameCount *.02)*8, 150, 360 + sin(frameCount *.02)*8, 180, 270 + sin(frameCount *.02)*8, 220, 270 + sin(frameCount *.02)*8);
//crown
noStroke();
fill(0);
triangle(183, -1 + sin(frameCount *.02)*9, 195, 17 + sin(frameCount *.02)*9, 188.5, 35 + sin(frameCount *.02)*9);
triangle(208, 35 + sin(frameCount *.02)*9, 199, -10 + sin(frameCount *.02)*9, 188, 35 + sin(frameCount *.02)*9);
triangle(202.8, 17 + sin(frameCount *.02)*9, 214, -1 + sin(frameCount *.02)*9, 208, 35 + sin(frameCount *.02)*9);
fill(255);
ellipse(198.5, 22 + sin(frameCount *.02)*9, 5, 13);
//Bottom Eye --------------
fill(255);
arc(200, 205 + sin(frameCount *.02)*13.5, 100, 80, 0, PI);
fill(0);
ellipse(width/2, height/1.91 + sin(frameCount *.02)*9.7, 30, 51);
//Top Eye -----------------
fill(255);
arc(200, 144 + sin(frameCount *.02)*13.5, 100, 80, 0, PI);
fill(0);
ellipse(150 + mouseX/3.89, 140 + mouseY/14.897 + sin(frameCount *.02)*9.7, 30, 51);
println (sin(frameCount *.05));
}