void setup (){ size (400,400); // Set screen size frameRate(60); noStroke(); } void draw (){ background(170,170,255); //set backgound colour to a light blue fill(27,255,27); rect(0,360,400,40); //Draw field fill(100); rect(mouseX/2-30,340,30,20); //Code keep fill(120); rect(mouseX/2-40,330,10,30); rect(mouseX/2-45,320,20,10); rect(mouseX/2,330,10,30); rect(mouseX/2-5,320,20,10); //Code keep towers fill(0); rect(mouseX/2-20,350,10,10); //Code keep gate fill(255,100); rect(mouseX+100,270,70,10); rect(mouseX+130,260,30,10); rect(mouseX+150,250,10,10); //Add cloud 1 rect(mouseX/5+310,120,90,10); rect(mouseX/5+320,110,70,10); rect(mouseX/5+360,100,30,10); rect(mouseX/5+370,90,20,10); //Add cloud 2 rect(mouseX+70,100,10,10); rect(mouseX+40,110,50,10); rect(mouseX+20,120,80,10); //Add cloud 3 fill(255,63,63,255); triangle (180,20+sin((mouseX+20)*100.5)*360,180,170,140,170); //Code and draw right wing fill(255,63,63,255); quad(70,150,60,160,100,160,110,150); rect(90,160,10,10); //Draw upper jaw triangle(100,160,110,160,110,170); triangle(110,160,120,160,120,170); triangle(120,160,130,160,130,170); triangle(130,160,140,160,140,170); //Draw back of neck fill(255,0,0); quad(100,160,100,170,110,180,110,170); quad(110,160,110,170,120,180,120,170); quad(120,160,120,170,130,180,130,170); quad(130,160,130,170,140,180,140,170); //Draw neck underside quad(60,170,70,180,90,180,100,170); //Draw lower jaw quad(140,180,160,200,200,200,220,180); //Draw chest fill(255,63,63,255); rect(140,160,100,20); //Draw main body fill(255); rect(60,160,30,10); //Draw teeth quad(90,150,110,150,120,140,100,140); //Draw horns fill(255); triangle(120,150,110,160,120,160); triangle(130,150,120,160,130,160); triangle(140,150,130,160,140,160); triangle(150,150,140,160,150,160); triangle(170,150,160,160,170,160); triangle(190,150,180,160,190,160); triangle(210,150,200,160,210,160); triangle(230,150,220,160,230,160); //Draw back spikes fill(255,63,63); triangle(240,160,260,160,260,180); triangle(260,160,280,160,280,180); triangle(280,160,300,160,300,180); fill(255,0,0); triangle(240,160,240,180,260,180); triangle(260,160,260,180,280,180); triangle(280,160,280,180,300,180); quad(300,160,300,180,320,200,320,180); quad(320,180,320,200,340,180,340,160); triangle(340,180,340,160,360,180); rect(220,200,20,20); quad(240,200,260,220,260,230,240,230); triangle(220,180,220,220,200,200); fill(255); triangle(260,230,260,240,250,230); //Draw tail fill(255,0,0,255); triangle (190,20+sin((mouseX+20)*100.5)*360,190,170,150,170); //Code and draw left wing fill(255,100); rect(mouseX*2-60,50,10,10); rect(mouseX*2-30,60,50,10); rect(mouseX*2-10,70,80,10); //Add cloud 4 rect(mouseX*1.25-80,200,10,10); rect(mouseX*1.25-100,210,50,10); rect(mouseX*1.25-120,220,80,10); //Add cloud 5 rect(mouseX*2-310,120,90,10); rect(mouseX*2-320,110,70,10); rect(mouseX*2-360,100,30,10); rect(mouseX*2-370,90,20,10); rect(mouseX*1.05-210,320,90,10); rect(mouseX*1.05-220,310,70,10); rect(mouseX*1.05-260,300,30,10); rect(mouseX*1.05-2,90,20,10); rect(mouseX/4-80,200,10,10); rect(mouseX/4-100,210,50,10); rect(mouseX/4-120,220,80,10); }