//Title: Candle Summon //By: Nikki Arezza [991394321] //Desciption: //-In this program you can interact with the candle by making it "melt" and also regenerate it //-Upon mouse click you can "summon" a creature while simultaniously changing the chalk marks red //The candle flame also flickers on it's own void setup() { size(400, 400); //sets size of program noCursor(); //omits cursor icon when in program }//end of setup() routine void draw() { background(0); //sets background colour to black //TABLE// //Surface of Table noStroke(); fill(82, 50, 10); //sets colour to lighter brown rectMode(CORNERS); rect(0, 240, 400, 400); //Front Side of Table fill(52, 31, 7); rectMode(CORNERS); rect(0, 360, 400, 400); //sets colour to darker shade of brown //CHALK// //Outer Rings noFill(); strokeWeight(1); stroke(255, 240, 152, 100); ellipse(200, 300, 300, 80); ellipse(200, 300, 290, 70); //Pentagram line(140, 268, 345, 300); line(280, 270, 56, 300); line(345, 300, 56, 300); line(140, 268, 200, 335); line(280, 270, 200, 335); //CANDLE SHADOW// noStroke(); fill(23, 16, 0, 191); ellipse(205, 295, 60, 20); //sets candle to a darker yellowish hue //CANDLE BODY// noStroke(); fill(160, 154, 102); //Body rectMode(CORNERS); rect(180, mouseY/1.5, 230, 290); //allows candle to grow/melt //Bottom ellipse(205, 286, 50, 25); //affixes bottom of candle to the table //Surface fill(180, 240, 202); //changes surface colour to a lighter shade ellipse(205, mouseY/1.5, 50, 20); //allows candle to grow/melt //FLAME// //Yellow Orb noStroke(); fill(255, 240, 152, 190); ellipse(205, mouseY/1.5-40+random(5), 25, 90); //follows candle and subtle flame vibration //Orange Orb fill(155, 60, 2, 127); ellipse(205, mouseY/1.5-20+random(3), 20, 45); //follows candle and subtle flame vibration decreased //Blue Orb fill(0, 25, 144, 100); ellipse(205, mouseY/1.5-10+random(2), 13, 22); //follows candle and subtle flame vibration decreased further //Wick fill(0); rectMode(CENTER); rect(205, mouseY/1.5-5, 1, 16); }//end of draw() routine void mousePressed() { //DEMON// noStroke(); fill(152, 39, 2, 191); //sets demon and chalk blood tone to dark red //Left Eye triangle(mouseX-20, mouseY-30, mouseX-40, mouseY-50, mouseX-50, mouseY-100); //Right Eye triangle(mouseX+20, mouseY-30, mouseX+40, mouseY-50, mouseX+50, mouseY-100); //Mouth quad(mouseX-20, mouseY, mouseX+20, mouseY, mouseX+30, mouseY+10, mouseX-30, mouseY+10); triangle(mouseX+30, mouseY+10, mouseX-30, mouseY+10, mouseX, mouseY+100); //CHALK-TO-BLOOD// noFill(); strokeWeight(1); stroke(152, 39, 2); //Changes colour to Red //Outer Rings ellipse(200, 300, 300, 80); ellipse(200, 300, 290, 70); //Pentagram line(140, 268, 345, 300); line(280, 270, 56, 300); line(345, 300, 56, 300); line(140, 268, 200, 335); line(280, 270, 200, 335); }//end of mousePressed() routine