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/**********************************************
 HE WANTS TO EAT
 By: Kristy Lin
 The boy is hungry!
 He wants sushi! But he's super picky today.
 Order the right sushi and serve it right to
 the boyo. Just click on the menu and click
 the sushi to his gaping mouth!!
 **********************************************/

//Stating classes involed
Boyo boyo;
Conveyor conveyor;
Backdrop backdrop;
Menu menu;
Sushi sushi;
Update update;
Like like;

//Stating the arraylist
//Can't seem to get it to spawwn more sushi like I wanted it to :/
ArrayList<Sushi> cucumberList = new ArrayList<Sushi>();
ArrayList<Sushi> salmonRList = new ArrayList<Sushi>();
ArrayList<Sushi> salmonList = new ArrayList<Sushi>();
ArrayList<Sushi> tunaList = new ArrayList<Sushi>();
ArrayList<Sushi> mackeralList = new ArrayList<Sushi>();
ArrayList<Sushi> eelList = new ArrayList<Sushi>();

void setup() {
  size(800, 400);
  noStroke();
  conveyor = new Conveyor();
  menu = new Menu();
  sushi = new Sushi();
  update = new Update();
  boyo = new Boyo();
  like = new Like();

  //stating Arraylist
  cucumberList = new ArrayList<Sushi>();
  salmonRList = new ArrayList<Sushi>();
  salmonList = new ArrayList<Sushi>();
  tunaList = new ArrayList<Sushi>();
  mackeralList = new ArrayList<Sushi>();
  eelList = new ArrayList<Sushi>();
  
      //Setting array list to call for more sushi
  for (int i = 0; i < cucumberList.size()-1; i++) {
    cucumberList.get(i).drawCucumber();
    cucumberList.get(i).cucumberPosition.x ++;
  }
  for (int i = 0; i < cucumberList.size()-1; i++) {
    salmonRList.get(i).drawSalmonRoll();
    salmonRList.get(i).salmonRPosition.x ++;
  }
  for (int i = 0; i < cucumberList.size()-1; i++) {
    salmonList.get(i).drawSalmon();
    salmonList.get(i).salmonPosition.x ++;
  }
  for (int i = 0; i < cucumberList.size()-1; i++) {
    tunaList.get(i).drawTuna();
    tunaList.get(i).tunaPosition.x ++;
  }
  for (int i = 0; i < cucumberList.size()-1; i++) {
    mackeralList.get(i).drawMackeral();
    mackeralList.get(i).mackeralPosition.x ++;
  }
  for (int i = 0; i < cucumberList.size()-1; i++) {
    eelList.get(i).drawEel();
    eelList.get(i).eelPosition.x ++;
  }

}

void draw() {
  drawBackdrop();

  conveyor.drawBelt();
  conveyor.updateBelt();

  update.cucumberUpdate();
  update.salmonRollUpdate();
  update.salmonUpdate();
  update.tunaUpdate();
  update.mackeralUpdate();
  update.eelUpdate();

  boyo.drawBoyo();
  boyo.updateBoyo();

  menu.drawMenu();
  
}
class Backdrop {
  //Recycling background from assignment 2 because I liked it a lot :^)
  //Changed the colours a bit for a 'calmer' feeling

  Backdrop() {
  }
}
void drawBackdrop() {
  //Columns
  for (int j=0; j<50*8; j+=50) {
    //Row
    for (int i=0; i<55*16; i+=25) 
    {
      fill(110-mouseX*2, 170-mouseX/15, 255-mouseX/15);
      //Starting triangle
      triangle(i, j, i+25, j, i, j+25); 
      //Repeating triangles
      //Triangle 1
      fill(110-mouseX*2, 170-mouseY/15, 255-mouseX/14);
      triangle(i+25, j, i, j+25, i+25, j+50);
      //Trangle 2
      fill(110-mouseX*2, 170-mouseX/12, 255-mouseX/13);
      triangle(i, j+25, i, j+75, i+25, j+50);
    }
  }
}
class Boyo {

  //Declaring variables used
  Update update;
  Sushi sushi;

  boolean eat = false;

  Boyo() {
    update = new Update();
    sushi = new Sushi();
  }


  //Drawing the boyo
  void drawBoyo() {
    //Stating CENTER mode for easy placement
    ellipseMode(CENTER);
    rectMode(CENTER);
    //stating colour
    fill(#FF9D52);
    //Ears and nose
    ellipse(150, 225, 40, 40);
    ellipse(275, 350, 50, 50);
    ellipse(25, 350, 50, 50);
    //Base head
    ellipse(150, 350, 250, 250);
    //Mouth
    fill(#C44910);
    ellipse(150, 360, 200, 200);
    //Teeth
    fill(255);
    rect(125, 290, 25, 10, 3);
    rect(175, 290, 25, 10, 3);
    //More mouth stuff
    fill(#A03539);
    ellipse(150, 400, 90, 90);
    ellipse(140, 365, 30, 30);
    ellipse(160, 365, 30, 30);
    //Tongue
    fill(#FFD3DC);
    ellipse(140, 410, 50, 50);
    ellipse(160, 410, 50, 50);
    //Thought bubble
    fill(255);
    ellipse(150, 110, 200, 180);
    triangle(85, 178, 110, 205, 105, 190);
  }


  //Setting it so that when you click the pieces, eat boolean will be true
  void updateBoyo() {
    if (sushi.cucumberPosition.x-15 <= mouseX && sushi.cucumberPosition.x+15 >= mouseX && sushi.cucumberPosition.y-15 <= mouseY && sushi.cucumberPosition.y+15 >= mouseY && mousePressed==true) {
      eat = true;
    } else {
      eat = false;
    }
    if (sushi.salmonRPosition.x-15 <= mouseX && sushi.salmonRPosition.x+15 >= mouseX && sushi.salmonRPosition.y-15 <= mouseY && sushi.salmonRPosition.y+15 >= mouseY && mousePressed==true) {
      eat = true;
    } else {
      eat = false;
    }
    if (sushi.salmonPosition.x-15 <= mouseX && sushi.salmonPosition.x+15 >= mouseX && sushi.salmonPosition.y-15 <= mouseY && sushi.salmonPosition.y+15 >= mouseY && mousePressed==true) {
      eat = true;
    } else {
      eat = false;
    }
    if (sushi.tunaPosition.x-15 <= mouseX && sushi.tunaPosition.x+15 >= mouseX && sushi.tunaPosition.y-15 <= mouseY && sushi.tunaPosition.y+15 >= mouseY && mousePressed==true) {
      eat = true;
    } else {
      eat = false;
    }
    if (sushi.mackeralPosition.x-15 <= mouseX && sushi.mackeralPosition.x+15 >= mouseX && sushi.mackeralPosition.y-15 <= mouseY && sushi.mackeralPosition.y+15 >= mouseY && mousePressed==true) {
      eat = true;
    } else {
      eat = false;
    }
    if (sushi.eelPosition.x-15 <= mouseX && sushi.eelPosition.x+15 >= mouseX && sushi.eelPosition.y-15 <= mouseY && sushi.eelPosition.y+15 >= mouseY && mousePressed==true) {
      eat = true;
    } else {
      eat = false;
      //drawing his mouth being closed when eat = true
      if (eat == true) {
        //Base head
        fill(#FF9D52);
        ellipse(150, 350, 250, 250);
        //Mouth
        fill(#C44910);
        ellipse(150, 360, 200, 10);
      }
    }
  }
}
class Conveyor {

  float speed;
  PVector beltPosition;
  PVector beltVelocity;

  Conveyor() {
    beltPosition = new PVector(0, 0);
    beltVelocity = new PVector(1, 0);
  }


  void drawBelt() {
    //Making the general shape/background of conveyor
    fill(140);  
    rectMode(CENTER);
    rect(400, 125, width, 150);
    fill(175);  
    rect(400, 125, width, 115);
    //The offset tiles to show that it is indeed moving
    for (float b = 0; b < width + 100; b += 100) {
      fill(150);
      quad(b + beltPosition.x, 67, b + beltPosition.x-50, 67, b + beltPosition.x -70, 183, b + beltPosition.x-20, 183);
    }
  }

  void updateBelt() {
    //Setting belt to move via x to move to the right
    beltPosition.x ++;
    //Setting if statement so the tiles respawn back on the left
    if (beltPosition.x >= 100) {
      beltPosition.x = 0;
    }
  }
}
class Like {
  //Draws a circles signifying red of grean
  //Shows the player that if the boy likes it or not

  Like() {
  }
void drawYes() {
  fill(255, 0, 0);
  ellipse(150, 110, 80, 80);
}
void drawNo() {
  fill(0, 255, 0);
  ellipse(150, 110, 80, 80);
}
}
class Menu {
  
  Sushi sushi;

  Menu() {
    sushi = new Sushi();
  }

  void drawMenu() {
    //Stating CENTER mode for easy placement
    rectMode(CENTER);
    ellipseMode(CENTER);
    //Creating the non-interactible parts of the menu
    fill(#E8BB96);
    rect(550, 300, 400, 200 , 7);
    fill(#CB9A71,175);
    rect(550, 300, 375, 175 , 7);
    sushi.drawCucumberMenu();
    sushi.drawSalmonRollMenu ();
    sushi.drawSalmonMenu();
    sushi.drawTunaMenu ();
    sushi.drawMackeralMenu ();
    sushi.drawEelMenu();
    
  }

  void menuUpdate() {
    //Updates sushi onto the belt when a meanu item is selected via mousepressed
  }
}
class Sushi {

  //stating PVector values that would be used
  PVector cucumberPosition;
  PVector cucumberMenuPosition;

  PVector salmonRPosition;
  PVector salmonRMenuPosition;

  PVector salmonPosition;
  PVector salmonMenuPosition;

  PVector tunaPosition;
  PVector tunaMenuPosition;

  PVector mackeralPosition;
  PVector mackeralMenuPosition;

  PVector eelPosition;
  PVector eelMenuPosition;
  
  int Cucumber = 0;
  boolean CucumberBelt = false;

  int SalmonRoll = 0;
  boolean SalmonRollBelt = false;

  int Salmon = 0;
  boolean SalmonBelt = false;

  int Tuna = 0;
  boolean TunaBelt = false;

  int Mackeral = 0;
  boolean MackeralBelt = false;

  int Eel = 0;
  boolean EelBelt = false;




  Sushi() {
    //Stating PVector conditions
    
    cucumberPosition = new PVector (0, 125);
    cucumberMenuPosition = new PVector (440, 240);

    salmonRPosition = new PVector (0, 125);
    salmonRMenuPosition = new PVector (440, 305);

    salmonPosition = new PVector (0, 125);
    salmonMenuPosition = new PVector (440, 370);

    tunaPosition = new PVector (0, 125);
    tunaMenuPosition = new PVector (660, 370);

    mackeralPosition = new PVector (0, 125);
    mackeralMenuPosition = new PVector (660, 305);

    eelPosition = new PVector (0, 125);
    eelMenuPosition = new PVector (660, 240);
  }

  //Creating cucumber roll
  void drawCucumber() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Nori/seaweed
    fill(0);
    rect(cucumberPosition.x, cucumberPosition.y, 30, 23);
    ellipse(cucumberPosition.x, cucumberPosition.y+10, 30, 15);
    ellipse(cucumberPosition.x, cucumberPosition.y-10, 30, 15);
    //Rice
    fill(255);
    ellipse(cucumberPosition.x, cucumberPosition.y-10, 28, 12);
    //Cucumber
    fill(#77D865);
    ellipse(cucumberPosition.x, cucumberPosition.y-10, 10, 7);
    fill(#B3FFA5);
    ellipse(cucumberPosition.x, cucumberPosition.y-10, 7, 4);
  }

  //Creating cucumber roll for the Menu
  void drawCucumberMenu() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Nori/seaweed
    fill(0);
    rect(cucumberMenuPosition.x, cucumberMenuPosition.y, 30, 23);
    ellipse(cucumberMenuPosition.x, cucumberMenuPosition.y+10, 30, 15);
    ellipse(cucumberMenuPosition.x, cucumberMenuPosition.y-10, 30, 15);
    //Rice
    fill(255);
    ellipse(cucumberMenuPosition.x, cucumberMenuPosition.y-10, 28, 12);
    //Cucumber
    fill(#77D865);
    ellipse(cucumberMenuPosition.x, cucumberMenuPosition.y-10, 10, 7);
    fill(#B3FFA5);
    ellipse(cucumberMenuPosition.x, cucumberMenuPosition.y-10, 7, 4);
  }



  //Creating salmon roll
  void drawSalmonRoll() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Nori/seaweed
    fill(0);
    rect(salmonRPosition.x, salmonRPosition.y, 30, 23);
    ellipse(salmonRPosition.x, salmonRPosition.y+10, 30, 15);
    ellipse(salmonRPosition.x, salmonRPosition.y-10, 30, 15);
    //Rice
    fill(255);
    ellipse(salmonRPosition.x, salmonRPosition.y-10, 28, 12);
    //Salmon
    fill(#FC9C9C);
    ellipse(salmonRPosition.x, salmonRPosition.y-10, 10, 7);
    fill(#FFB4B4);
    ellipse(salmonRPosition.x, salmonRPosition.y-10, 7, 4);
  }

  //Creating salmon roll for the menu
  void drawSalmonRollMenu() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Nori/seaweed
    fill(0);
    rect(salmonRMenuPosition.x, salmonRMenuPosition.y, 30, 23);
    ellipse(salmonRMenuPosition.x, salmonRMenuPosition.y+10, 30, 15);
    ellipse(salmonRMenuPosition.x, salmonRMenuPosition.y-10, 30, 15);
    //Rice
    fill(255);
    ellipse(salmonRMenuPosition.x, salmonRMenuPosition.y-10, 28, 12);
    //Salmon
    fill(#FC9C9C);
    ellipse(salmonRMenuPosition.x, salmonRMenuPosition.y-10, 10, 7);
    fill(#FFB4B4);
    ellipse(salmonRMenuPosition.x, salmonRMenuPosition.y-10, 7, 4);
  }

  //Creating salmon
  void drawSalmon() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(#FFFCE0);
    rect(salmonPosition.x, salmonPosition.y, 40, 20, 8);
    //Salmon
    fill(#F29A7D);
    ellipse(salmonPosition.x, salmonPosition.y-10, 40, 20);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(salmonPosition.x, salmonPosition.y-5, 6, 30);
  }

  //Creating salmon for the Menu
  void drawSalmonMenu() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(255);
    rect(salmonMenuPosition.x, salmonMenuPosition.y, 40, 20, 8);
    //Salmon
    fill(#F29A7D);
    ellipse(salmonMenuPosition.x, salmonMenuPosition.y-10, 40, 20);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(salmonMenuPosition.x, salmonMenuPosition.y-5, 6, 30);
  }

  //Creating tuna
  void drawTuna() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(#FFFCE0);
    rect(tunaPosition.x, tunaPosition.y, 40, 20, 8);
    //Tuna
    fill(#FCEFC4);
    ellipse(tunaPosition.x, tunaPosition.y-10, 40, 20);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(tunaPosition.x, tunaPosition.y-5, 6, 30);
  }

  //Creating tuna for the Menu
  void drawTunaMenu() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(255);
    rect(tunaMenuPosition.x, tunaMenuPosition.y, 40, 20, 8);
    //Tuna
    fill(#FCEFC4);
    ellipse(tunaMenuPosition.x, tunaMenuPosition.y-10, 40, 20);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(tunaMenuPosition.x, tunaMenuPosition.y-5, 6, 30);
  }

  //Creating mackeral
  void drawMackeral() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(#FFFCE0);
    rect(mackeralPosition.x, mackeralPosition.y, 40, 20, 8);
    //Mackeral
    fill(#D6B195);
    ellipse(mackeralPosition.x, mackeralPosition.y-10, 40, 20);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(mackeralPosition.x, mackeralPosition.y-5, 6, 30);
  }

  //Creating mackeral for the Menu
  void drawMackeralMenu() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(255);
    rect(mackeralMenuPosition.x, mackeralMenuPosition.y, 40, 20, 8);
    //Mackeral
    fill(#D6B195);
    ellipse(mackeralMenuPosition.x, mackeralMenuPosition.y-10, 40, 20);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(mackeralMenuPosition.x, mackeralMenuPosition.y-5, 6, 30);
  }

  //Creating eel
  void drawEel() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(#FFFCE0);
    rect(eelPosition.x, eelPosition.y, 40, 20, 8);
    //Eel
    fill(#89705B);
    rect(eelPosition.x, eelPosition.y-10, 40, 20,2);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(eelPosition.x, eelPosition.y-5, 6, 30);
  }

  //Creating eel for the Menu
  void drawEelMenu() {
    ellipseMode(CENTER);
    rectMode(CENTER);
    //Rice
    fill(255);
    rect(eelMenuPosition.x, eelMenuPosition.y, 40, 20, 8);
    //Eel
    fill(#89705B);
    rect(eelMenuPosition.x, eelMenuPosition.y-10, 40, 20,2);
    //Nori/seaweed
    fill(#0A3E0C);
    rect(eelMenuPosition.x, eelMenuPosition.y-5, 6, 30);
  }
}
class Update {

  Sushi sushi;

  Update () {
    sushi = new Sushi();
  }

  //Creating cucumber roll's update
  void cucumberUpdate() {
    //If mouse is over the menu display and mouse is pressed
    if (sushi.cucumberMenuPosition.x-15 <= mouseX && sushi.cucumberMenuPosition.x+15 >= mouseX && sushi.cucumberMenuPosition.y-15 <= mouseY && sushi.cucumberMenuPosition.y+15 >= mouseY && mousePressed==true) {
      //Loop it!
      cucumberList.add(new Sushi());
      sushi.Cucumber = 1;
      sushi.CucumberBelt = false;
    }
    if (sushi.Cucumber ==1) {
      sushi.drawCucumber();
      sushi.cucumberPosition.x ++;
    }
    //If mouse is over the belt display and mouse is pressed
    if (sushi.cucumberPosition.x-15 <= mouseX && sushi.cucumberPosition.x+15 >= mouseX && sushi.cucumberPosition.y-15 <= mouseY && sushi.cucumberPosition.y+15 >= mouseY && mousePressed==true) {
      sushi.CucumberBelt = true;
    }
    if (sushi.CucumberBelt == true) {
      sushi.Cucumber = 0;
      sushi.cucumberPosition.x = 0;
    }
    if (sushi.cucumberPosition.x == 800) {
      sushi.CucumberBelt = true;
    }
  }


  //Creating salmon roll's update
  void salmonRollUpdate() {
    //If mouse is over the menu display and mouse is pressed
    if (sushi.salmonRMenuPosition.x-15 <= mouseX && sushi.salmonRMenuPosition.x+15 >= mouseX && sushi.salmonRMenuPosition.y-15 <= mouseY && sushi.salmonRMenuPosition.y+15 >= mouseY && mousePressed==true) {
      //Loop it!
      salmonRList.add(new Sushi());
      sushi.SalmonRoll = 1;
      sushi.SalmonRollBelt = false;
    }
    if (sushi.SalmonRoll ==1) {
      sushi.drawSalmonRoll();
      sushi.salmonRPosition.x ++;
    }
    //If mouse is over the belt display and mouse is pressed
    if (sushi.salmonRPosition.x-15 <= mouseX && sushi.salmonRPosition.x+15 >= mouseX && sushi.salmonRPosition.y-15 <= mouseY && sushi.salmonRPosition.y+15 >= mouseY && mousePressed==true) {
      sushi.SalmonRollBelt = true;
    }
    if (sushi.SalmonRollBelt == true) {
      sushi.SalmonRoll = 0;
      sushi.salmonRPosition.x = 0;
    }
    if (sushi.salmonRPosition.x == 800) {
      sushi.SalmonRollBelt = true;
    }
  }


  //Creating salmon update
  void salmonUpdate() {
    //If mouse is over the menu display and mouse is pressed
    if (sushi.salmonMenuPosition.x-15 <= mouseX && sushi.salmonMenuPosition.x+15 >= mouseX && sushi.salmonMenuPosition.y-15 <= mouseY && sushi.salmonMenuPosition.y+15 >= mouseY && mousePressed==true) {
      //Loop it!
      salmonList.add(new Sushi());
      sushi.Salmon = 1;
      sushi.SalmonBelt = false;
    }
    if (sushi.Salmon ==1) {
      sushi.drawSalmon();
      sushi.salmonPosition.x ++;
    }
    //If mouse is over the belt display and mouse is pressed
    if (sushi.salmonPosition.x-15 <= mouseX && sushi.salmonPosition.x+15 >= mouseX && sushi.salmonPosition.y-15 <= mouseY && sushi.salmonPosition.y+15 >= mouseY && mousePressed==true) {
      sushi.SalmonBelt = true;
    }
    if (sushi.SalmonBelt == true) {
      sushi.Salmon = 0;
      sushi.salmonPosition.x = 0;
    }
    if (sushi.salmonPosition.x == 800) {
      sushi.SalmonBelt = true;
    }
  }

  //Creating tuna update
  void tunaUpdate() {
    //If mouse is over the menu display and mouse is pressed
    if (sushi.tunaMenuPosition.x-15 <= mouseX && sushi.tunaMenuPosition.x+15 >= mouseX && sushi.tunaMenuPosition.y-15 <= mouseY && sushi.tunaMenuPosition.y+15 >= mouseY && mousePressed==true) {
      //Loop it!
      tunaList.add(new Sushi());
      sushi.Tuna = 1;
      sushi.TunaBelt = false;
    }
    if (sushi.Tuna ==1) {
      sushi.drawTuna();
      sushi.tunaPosition.x ++;
    }
    //If mouse is over the belt display and mouse is pressed
    if (sushi.tunaPosition.x-15 <= mouseX && sushi.tunaPosition.x+15 >= mouseX && sushi.tunaPosition.y-15 <= mouseY && sushi.tunaPosition.y+15 >= mouseY && mousePressed==true) {
      sushi.TunaBelt = true;
    }
    if (sushi.TunaBelt == true) {
      sushi.Tuna = 0;
      sushi.tunaPosition.x = 0;
    }
    if (sushi.tunaPosition.x == 800) {
      sushi.TunaBelt = true;
    }
  }

  //Creating mackeral update
  void mackeralUpdate() {
    //If mouse is over the menu display and mouse is pressed
    if (sushi.mackeralMenuPosition.x-15 <= mouseX && sushi.mackeralMenuPosition.x+15 >= mouseX && sushi.mackeralMenuPosition.y-15 <= mouseY && sushi.mackeralMenuPosition.y+15 >= mouseY && mousePressed==true) {
      //Loop it!
      mackeralList.add(new Sushi());
      sushi.Mackeral = 1;
      sushi.MackeralBelt = false;
    }
    if (sushi.Mackeral ==1) {
      sushi.drawMackeral();
      sushi.mackeralPosition.x ++;
    }
    //If mouse is over the belt display and mouse is pressed
    if (sushi.mackeralPosition.x-15 <= mouseX && sushi.mackeralPosition.x+15 >= mouseX && sushi.mackeralPosition.y-15 <= mouseY && sushi.mackeralPosition.y+15 >= mouseY && mousePressed==true) {
      sushi.MackeralBelt = true;
    }
    if (sushi.MackeralBelt == true) {
      sushi.Mackeral = 0;
      sushi.mackeralPosition.x = 0;
    }
    if (sushi.mackeralPosition.x == 800) {
      sushi.MackeralBelt = true;
    }
  }

  //Creating eel update
  void eelUpdate() {
    //If mouse is over the menu display and mouse is pressed
    if (sushi.eelMenuPosition.x-15 <= mouseX && sushi.eelMenuPosition.x+15 >= mouseX && sushi.eelMenuPosition.y-15 <= mouseY && sushi.eelMenuPosition.y+15 >= mouseY && mousePressed==true) {
      //Loop it!
      eelList.add(new Sushi());
      sushi.Eel = 1;
      sushi.EelBelt = false;
    }
    if (sushi.Eel ==1) {
      sushi.drawEel();
      sushi.eelPosition.x ++;
    }
    //If mouse is over the belt display and mouse is pressed
    if (sushi.eelPosition.x-15 <= mouseX && sushi.eelPosition.x+15 >= mouseX && sushi.eelPosition.y-15 <= mouseY && sushi.eelPosition.y+15 >= mouseY && mousePressed==true) {
      sushi.EelBelt = true;
    }
    if (sushi.EelBelt == true) {
      sushi.Eel = 0;
      sushi.eelPosition.x = 0;
    }
    if (sushi.eelPosition.x == 800) {
      sushi.EelBelt = true;
    }
  }
}