Ball ball = new Ball(); // Creates an Consructor for the class ball
Ellipse[] ellipseSpawn = new Ellipse[10]; // Creates an array for the class ellipse and sets the size to 11
color randomColor = color(random(255), random(255), random(255)); // Creates a variable to create a random color
public void setup()
{
size(600, 600); //Creates the canvas and sets the size for the window
}
public void draw()
{
background(randomColor, randomColor, randomColor); //Sets the background to become a random color
ellipseSpawns();
for (int i=0; i< ellipseSpawn.length; i++) // if i is less then the size of the array , add one to i
{
ellipseSpawn[i].drawEllipse(); // Spawn ellipse from array
}
ball.draw(); // Calls Ball's draw class
}
public void ellipseSpawns()
{
for (int i = 0; i < 10; i++) //Loop 11 times
{
ellipseSpawn[i] = new Ellipse(); // Spawns the ellipse
}
}class Ball
{
PVector ballP = new PVector (200, 300);
float randomColor;
float gravity = 1;
float speed = 3;
float v = 20;
boolean up = false;
boolean down;
void draw()
{
ballMovement();
drawBall();
ballCol();
}
public void drawBall()
{
ellipse(300, ballP.y, 100, 100); //Creates an ellipse
strokeWeight(3); // Sets stroke weight
}
public void ballMovement()
{
if (keyCode == UP) //If the user presses the up key
{
keyCode = ' '; //Sets the key input to blank/space
speed = speed*1.3; // Math to create the ball to jump
fill(random(255), random(255), random(255)); // Changes the color
}
}
void ballCol()
{
speed += gravity;
if (speed > v)
{
speed = v; //Sets the players speed by limiting it to v
}
if (ballP.y >= 550) // If the ball hits the bottom of the screen
{
speed += 1; // add one to speed
speed = -speed/1.1; // Let the ball bounce
}
if (ballP.y <= 30) //If the ball hits the top of the screen
{
speed = -speed*2; // blocks the ball from passing the top
}
ballP.y += speed; // Applys the varibale speed to the balls position
}
}//End of class class Ellipse
{
float randomNumber = random(0, 600) ;
void draw()
{
drawEllipse();
}
public void drawEllipse()
{
ellipse(randomNumber, randomNumber, randomNumber, randomNumber); //Creates an random ellipse
strokeWeight(3); // Sets the stroke weight
}
}//end of class