//Meteor Locations: Starting at 70 pixels, 100 pixels distance between each meteor after that
PVector meteorLocation = new PVector (70,-20);
PVector meteorLocation2 = new PVector (170,-20);
PVector meteorLocation3 = new PVector (270,-20);
PVector meteorLocation4 = new PVector (370,-20);
void setup()
{
size(400, 400);
}
void draw()
{
// DISPLAY
background(0);
//SPACESHIP: 1 Circular body with 2 rectangular Rockets and a circular window.
//Spaceship Body Location must = Location of Mouse Cursor
//Spaceship Rockets
fill(255);
rectMode(CORNER);
rect(mouseX +5, mouseY +1, 5, 25);
rect(mouseX -10, mouseY +1, 5, 25);
//Spaceship Body
fill(255);
ellipse(mouseX, mouseY, 20, 40);
//Spaceship Window
fill(0);
ellipse(mouseX, mouseY -10, 10, 5);
//METEORS
//Meteors: Must be grey
fill(175, 175, 175);
//Meteor Sizes: All must be similar sizes
ellipse(meteorLocation.x,meteorLocation.y,95, 95);
ellipse(meteorLocation2.x,meteorLocation2.y,92, 92);
ellipse(meteorLocation3.x,meteorLocation3.y,94, 94);
ellipse(meteorLocation4.x,meteorLocation4.y,93, 93);
//Meteor Speeds: Varying speeds between +3 and +6
meteorLocation.y = meteorLocation.y + 4;
meteorLocation2.y = meteorLocation2.y + 6;
meteorLocation3.y = meteorLocation3.y + 5;
meteorLocation4.y = meteorLocation4.y + 3;
//Meteor Reset times: Start at 20 pixels above canvas, reset when reaching 20 pixels below canvas
if(meteorLocation.y >= height +20){
meteorLocation.y = -20;
}
if(meteorLocation2.y >= height +20){
meteorLocation2.y = -20;
}
if(meteorLocation3.y >= height +20){
meteorLocation3.y = -20;
}
if(meteorLocation4.y >= height +20){
meteorLocation4.y = -20;
}
}