void setup() { size (400, 400); frameRate(30); } void draw() { //Draw BG stroke(255, 255, 255); fill(80, 0, 70); background(100, 15, 90); line(0, 0, 120, 100); line(400, 0, 280, 100); line(120, 240, 0, 340); line(280, 240, 400, 340); rectMode(CORNER); rect(120, 100, 160, 140); //Pentagram noFill(); stroke(150, 0, 0); ellipse(200, 170, 120, 120); line(200, 111, 249, 206); line(249, 206, 142, 157); line(142, 157, 257, 157); line(257, 157, 151, 206); line(151, 206, 200, 111); //Draw enemy stroke(0, 0, 0); fill (200, 0, 0); triangle(200, 100, 220, 200, 180, 200); //Spikes triangle(200, 300, 220, 200, 180, 200); triangle(100, 200, 200, 220, 200, 180); triangle(300, 200, 200, 220, 200, 180); ellipse(200, 200, 100, 100); //Main body fill(255, 255, 255); //Eye ellipse(200, 200, 50, 50); fill(0, 0, 0); //Pupil ellipse(200, 200, 20, 20); stroke(200, 0, 0); //"Eyelid" fill (200, 0, 0); ellipse (200, 185, 40, 20); //Crosshair stroke(0, 255, 0); noFill(); ellipse(mouseX, mouseY, 90, 90); rectMode(CENTER); rect(mouseX, mouseY, 150, 0); rect(mouseX, mouseY, 0, 150); //Shotgun stroke(0, 0, 0); fill(50, 50, 50); rect(mouseX, 375, 75, 100); } //Blink void keyPressed() { stroke(200, 0, 0); fill (200, 0, 0); ellipse(200, 200, 90, 90); } //Shotgun fire effect void mousePressed() { rectMode(CORNERS); fill(100, 100, 0, 175); rect(0, 0, 400, 400); fill(255, 255, 30); stroke(255, 255, 255); ellipse(mouseX, 300, 150, 150); }