void setup(){ //set the size of the window size(400,400); smooth(); frameRate(60); } void draw(){ noStroke(); //draw a background background(240-(mouseY/2),235-(mouseY/2),216-(mouseY/2)); //mode ellipseMode(CENTER); rectMode(CENTER); //draw the waterfall fill(240-(mouseY/6),245-(mouseY/6),249-(mouseY/6)); quad(200,180,220,180,220,400,200,400); //draw the shelter fill(215-(mouseY/6),215-(mouseY/6),240-(mouseY/6)); rect(175+mouseX/3,315,30,170); //draw the montain (left) fill(241-(mouseY/6),244-(mouseY/6),249-(mouseY/6)); triangle(180,20,200,80,150,70); fill(235-(mouseY/6),235-(mouseY/6),247-(mouseY/6)); triangle(150,70,200,80,100,120); fill(224-(mouseY/6),224-(mouseY/6),240-(mouseY/6)); triangle(200,80,190,130,100,120); fill(214-(mouseY/6),214-(mouseY/6),232-(mouseY/6)); triangle(190,130,200,180,100,120); fill(199-(mouseY/6),199-(mouseY/6),223-(mouseY/6)); triangle(100,120,170,260,200,180); fill(206-(mouseY/5),206-(mouseY/5),234-(mouseY/5)); triangle(100,120,60,160,170,260); triangle(200,180,200,300,170,260); fill(194-(mouseY/5),194-(mouseY/5),219-(mouseY/5)); triangle(170,260,200,300,200,400); fill(204-(mouseY/4),204-(mouseY/4),224-(mouseY/4)); triangle(170,260,200,400,110,200); fill(172-(mouseY/4),172-(mouseY/4),198-(mouseY/4)); triangle(110,200,200,400,60,400); fill(182-(mouseY/3),182-(mouseY/3),204-(mouseY/3)); quad(60,160,110,200,60,400,30,400); //draw the montain(right) fill(242-(mouseY/6),242-(mouseY/6),252-(mouseY/6)); triangle(240,20,270,60,250,80); fill(218-(mouseY/6),218-(mouseY/6),241-(mouseY/6)); quad(270,60,250,80,220,130,300,100); fill(235-(mouseY/6),235-(mouseY/6),245-(mouseY/6)); quad(220,130,300,100,360,180,300,180); fill(211-(mouseY/6),211-(mouseY/6),237-(mouseY/6)); quad(300,180,360,180,280,240,220,200); fill(205-(mouseY/5),205-(mouseY/5),232-(mouseY/5)); triangle(220,130,220,200,300,180); fill(199-(mouseY/5),199-(mouseY/5),223-(mouseY/5)); triangle(220,200,220,270,280,240); fill(207-(mouseY/4),207-(mouseY/4),230-(mouseY/4)); triangle(280,240,220,270,260,400); fill(217-(mouseY/3),217-(mouseY/3),238-(mouseY/3)); triangle(220,270,220,400,260,400); fill(227-(mouseY/3),227-(mouseY/3),247-(mouseY/3)); quad(360,180,380,200,270,320,280,240); fill(212-(mouseY/3),212-(mouseY/3),237-(mouseY/3)); triangle(330,250,270,320,260,400); fill(186-(mouseY/3),186-(mouseY/3),219-(mouseY/3)); triangle(330,250,260,400,380,400); fill(173-(mouseY/3),173-(mouseY/3),209-(mouseY/3)); triangle(330,250,380,400,380,200); //draw the glass container fill(142-(mouseY/5),159-(mouseY/5),188-(mouseY/5)); triangle(160+mouseX/3,230,140+mouseX/3,240,170+mouseX/3,260); fill(171-(mouseY/5),185-(mouseY/5),207-(mouseY/5)); triangle(160+mouseX/3,230,190+mouseX/3,230,170+mouseX/3,260); fill(220-(mouseY/5),232-(mouseY/5),252-(mouseY/5)); triangle(140+mouseX/3,240,150+mouseX/3,250,160+mouseX/3,240); fill(186-(mouseY/5),203-(mouseY/5),231-(mouseY/5)); triangle(150+mouseX/3,250,160+mouseX/3,240,170+mouseX/3,260); fill(205-(mouseY/5),219-(mouseY/5),242-(mouseY/5)); triangle(160+mouseX/3,240,170+mouseX/3,260,180+mouseX/3,240); fill(157-(mouseY/5),175-(mouseY/5),205-(mouseY/5)); triangle(180+mouseX/3,240,190+mouseX/3,230,170+mouseX/3,260); //draw the island(left) fill(112-(mouseY/5),103-(mouseY/5),108-(mouseY/5)); quad(30,240+mouseY/10,10,260+mouseY/10,60,290+mouseY/10,100,240+mouseY/10); triangle(100,240+mouseY/10,60,290+mouseY/10,110,280+mouseY/10); triangle(100,240+mouseY/10,110,280+mouseY/10,170,250+mouseY/10); quad(170,250+mouseY/10,110,280+mouseY/10,170,290+mouseY/10,190,260+mouseY/10); fill(177-(mouseY/3),155-(mouseY/3),143-(mouseY/3)); quad(10,260+mouseY/10,50,310+mouseY/10,70,330+mouseY/10,60,290+mouseY/10); fill(181-(mouseY/4),173-(mouseY/4),166-(mouseY/4)); triangle(70,330+mouseY/10,60,350+mouseY/10,110,330+mouseY/10); fill(199-(mouseY/4),192-(mouseY/4),186-(mouseY/4)); quad(70,330+mouseY/10,60,290+mouseY/10,110,280+mouseY/10,110,330+mouseY/10); fill(163-(mouseY/4),155-(mouseY/4),148-(mouseY/4)); triangle(110,330+mouseY/10,60,350+mouseY/10,80,370+mouseY/10); fill(185-(mouseY/4),178-(mouseY/4),172-(mouseY/4)); triangle(110,280+mouseY/10,110,330+mouseY/10,170,290+mouseY/10); fill(160-(mouseY/4),152-(mouseY/4),146-(mouseY/4)); triangle(110,330+mouseY/10,170,290+mouseY/10,130,340+mouseY/10); fill(140-(mouseY/4),133-(mouseY/4),126-(mouseY/4)); triangle(110,330+mouseY/10,130,340+mouseY/10,80,370+mouseY/10); fill(161-(mouseY/4),141-(mouseY/4),130-(mouseY/4)); triangle(50,310+mouseY/10,70,330+mouseY/10,60,350+mouseY/10); //draw the island(right) fill(127-(mouseY/5),117-(mouseY/5),123-(mouseY/5)); triangle(290,280+mouseY/40,320,290+mouseY/40,320,250+mouseY/40); quad(320,290+mouseY/40,320,250+mouseY/40,390,250+mouseY/40,370,290+mouseY/40); triangle(390,250+mouseY/40,400,260+mouseY/40,370,290+mouseY/40); fill(191-(mouseY/4),183-(mouseY/4),177-(mouseY/4)); triangle(290,280+mouseY/40,320,290+mouseY/40,300,320+mouseY/40); fill(173-(mouseY/4),162-(mouseY/4),152-(mouseY/4)); triangle(320,290+mouseY/40,300,320+mouseY/40,360,330+mouseY/40); fill(163-(mouseY/4),150-(mouseY/4),139-(mouseY/4)); triangle(300,320+mouseY/40,360,330+mouseY/40,330,350+mouseY/40); fill(160-(mouseY/4),145-(mouseY/4),132-(mouseY/4)); triangle(330,350+mouseY/40,360,330+mouseY/40,370,370+mouseY/40); fill(144-(mouseY/4),132-(mouseY/4),121-(mouseY/4)); triangle(360,330+mouseY/40,380,320+mouseY/40,370,370+mouseY/40); fill(199-(mouseY/4),192-(mouseY/4),186-(mouseY/4)); triangle(320,290+mouseY/40,370,290+mouseY/40,360,330+mouseY/40); fill(150-(mouseY/4),129-(mouseY/4),117-(mouseY/4)); quad(370,290+mouseY/40,360,330+mouseY/40,380,320+mouseY/40,400,260+mouseY/40); //draw the forest fill(81-(mouseY/8),72-(mouseY/8),91-(mouseY/8)); triangle(90,40+mouseY/10,130,230+mouseY/10,50,230+mouseY/10); ellipse(90,230+mouseY/10,80,30); fill(212-(mouseY/3),191-(mouseY/3),208-(mouseY/3)); triangle(60,70+mouseY/10,90,260+mouseY/10,30,260+mouseY/10); ellipse(60,260+mouseY/10,60,20); fill(147-(mouseY/4),125-(mouseY/4),138-(mouseY/4)); triangle(130,60+mouseY/10,150,250+mouseY/10,110,250+mouseY/10); ellipse(130,250+mouseY/10,40,10); fill(199-(mouseY/4),176-(mouseY/4),197-(mouseY/4)); triangle(160,120+mouseY/10,170,260+mouseY/10,150,260+mouseY/10); ellipse(160,260+mouseY/10,20,5); fill(164-(mouseY/4),138-(mouseY/4),153-(mouseY/4)); triangle(370,130+mouseY/40,392,260+mouseY/40,348,260+mouseY/40); ellipse(370,260+mouseY/40,44,20); //draw the magic cube fill(176-(mouseY/3),176-(mouseY/3),204-(mouseY/3)); quad(320,sin(frameCount/12)*3+260,300,sin(frameCount/12)*3+240,320,sin(frameCount/12)*3+220,340,sin(frameCount/12)*3+240); fill(143-(mouseY/3),143-(mouseY/3),171-(mouseY/3)); quad(320,sin(frameCount/12)*3+220,340,sin(frameCount/12)*3+240,350,sin(frameCount/12)*3+230,330,sin(frameCount/12)*3+210); fill(187-(mouseY/3),187-(mouseY/3),218-(mouseY/3)); quad(310,sin(frameCount/15)*3+210,290,sin(frameCount/15)*3+190,310,sin(frameCount/15)*3+170,330,sin(frameCount/15)*3+190); fill(149-(mouseY/3),149-(mouseY/3),182-(mouseY/3)); quad(290,sin(frameCount/15)*3+190,290,sin(frameCount/15)*3+200,310,sin(frameCount/15)*3+220,310,sin(frameCount/15)*3+210); fill(120-(mouseY/3),120-(mouseY/3),151-(mouseY/3)); quad(310,sin(frameCount/15)*3+210,310,sin(frameCount/15)*3+220,330,sin(frameCount/15)*3+200,330,sin(frameCount/15)*3+190); } void mousePressed(){ println("stary night on sky montain"); //draw the lightning fill(249,245,142); quad(180,0,230,0,240,80,210,80); quad(210,80,200,130,210,130,240,80); triangle(200,130,210,170,210,130); //draw the stars stroke(249,245,142); line(20,50,40,50); line(30,40,30,60); line(20,40,40,60); line(40,40,20,60); line(90,20,90,40); line(80,20,100,40); line(80,30,100,30); line(80,40,100,20); line(320,30,320,50); line(310,30,330,50); line(310,40,330,40); line(310,50,330,30); line(360,80,360,100); line(350,80,370,100); line(350,90,370,90); line(350,100,370,80); }