float bubbleY = 400; void setup () { // set screen size size (400, 400); // draw ellipse from corner ellipseMode (CORNER); rectMode (CORNER); } void draw () { // change background to white background (96, 132, 173); // window noStroke (); fill (198, 143, 183); rect (40, 20, 150, 150); fill (232, 183, 105); ellipse(50, 30, 60, 60); //window frame stroke(225); strokeWeight(10); noFill (); rect (40, 20, 150, 150); noStroke (); fill (225); rect (40, 100, 150, 10); // pug ears noStroke(); fill (55, 49, 46); ellipse (50, 70 + (mouseY * 0.03), 120, 100); ellipse (230, 70 + (mouseY * 0.03), 120, 100); triangle (50, 70 + (mouseY * 0.03), 50, 180 + (mouseY * 0.03), 130, 70 + (mouseY * 0.03)); triangle (270, 70 + (mouseY * 0.03), 360, 70 + (mouseY * 0.03), 360, 180 + (mouseY * 0.03)); //pug head noStroke(); fill (202, 183, 168); ellipse (80 + (mouseX * 0.01), 80 + (mouseY * 0.01), 240, 240); ellipse (70 + (mouseX * 0.02), 170 + (mouseY * 0.02), 70, 100); ellipse (260 + (mouseX * 0.02), 170 + (mouseY * 0.02), 70, 100); // pug eye socket noStroke (); fill (163, 135, 128); ellipse (90 + (mouseX * 0.02), 120 + (mouseY * 0.02), 100, 80); ellipse (210 + (mouseX * 0.02), 120 + (mouseY * 0.02), 100, 80); // pug eye ball noStroke (); fill (121, 64, 51); ellipse (100 + (mouseX * 0.05), 150 + (mouseY * 0.05), 40, 40); ellipse (260 + (mouseX * 0.05), 150 + (mouseY * 0.05), 40, 40); noStroke (); fill (47, 37, 35); ellipse (100 + (mouseX * 0.05), 160 + (mouseY * 0.05), 30, 30); ellipse (270 + (mouseX * 0.05), 160 + (mouseY * 0.05), 30, 30); noStroke (); fill (255); ellipse (120 + (mouseX * 0.05), 160 + (mouseY * 0.05), 20, 20); ellipse (260 + (mouseX * 0.05), 160 + (mouseY * 0.05), 20, 20); // pug eyebrows noStroke (); fill (63, 50, 48); ellipse (110 + (mouseX * 0.03), 110 + (mouseY * 0.03), 60, 30); ellipse (230 + (mouseX * 0.03), 110 + (mouseY * 0.03), 60, 30); // pug snout and tounge noStroke (); fill (75, 60, 57); ellipse (130 + (mouseX * 0.05), 180 + (mouseY * 0.05), 140, 100); fill (215, 159, 159); ellipse (170 + (mouseX * 0.05), 230 + (mouseY * 0.05), 60, 40); fill (111, 77, 77); ellipse (199 + (mouseX * 0.05), 240 + (mouseY * 0.05), 2, 20); fill (91, 76, 72); ellipse (121 + (mouseX * 0.05), 180 + (mouseY * 0.05), 80, 80); ellipse (199 + (mouseX * 0.05), 180 + (mouseY * 0.05), 80, 80); fill (55, 49, 46); ellipse (160 + (mouseX * 0.05), 210 + (mouseY * 0.05), 10, 10); ellipse (160 + (mouseX * 0.05), 240 + (mouseY * 0.05), 10, 10); ellipse (140 + (mouseX * 0.05), 225 + (mouseY * 0.05), 10, 10); ellipse (230 + (mouseX * 0.05), 210 + (mouseY * 0.05), 10, 10); ellipse (230 + (mouseX * 0.05), 240 + (mouseY * 0.05), 10, 10); ellipse (250 + (mouseX * 0.05), 225 + (mouseY * 0.05), 10, 10); // pug nose noStroke (); fill (55, 49, 46); ellipse (170 + (mouseX * 0.05), 170 + (mouseY * 0.05), 60, 40); noStroke(); fill (255, 255, 255, 180); ellipse (190 + (mouseX * 0.05), 175 + (mouseY * 0.05), 20, 10); // bubbles bubbleY = bubbleY - 0.5; noStroke (); fill (178, 205, 224, 200); ellipse (0, bubbleY, 50, 50); ellipse (50, bubbleY + 350, 50, 50); ellipse (100, bubbleY - 50, 50, 50); ellipse (150, bubbleY + 400, 50, 50); ellipse (200, bubbleY - 100, 50, 50); ellipse (250, bubbleY + 200, 50, 50); ellipse (300, bubbleY - 20, 50, 50); ellipse (350, bubbleY + 200, 50, 50); ellipse (120, bubbleY + 150, 50, 50); ellipse (210, bubbleY + 220, 50, 50); // soapy water noStroke (); fill (126, 174, 228); ellipse (160, 300, 110, 110); ellipse (80, 290, 120, 120); ellipse (-20, 280, 150, 150); ellipse (225, 290, 150, 150); ellipse (320, 300, 110, 110); ellipse (120, 380, 100, 100); // brush noStroke (); fill (230, 219, 191); ellipse (mouseX, mouseY, 120, 60); fill (115, 72, 66); ellipse (mouseX-10, mouseY-10, 140, 40); fill (178, 205, 224, 200); ellipse (mouseX-10, mouseY+30, 30, 30); ellipse (mouseX+10, mouseY+40, 20, 20); ellipse (mouseX+20, mouseY+40, 25, 25); ellipse (mouseX+40, mouseY+40, 30, 30); ellipse (mouseX+60, mouseY+40, 25, 25); ellipse (mouseX+80, mouseY+35, 30, 30); ellipse (mouseX+105, mouseY+35, 15, 15); ellipse (mouseX+110, mouseY+30, 20, 20); } // speak when mouse clicked void mousePressed () { println ("I'm a dirty boy, make me clean!"); }