void setup() { size(400, 400); smooth(); } void draw() { frameRate(60); background(173, 207, 241); rectMode(CENTER); ellipseMode(CENTER); //Halo stroke(157, 231, 215); fill(98, 181, 229); ellipse(0, 0, 450, 550); ellipse(400, 0, 250, 550); //Foreground stroke(0, 122, 83); fill(164, 214, 94); ellipse(200, 400, 1000, 350); noStroke(); fill(0, 100); ellipse(200, 280, 130, 30); //Grunt Back noStroke(); fill(253, 175, 30); triangle(170, 195, 230, 200, 205, 140); fill(150); triangle(175, 195, 225, 200, 204, 150); //Grunt Arms fill(179, 176, 196); ellipse(172, 208, 30, 33); ellipse(170, 217, 15, 18); quad(235, 240, 250, 260, 250, 235, 229, 195); quad(220, 205, 230, 250, 243, 240, 229, 195); //Grunt Legs ellipse(171, 273, 25, 15); quad(185, 225, 196, 230, 180, 275, 160, 275); ellipse(227, 277, 30, 15); quad(213, 225, 208, 230, 215, 280, 240, 280); //Grunt Body fill(253, 175, 30); quad(165, 190, 235, 195, 210, 250, 190, 249); //Grunt Head fill(179, 176, 196); ellipse(200, 180, 30, 30); //Grunt Eyes stroke(0); fill(50); ellipse(193, 177, 10, 10); ellipse(207, 177, 10, 10); //Grunt Mask stroke(150); fill(190); ellipse(195, 190, 15, 10); ellipse(205, 190, 15, 10); fill(200); ellipse(200, 190, 10, 10); //Needler stroke(114, 60, 152); fill(130, 78, 161); ellipse(175, 213, 20, 22); stroke(150); fill(190); ellipse(175, 223, 5, 10); ellipse(175, 214, 5, 10); fill(95, 37, 159); stroke(116, 209, 234); ellipse(170, 207, 4, 2); fill(245, 126, 182); triangle(168, 206, 172, 206, 166, 195); fill(95, 37, 159); ellipse(175, 205, 4, 2); stroke(116, 209, 234); fill(245, 126, 182); triangle(173, 204, 177, 204, 175, 190); fill(95, 37, 159); ellipse(180, 207, 4, 2); stroke(116, 209, 234); fill(245, 126, 182); triangle(178, 206, 182, 206, 184, 195); //Assult Rifle noStroke(); fill(150); quad(mouseX*0.2+330, mouseY*0.2+300, mouseX*0.2+280, mouseY*0.2+300, 425, 380, 550, 380); fill(150); quad(mouseX*0.2+300, mouseY*0.2+250, mouseX*0.23+250, mouseY*0.25+275, mouseX*0.2+280, mouseY*0.2+320, mouseX*0.2+280, mouseY*0.2+300); quad(mouseX*0.23+250, mouseY*0.25+275, mouseX*0.23+250, mouseY*0.25+325, mouseX*0.15+300, mouseY*0.2+400, mouseX*0.1+360, mouseY*0.1+400); fill(100); quad(mouseX*0.2+279, mouseY*0.2+300, mouseX*0.2+279, mouseY*0.2+329, 400, 475, 475, 380); fill(45, 204, 211); quad(mouseX*0.2+280, mouseY*0.2+300, mouseX*0.2+330, mouseY*0.2+300, mouseX*0.22+335, mouseY*0.2+285, mouseX*0.21+270, mouseY*0.2+285); quad(mouseX*0.21+270, mouseY*0.2+286, mouseX*0.22+335, mouseY*0.2+286, mouseX*0.2+310, mouseY*0.2+250, mouseX*0.2+300, mouseY*0.2+250); //Hand fill(75); quad(mouseX*0.2+265, mouseY*0.2+350, mouseX*0.19+275, mouseY*0.2+360, mouseX*0.19+285, mouseY*0.2+381, mouseX*0.2+255, mouseY*0.2+381); quad(mouseX*0.2+255, mouseY*0.2+380, mouseX*0.19+285, mouseY*0.2+380, mouseX*0.1+350, mouseY*0.2+450, mouseX*0.2+260, mouseY*0.2+450); fill(0, 150, 57); quad(mouseX*0.2+251, mouseY*0.2+381, mouseX*0.2+255, mouseY*0.2+380, mouseX*0.2+260, mouseY*0.2+450, mouseX*0.2+250, mouseY*0.2+451); } void mousePressed() { frameRate(5); //Muzzle Flash strokeWeight(5); stroke(255, 127, 50, 190); fill(255, 163, 0, 190); ellipseMode(CENTER); ellipse(mouseX*0.21+265, mouseY*0.2+305, 70, 85); strokeWeight(1); //Assult Rifle 2 noStroke(); fill(150); quad(mouseX*0.2+330, mouseY*0.2+300, mouseX*0.2+280, mouseY*0.2+300, 425, 380, 550, 380); fill(150); quad(mouseX*0.2+300, mouseY*0.2+250, mouseX*0.23+250, mouseY*0.25+275, mouseX*0.2+280, mouseY*0.2+320, mouseX*0.2+280, mouseY*0.2+300); quad(mouseX*0.23+250, mouseY*0.25+275, mouseX*0.23+250, mouseY*0.25+325, mouseX*0.15+300, mouseY*0.2+400, mouseX*0.1+360, mouseY*0.1+400); fill(100); quad(mouseX*0.2+279, mouseY*0.2+300, mouseX*0.2+279, mouseY*0.2+329, 400, 475, 475, 380); fill(45, 204, 211); quad(mouseX*0.2+280, mouseY*0.2+300, mouseX*0.2+330, mouseY*0.2+300, mouseX*0.22+335, mouseY*0.2+285, mouseX*0.21+270, mouseY*0.2+285); quad(mouseX*0.21+270, mouseY*0.2+286, mouseX*0.22+335, mouseY*0.2+286, mouseX*0.2+310, mouseY*0.2+250, mouseX*0.2+300, mouseY*0.2+250); //Hand 2 fill(75); quad(mouseX*0.2+265, mouseY*0.2+350, mouseX*0.19+275, mouseY*0.2+360, mouseX*0.19+285, mouseY*0.2+381, mouseX*0.2+255, mouseY*0.2+381); quad(mouseX*0.2+255, mouseY*0.2+380, mouseX*0.19+285, mouseY*0.2+380, mouseX*0.1+350, mouseY*0.2+450, mouseX*0.2+260, mouseY*0.2+450); fill(0, 150, 57); quad(mouseX*0.2+251, mouseY*0.2+381, mouseX*0.2+255, mouseY*0.2+380, mouseX*0.2+260, mouseY*0.2+450, mouseX*0.2+250, mouseY*0.2+451); }