void setup() { size(400, 400); } void mousePressed(){ millis(); fill(252, 255, 132); quad(-100, sin(frameCount)/1.5+200, mouseX-110, sin(frameCount)/1.5+200, mouseX-110, sin(frameCount)/1.5+180,-100,sin(frameCount)/1.5+170 ); } void draw() { //Sky background(100, 170, 255); fill(50, 0, 137,mouseY-100); rect(0,0,400,400); noStroke(); //Sun fill(252, 255, 132); ellipse(300,mouseY,80,80); //Moon fill(255); ellipse(100,400-mouseY,80,80); //Road fill(0); rect(0,200,400,50); fill(214, 189, 141, 300-mouseY); rect(0,200,400,50); //Far Hills fill(0); triangle(280,200,330,160,400,200); triangle(170,200,220,170,270,200); triangle(50,200,80,150,140,200); triangle(10,200,30,170,50,200); fill(183, 159, 111, 200-mouseY); triangle(10,200,30,170,50,200); triangle(50,200,80,150,140,200); triangle(170,200,220,170,270,200); triangle(280,200,330,160,400,200); //Dust fill(239, 192, 134, 250-mouseY); ellipse(mouseX+80,211,75-mouseX*0.4,75-mouseX*0.4); ellipse(mouseX+150,200,90-mouseX*0.3,90-mouseX*0.3); ellipse(mouseX+125,202,80-mouseX*0.3,80-mouseX*0.3); ellipse(mouseX+120,210,90-mouseX*0.2,90-mouseX*0.2); ellipse(mouseX+100,206,90-mouseX*0.1,90-mouseX*0.1); ellipse(mouseX+230,190,90-mouseX*0.4,90-mouseX*0.4); ellipse(mouseX+200,170,90-mouseX*0.4,90-mouseX*0.4); ellipse(mouseX+250,170,90-mouseX*0.4,90-mouseX*0.4); //-------Night Car Body-------// //Rear SlottedWindow/Triangles fill(0); triangle(mouseX+40, sin(frameCount)/1.5+170, mouseX+60, sin(frameCount)/1.5+160, mouseX+60, sin(frameCount)/1.5+170); triangle(mouseX+50, sin(frameCount)/1.5+170, mouseX+70, sin(frameCount)/1.5+165, mouseX+70, sin(frameCount)/1.5+170); //Front Triangle/Headlight triangle(mouseX-110, sin(frameCount)/1.5+200, mouseX-90, sin(frameCount)/1.5+190, mouseX-110, sin(frameCount)/1.5+180 ); //Front Triangle/Hood triangle(mouseX-110, sin(frameCount)/1.5+200, mouseX-10, sin(frameCount)/1.5+160, mouseX-10, sin(frameCount)/1.5+200); //Middle Rectangle/Cab rect(mouseX-10, sin(frameCount)/1.5+160, 50, 40); //Rear Quad/Cab quad(mouseX+40, sin(frameCount)/1.5+160, mouseX+70, sin(frameCount)/1.5+170, mouseX+70, sin(frameCount)/1.5+190, mouseX+40, sin(frameCount)/1.5+200); //Rear Rectangle/Trunk quad(mouseX+70, sin(frameCount)/1.5+170, mouseX+100, sin(frameCount)/1.5+170, mouseX+100, sin(frameCount)/1.5+190, mouseX+70, sin(frameCount)/1.5+200); //Bottom Triangle/Underside triangle(mouseX-110, sin(frameCount)/1.5+200, mouseX+70, sin(frameCount)/1.5+200, mouseX-100, sin(frameCount)/1.5+210); //Top Bezier/BodyLine bezier(mouseX-110, sin(frameCount)/1.5+200, mouseX-30, sin(frameCount)/1.5+160, mouseX+40, sin(frameCount)/1.5+170, mouseX+100, sin(frameCount)/1.5+170); //-------Day Car Body-------// //Fading Fill/Colour fill(255,255,255,300-mouseY); //Rear SlottedWindow/Triangles triangle(mouseX+40, sin(frameCount)/1.5+170, mouseX+60, sin(frameCount)/1.5+160, mouseX+60, sin(frameCount)/1.5+170); triangle(mouseX+50, sin(frameCount)/1.5+170, mouseX+70, sin(frameCount)/1.5+165, mouseX+70, sin(frameCount)/1.5+170); //Front Triangle/Headlight triangle(mouseX-110, sin(frameCount)/1.5+200, mouseX-90, sin(frameCount)/1.5+190, mouseX-110, sin(frameCount)/1.5+180 ); //Front Triangle/Hood triangle(mouseX-110, sin(frameCount)/1.5+200, mouseX-10, sin(frameCount)/1.5+160, mouseX-10, sin(frameCount)/1.5+200); //Middle Rectangle/Cab rect(mouseX-10, sin(frameCount)/1.5+160, 50, 40); //Rear Quad/Cab quad(mouseX+40, sin(frameCount)/1.5+160, mouseX+70, sin(frameCount)/1.5+170, mouseX+70, sin(frameCount)/1.5+190, mouseX+40, sin(frameCount)/1.5+200); //Rear Rectangle/Trunk quad(mouseX+70, sin(frameCount)/1.5+170, mouseX+100, sin(frameCount)/1.5+170, mouseX+100, sin(frameCount)/1.5+190, mouseX+70, sin(frameCount)/1.5+200); //Bottom Triangle/Underside triangle(mouseX-110, sin(frameCount)/1.5+200, mouseX+70, sin(frameCount)/1.5+200, mouseX-100, sin(frameCount)/1.5+210); //Top Bezier/BodyLine bezier(mouseX-110, sin(frameCount)/1.5+200, mouseX-30, sin(frameCount)/1.5+160, mouseX+40, sin(frameCount)/1.5+170, mouseX+100, sin(frameCount)/1.5+170); //BodyLineShadow/Quad fill(235,235,235,300-mouseY); quad(mouseX-110, sin(frameCount)/1.5+200, mouseX+100, sin(frameCount)/1.5+170, mouseX+100, sin(frameCount)/1.5+190, mouseX-100, sin(frameCount)/1.5+210 ); //Front Wheel Well fill(20); bezier(mouseX-85, sin(frameCount)/1.5+209, mouseX-85, sin(frameCount)/1.5+175, mouseX-35, sin(frameCount)/1.5+175, mouseX-35, sin(frameCount)/1.5+207); //Rear Wheel Well bezier(mouseX+35, sin(frameCount)/1.5+203, mouseX+35, sin(frameCount)/1.5+172, mouseX+85, sin(frameCount)/1.5+172, mouseX+85, sin(frameCount)/1.5+201); //Front Wheel fill(50); ellipse(mouseX-60, sin(mouseX*50)*1.5+208, 40, 40); //Rear Wheel ellipse(mouseX+60, sin(mouseX*50+10)*1.5+207, 42, 42); //Front Rim fill(100); ellipse(mouseX-60, sin(mouseX*50)*1.5+208, 30, 30); //Reare Rim ellipse(mouseX+60, sin(mouseX*50+10)*1.5+207, 30, 30); //Rear Rim Shine fill(255, sin(mouseX/10)*200+180); quad(mouseX+59, sin(mouseX*50+10)*1.5+211, mouseX+61, sin(mouseX*50+10)*1.5+211, mouseX+62, sin(mouseX*50+10)*1.5+221, mouseX+58, sin(mouseX*50+10)*1.5+221); fill(255, sin(mouseX/10-5)*100+180); quad(mouseX+64, sin(mouseX*50+10)*1.5+206, mouseX+74, sin(mouseX*50+10)*1.5+206, mouseX+74, sin(mouseX*50+10)*1.5+209, mouseX+64, sin(mouseX*50+10)*1.5+208); fill(255, sin(mouseX/10+5)*100+810); quad(mouseX+46, sin(mouseX*50+10)*1.5+205, mouseX+56, sin(mouseX*50+10)*1.5+206, mouseX+56, sin(mouseX*50+10)*1.5+208, mouseX+46, sin(mouseX*50+10)*1.5+209); fill(255, sin(mouseX/10+2.5)*50+180); quad(mouseX+58, sin(mouseX*50+10)*1.5+194, mouseX+62, sin(mouseX*50+10)*1.5+194, mouseX+61, sin(mouseX*50+10)*1.5+204, mouseX+59, sin(mouseX*50+10)*1.5+204); //Front Rim Shine fill(255, sin(mouseX/10+5)*200+180); quad(mouseX-61, sin(mouseX*50)*1.5+211, mouseX-59, sin(mouseX*50)*1.5+211, mouseX-58, sin(mouseX*50)*1.5+221, mouseX-62, sin(mouseX*50)*1.5+221); fill(255, sin(mouseX/10-5+5)*100+180); quad(mouseX-56, sin(mouseX*50)*1.5+206, mouseX-46, sin(mouseX*50)*1.5+206, mouseX-46, sin(mouseX*50)*1.5+209, mouseX-56, sin(mouseX*50)*1.5+208); fill(255, sin(mouseX/10+5+5)*100+180); quad(mouseX-74, sin(mouseX*50)*1.5+205, mouseX-64, sin(mouseX*50)*1.5+206, mouseX-64, sin(mouseX*50)*1.5+208, mouseX-73, sin(mouseX*50)*1.5+209); fill(255, sin(mouseX/10+2.5+5)*50+180); quad(mouseX-62, sin(mouseX*50)*1.5+194, mouseX-58, sin(mouseX*50)*1.5+194, mouseX-59, sin(mouseX*50)*1.5+204, mouseX-61, sin(mouseX*50)*1.5+204); //Front Windsheild/Bezier fill(0); bezier(mouseX-13, sin(frameCount)/1.5+162, mouseX+50, sin(frameCount)/1.5+162, mouseX+30, sin(frameCount)/1.5+180, mouseX-60,sin(frameCount)/1.5+180); //A-Pillar/Quad fill(255,255,255,300-mouseY); quad(mouseX, sin(frameCount)/1.5+160, mouseX+2, sin(frameCount)/1.5+162, mouseX-25, sin(frameCount)/1.5+180, mouseX-30, sin(frameCount)/1.5+180); //Cab Spoiler/Quad fill(0); quad(mouseX+40, sin(frameCount)/1.5+155, mouseX+50, sin(frameCount)/1.5+155, mouseX+50, sin(frameCount)/1.5+170, mouseX+30, sin(frameCount)/1.5+170); //Rear Triangle/Spoiler triangle(mouseX+80, sin(frameCount)/1.5+180, mouseX+105, sin(frameCount)/1.5+160, mouseX+95, sin(frameCount)/1.5+180); //-------End Of Car Body-------// //Nighttime EdgeLighting stroke(255,255,255,mouseY-100); line(mouseX-90, sin(frameCount)/1.5+190,mouseX-10, sin(frameCount)/1.5+160); line(mouseX-10, sin(frameCount)/1.5+160,mouseX+35, sin(frameCount)/1.5+160); line(mouseX-90, sin(frameCount)/1.5+190,mouseX-110, sin(frameCount)/1.5+180); line(mouseX+40, sin(frameCount)/1.5+155, mouseX+50, sin(frameCount)/1.5+155); line(mouseX+80, sin(frameCount)/1.5+180, mouseX+105, sin(frameCount)/1.5+160); line(mouseX+50, sin(frameCount)/1.5+165, mouseX+60, sin(frameCount)/1.5+160); line(mouseX+60, sin(frameCount)/1.5+168, mouseX+70, sin(frameCount)/1.5+165); line(mouseX+40, sin(frameCount)/1.5+155,mouseX+30, sin(frameCount)/1.5+170); line(mouseX+70,sin(frameCount)/1.5+170 ,mouseX+91, sin(frameCount)/1.5+170); noStroke(); //Foreground fill(224, 213, 168); rect(0,250,400,200); fill(0,0,0, mouseY-100); rect(0,250,400,200); }