void setup() { size(400,400); } void draw() { //BACKGROUND/ - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / background(50); //stars fill(255,mouseY,-mouseY); stroke(255,mouseY,-mouseY); ellipse(30,mouseY/16+70,5,5); //1/16th speed mouse Y ellipse(60,mouseY/16+240,5,5); ellipse(100,mouseY/16+180,5,5); ellipse(90,mouseY/16+1,5,5); ellipse(300,mouseY/16+80,5,5); ellipse(280,mouseY/16+40,5,5); ellipse(190,mouseY/16+270,5,5); ellipse(240,mouseY/16+300,5,5); ellipse(90,mouseY/16+350,5,5); //small ships stroke(0); fill(129,106,56); rect(125,mouseY/2+140,50,15); //1/2 speed mouse Y rect(135,mouseY/2+145,30,15); //1/2 speed mouse Y fill(162,148,122); quad(120,mouseY/2+140,150,mouseY/2+150,150,mouseY/2+20,120,mouseY/2+20); quad(180,mouseY/2+140,150,mouseY/2+150,150,mouseY/2+20,180,mouseY/2+20); rect(115,mouseY/2+120,70,10); fill(137,121,96); rect(110,mouseY/2+90,20,20); rect(110,mouseY/2+70,20,20); rect(110,mouseY/2+50,20,20); rect(110,mouseY/2+30,20,20); rect(170,mouseY/2+90,20,20); rect(170,mouseY/2+70,20,20); rect(170,mouseY/2+50,20,20); rect(170,mouseY/2+30,20,20); quad(120,mouseY/2+20,125,mouseY/2-10,130,mouseY/2-10,130,mouseY/2+20); quad(180,mouseY/2+20,175,mouseY/2-10,170,mouseY/2-10,170,mouseY/2+20); rect(130,mouseY/2+10,40,15); rect(140,mouseY/2-10,20,20); fill(129,106,56); rect(115,mouseY/2+120,70,10); rect(140,mouseY/2+25,5,95); rect(155,mouseY/2+25,5,95); //big ships fill(129,106,56); rect(330,mouseY-70,30,40); //1/1 speed mouse Y rect(360,mouseY-60,40,40); fill(162,148,122); quad(320,mouseY-340,400,mouseY-340,400,mouseY-30,320,mouseY-70); rect(310,mouseY-110,90,20); fill(137,121,96); rect(295,mouseY-175,50,50); quad(280,mouseY-160,280,mouseY-140,295,mouseY-125,295,mouseY-175); triangle(345,mouseY-126,355,mouseY-150,345,mouseY-174); rect(295,mouseY-225,50,50); quad(280,mouseY-210,280,mouseY-190,295,mouseY-175,295,mouseY-225); triangle(345,mouseY-176,355,mouseY-200,345,mouseY-224); rect(295,mouseY-275,50,50); quad(280,mouseY-260,280,mouseY-240,295,mouseY-225,295,mouseY-275); triangle(345,mouseY-226,355,mouseY-250,345,mouseY-274); rect(295,mouseY-325,50,50); quad(280,mouseY-310,280,mouseY-290,295,mouseY-275,295,mouseY-325); triangle(345,mouseY-276,355,mouseY-300,345,mouseY-324); quad(320,mouseY-340,330,mouseY-400,340,mouseY-400,340,mouseY-340); rect(340,mouseY-370,120,40); rect(370,mouseY-400,60,30); triangle(340,mouseY-370,360,mouseY-370,340,mouseY-390); fill(129,106,56); rect(370,mouseY-330,20,220); rect(310,mouseY-110,90,20); //SHIP/ - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / - / //Moved with mouse X //exhaust stroke(255,255,255); fill(100,255,255); arc(mouseX,340,20,20,0,TWO_PI); //body stroke(0,0,0); fill(129,106,56); rect(mouseX-2,265,4,10); fill(137,121,96); quad(mouseX-2,275,mouseX+2,275,mouseX+5,285,mouseX-5,285); quad(mouseX+5,285,mouseX-5,285,mouseX-25,305,mouseX+25,305); fill(162,148,122); quad(mouseX-25,305,mouseX+25,305,mouseX+20,325,mouseX-20,325); triangle(mouseX-20,325,mouseX+20,325,mouseX-0,340); stroke(255); //colourfill rect(mouseX-20,325,40,1); rect(mouseX-24,305,48,1); rect(mouseX-4,285,8,1); stroke(0); fill(137,121,96); quad(mouseX-16,300,mouseX-10,320,mouseX+10,320,mouseX+16,300);//body detail triangle(mouseX-10,320,mouseX+10,320,mouseX-0,330); stroke(255); //colourfill rect(mouseX-15,300,30,1); rect(mouseX-8,320,16,1); stroke(0); fill(180,146,38); quad(mouseX-25,305,mouseX-15,295,mouseX-15,298,mouseX-24,310); quad(mouseX+25,305,mouseX+15,295,mouseX+15,298,mouseX+24,310); //top arc(mouseX-0,285,6,6,PI,PI+PI); line(mouseX-3,285,mouseX-3,305); line(mouseX+3,285,mouseX+3,305); rect(mouseX-2,310,4,40); fill(203,198,178); quad(mouseX-0,285,mouseX+5,305,mouseX-0,315,mouseX-5,305); //extrusions stroke(0); line(mouseX-25,305,mouseX-35,315); line(mouseX+25,305,mouseX+35,315); line(mouseX-24,307,mouseX-40,323); line(mouseX+24,307,mouseX+40,323); line(mouseX-24,310,mouseX-32,318); line(mouseX+24,310,mouseX+32,318); line(mouseX-23,312,mouseX-29,318); line(mouseX+23,312,mouseX+29,318); line(mouseX-23,315,mouseX-26,318); line(mouseX+23,315,mouseX+26,318); //fins quad(mouseX-7,330,mouseX-7,355,mouseX-20,355,mouseX-15,335);//Left fill(126,105,84); quad(mouseX-15,360,mouseX-30,350,mouseX-10,328,mouseX-7,330); fill(203,198,178); quad(mouseX-13,327,mouseX-28,342,mouseX-35,325,mouseX-17,320); quad(mouseX+7,330,mouseX+7,355,mouseX+20,355,mouseX+15,335);//Right fill(126,105,84); quad(mouseX+15,360,mouseX+30,350,mouseX+10,328,mouseX+7,330); fill(203,198,178); quad(mouseX+13,327,mouseX+28,342,mouseX+35,325,mouseX+17,320); } void mousePressed() { fill(0,255,252); stroke(255); rect(mouseX-2,0,2,265); frameRate(5); //Laser click and erase fill(255); stroke(0); frameRate(60); }