//Tyler Tam //991476113 void setup(){ size(400,400); //Makes the background Greyish } void draw(){ //Re-cycles through this, but not "Void setup" ie. Everything in this part will change frameRate(45); colorMode(RGB,255,255,255); background(50); //Background Clouds fill(60);//60 stroke(30);//30 strokeWeight(3); arc(mouseX/10,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+72,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+144,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+216,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+288,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+360,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); rectMode(CENTER); noStroke(); rect(200,0,420,80); //The Mountains Behind Jolteon colorMode(RGB,255,255,255); fill(20); stroke(20); strokeWeight(2); triangle(20,240,-40,360,40,340); triangle(60,220,0,340,120,360); quad(100,220,70,240,70,400, 140,340); triangle(320,220,260,340,380,340); quad(360,180,340,200,280,380,380,320); triangle(400,200,340,320,400,400); rectMode(CORNERS); rect(0,300,400,400); //Drawing Jolteon //Jolteons shaded leg and stomach colorMode(HSB,360,100,100); fill(50,100,80); stroke(50,100,80); quad(150,200,140,250,155,250,170,190); quad(140,250,135,275,145,275,155,250); colorMode(RGB,255,255,255); fill(255,215,0); stroke(255,215,0); quad(135,275,122,283,120,290,140,290); triangle(135,275,140,290,155,250); //Back Shaded Leg colorMode(HSB,360,100,100); fill(50,100,80); stroke(50,100,80); ellipse(220,240,30,30); //The grey part to cut out the shadedleg colorMode(RGB,255,255,255); fill(50); noStroke(); ellipse(235,235,30,30); colorMode(HSB,360,100,100); fill(50,100,80); quad(210,250,205,270,222,280,235,250); quad(200,280,190,290,220,290,220,270); //Jolteon's torso and legs colorMode(RGB,255,255,255); fill(255,215,0); stroke(255,215,0); ellipse(178,220,56,40); quad(160,170,190,230,220,235,220,190); quad(220,190,220,235,245,240,265,180); //His forward back leg ellipse(258,230,40,40); //The grey part to cut out leg fill(50); noStroke(); ellipse(279,223,40,40); fill(255,215,0); stroke(255,215,0); quad(260,250,270,270,280,280,274,243); quad(270,270,260,290,275,290,280,280); quad(250,290,260,282,280,280,275,290); colorMode(HSB,360,100,100); fill(50,100,80); stroke(50,100,80); curve(200,300,160,200,165,238,400,100); //curve(300,400,170,210,198,236,600,50); //front leg colorMode(RGB,255,255,255); stroke(255,215,0); fill(255,215,0); quad(183,220,215,290,225,290,210,230); quad(220,290,240,290,230,280,215,275); //His mane (The white triangles) colorMode(RGB,255,255,255); stroke(200); fill(200); triangle(140,185,130,195,145,190); triangle(145,190,140,210,170,190); triangle(150,200,140,240,170,190); stroke(255); fill(255); triangle(150,190,164,240,170,200); triangle(160,200,175,235,175,190); triangle(170,200,190,230,180,190); triangle(170,200,210,215,180,180); triangle(180,190,210,190,180,170); triangle(180,180,210,175,180,170); //More shaded white stroke(200); fill(200); triangle(150,190,158,220,170,190); //The pointy parts of his head colorMode(HSB,360,100,100); fill(50,100,90); stroke(50,100,90); triangle(140,170,130,170,140,180); triangle(140,180,130,185,150,190); triangle(145,190,135,200,155,190); colorMode(RGB,255,255,255); fill(255,215,0); stroke(255,215,0); triangle(150,190,160,200,170,190); triangle(160,190,170,200,180,190); //Jolteon's Head colorMode(HSB,360,100,100); fill(50,100,95); stroke(50,100,95); triangle(160,150,160,120,175,150); colorMode(RGB,255,255,255); fill(255,215,0); stroke(255,215,0); strokeWeight(2); triangle(100,150, 135,150,140,170); rectMode(CORNERS); rect(150,150,180,170); rect(140,160,170,190); triangle(135,150,140,170,150,160); triangle(150,160,140,140,150,150); triangle(150,150,150,140,160,150); triangle(160,150,155,140,165,150); ellipseMode(CENTER); ellipse(175,160,40,26); quad(170,190,150,180,200,155,205,160); quad(205,160,150,160,150,190,185,190); //Black Nose colorMode(RGB,255,255,255); fill(0); noStroke(); triangle(198,157,201,159,202,155); //Shades in paart of the head colorMode(HSB,360,100,100); fill(50,100,90); stroke(50,100,90); triangle(136,170,150,190,139,191); //The Black part of his ears colorMode(RGB,255,255,255); fill(0); quad(104,152,135,152,148,160,140,168); //The pointy parts of his tail colorMode(RGB,255,255,255); stroke(255,215,0); fill(255,215,0); triangle(240,210,280,230,250,200); triangle(285,217,250,212,250,197); triangle(290,205,250,190,240,205); triangle(290,190,240,205,240,190); triangle(290,175,220,200,260,200); triangle(287,150,215,200,250,200); //The continuous drawing things. (His eye, Thunder, and the Clouds) //His eye //BlackPart noStroke(); fill(0); quad(150,165,163,178,175,175,170,155); //The White Part fill(255); noStroke(); ellipse(168,164,7,7); //The brown part colorMode(HSB,360,100,100); fill(24,100,65); ellipse(155,169,10,8); //Black Outline for the eye stroke(0); noFill(); quad(148,165,163,173,172,170,168,159); //Eyelid colorMode(RGB,255,255,255); noFill(); strokeWeight(7); stroke(255,215,0); quad(140,165,163,177,178,173,170,153); //His mouth colorMode(HSB,360,100,100); fill(340,100,61); noStroke(); quad(202,165,180,170,170,190,185,190); //Tongue colorMode(RGB,255,255,255); fill(255,0,0); quad(170,190,183,190,180,180,175,180); //The ground under Jolten colorMode(HSB, 360,100,100); noStroke(); fill(24,100,77); stroke(24,100,77); strokeWeight(1.6); quad(400,320,290,290,120,280,380,370); triangle(90,270,100,310,380,370); quad(100,310,130,340,150,400,380,370); triangle(150,400,400,400,380,370); triangle(400,320,380,370,400,400); //The interactive rain colorMode(RGB,255,255,255); strokeWeight(4); stroke(0,190,255,99); line(50+sin(mouseX)*50,60+sin(mouseX)*50,55+sin(mouseX)*50,70+sin(mouseX)*50); //line(50+sin(mouseX)*50,60+sin(mouseY)*100,55+sin(mouseX)*50,70+sin(mouseY)*100); //line(80+sin(mouseX)*50,90+sin(mouseY)*100,85+sin(mouseX)*50,100+sin(mouseY)*100); line(80+sin(mouseX)*50,90+sin(mouseY)*100,85+sin(mouseX)*50,100+sin(mouseY)*100); line(200+sin(mouseX)*50,90+sin(mouseY)*100,205+sin(mouseX)*50,100+sin(mouseY)*100); line(190+sin(mouseX)*50,200+sin(mouseY)*100,195+sin(mouseX)*50,210+sin(mouseY)*100); line(60+sin(mouseX)*50,300+sin(mouseY)*100,65+sin(mouseX)*50,310+sin(mouseY)*100); line(250+sin(mouseX)*50,250+sin(mouseY)*100,255+sin(mouseX)*50,260+sin(mouseY)*100); line(300+sin(mouseX)*50,70+sin(mouseY)*100,305+sin(mouseX)*50,80+sin(mouseY)*100); line(120+sin(mouseX)*50,200+sin(mouseY)*100,125+sin(mouseX)*50,210+sin(mouseY)*100); line(150+sin(mouseX)*50,310+sin(mouseY)*100,155+sin(mouseX)*50,320+sin(mouseY)*100); line(300+sin(mouseX)*50,200+sin(mouseY)*100,305+sin(mouseX)*50,210+sin(mouseY)*100); line(320+sin(mouseX)*50,330+sin(mouseY)*100,325+sin(mouseX)*50,340+sin(mouseY)*100); line(20+sin(mouseX)*50,190+sin(mouseY)*100,25+sin(mouseX)*50,200+sin(mouseY)*100); } //When the mouse is pressed, the lightning void mousePressed(){ frameRate(5); //THe yellow lightning colorMode(HSB,360,100,100); stroke(52,93,100); strokeWeight(2); fill(52,93,100); quad(50,20,90,20,80,80,40,80); quad(40,80,80,80,90,140,50,140); quad(50,140,90,140,80,200,40,200); quad(40,200,80,200,90,260,50,260); quad(90,260,50,260,40,320,80,320); quad(40,320,80,320,90,360,50,360); quad(50,360,90,360,80,400,40,400); fill(0,0,100); stroke(0,0,100); quad(60,20,80,20,70,80,50,80); quad(50,80,70,80,80,140,60,140); quad(60,140,80,140,70,200,50,200); quad(50,200,70,200,80,260,60,260); quad(80,260,60,260,50,320,70,320); quad(50,320,70,320,80,360,60,360); quad(60,360,80,360,70,400,50,400); //The second lightning colorMode(HSB,360,100,100); stroke(52,93,100); strokeWeight(2); fill(52,93,100); quad(340,20,380,20,390,80,350,80); quad(350,80,390,80,380,140,340,140); quad(340,140,380,140,390,200,350,200); quad(350,200,390,200,380,260,340,260); quad(340,260,380,260,390,320,350,320); quad(350,320,390,320,380,360,340,360); quad(340,360,380,360,390,400,350,400); colorMode(RGB,255,255,255); stroke(255); fill(255); quad(350,20,370,20,380,80,360,80); quad(360,80,380,80,370,140,350,140); quad(350,140,370,140,380,200,360,200); quad(360,200,380,200,370,260,350,260); quad(350,260,370,260,380,320,360,320); quad(360,320,380,320,370,360,350,360); quad(350,360,370,360,380,400,360,400); //Background Clouds fill(60);//60 stroke(30);//30 strokeWeight(3); arc(mouseX/10,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+72,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+144,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+216,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+288,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); arc(mouseX/10+360,23,100,50,0+QUARTER_PI,PI-QUARTER_PI); rectMode(CENTER); noStroke(); rect(200,0,420,80); }