void setup() { // set size of display size(400, 400); } void draw() { frameRate(60); // basic backround background(85, 69, 69); //REDISH // character chest fill(115); noStroke(); //shading ellipseMode(CENTER); ellipse(130, 3*sin(frameCount/10.0)+140, 160, 80 ); //light fill(135); ellipse(130,3*sin(frameCount/10.0)+132,150,60); //neck noStroke(); fill(115); ellipseMode(CENTER); ellipse(110,3*sin(frameCount/10.0)+112,60,20); stroke(90); strokeWeight(15); line(80,60,108,3*sin(frameCount/10.0)+108); //Character Head fill(135); noStroke(); ellipseMode(CENTER); ellipse(80, 60, 50, 80); //circle (midsection) fill(100); ellipseMode(CENTER); ellipse(2.5*sin(frameCount/10.0)+177,3*cos(frameCount/10.0)+200,40,40); fill(115); ellipseMode(CENTER); ellipse(2.5*sin(frameCount/10.0)+170,3*cos(frameCount/10.0)+195,20,20); //the eye!! moving bits stroke(88); strokeWeight(3); line(65,35,mouseX*0.0275+64,mouseY*0.0475+33); line(93,33,mouseX*0.035+87,mouseY*0.085+31); line(80,97,mouseX*0.045+71,mouseY*0.0675+66); fill(212,202,202); stroke(88); strokeWeight(3); ellipseMode(CENTER); ellipse(mouseX*0.0625+70, mouseY*0.095+38, 20, 27); stroke(255); strokeWeight(3); // the thumb. noStroke(); fill(115); quad(280,3*sin(frameCount/10.0)+100,280,3*sin(frameCount/10.0)+135,240,3*sin(frameCount/10.0)+105,240,3*sin(frameCount/10.0)+80); triangle (240,3*sin(frameCount/10.0)+105,240,3*sin(frameCount/10.0)+80,200,3*sin(frameCount/10.0)+40); //Arms!! (i thought one would look cool) stroke(122); strokeWeight(17); line(220,3*sin(frameCount/10.0)+195,320,3*sin(frameCount/10.0)+220); noStroke(); fill(122); quad(328,3*sin(frameCount/10.0)+227,310,3*sin(frameCount/10.0)+215,230,3*sin(frameCount/10.0)+40,300,3*sin(frameCount/10.0)+40); //fingers noStroke(); //left fill(115); quad(230,3*sin(frameCount/10.0)+40,250,3*sin(frameCount/10.0)+40,245,3*sin(frameCount/10.0)+20,227,3*sin(frameCount/10.0)+20); fill(135); triangle(245,3*sin(frameCount/10.0)+20,227,3*sin(frameCount/10.0)+20,210,3*sin(frameCount/10.0)+80); //middle fill(115); quad(250,3*sin(frameCount/10.0)+40,280,3*sin(frameCount/10.0)+40,270,3*sin(frameCount/10.0)+20,250,3*sin(frameCount/10.0)+20); fill(135); triangle(270,3*sin(frameCount/10.0)+20,250,3*sin(frameCount/10.0)+20,245,3*sin(frameCount/10.0)+95); //right fill(115); quad(280,3*sin(frameCount/10.0)+40,300,3*sin(frameCount/10.0)+44,300,3*sin(frameCount/10.0)+20,285,3*sin(frameCount/10.0)+20); fill(135); triangle(300,3*sin(frameCount/10.0)+20,285,3*sin(frameCount/10.0)+20,292,3*sin(frameCount/10.0)+100); //legs noStroke(); fill(135); //left triangle(140,3*sin(frameCount/10.0)+190,150,3*sin(frameCount/10.0)+240,60,1.5*sin(frameCount/10.0)+280); noStroke(); fill(115); triangle(145,3*sin(frameCount/10.0)+215,150,3*sin(frameCount/10.0)+240,60,1.5*sin(frameCount/10.0)+280); fill(135); triangle(60,1.5*sin(frameCount/10.0)+280,100,1.5*sin(frameCount/10.0)+240,60,380); //shading //right fill(135); triangle(170,1.5*sin(frameCount/10.0)+240,200,1.5*sin(frameCount/10.0)+210,170,1.5*sin(frameCount/10.0)+320); fill(135); triangle(170,1.5*sin(frameCount/10.0)+320,175,1.5*sin(frameCount/10.0)+280,320,380); fill(115); triangle(170,1.5*sin(frameCount/10.0)+320,320,380,205,1.5*sin(frameCount/10.0)+320); //shading //detailing stroke(88); strokeWeight(3); noFill(); curve(170,3*sin(frameCount/10.0)+98,150,3*sin(frameCount/10.0)+115,150,3*sin(frameCount/10.0)+166,170,3*sin(frameCount/10.0)+178); curve(170,3*sin(frameCount/10.0)+98,90,3*sin(frameCount/10.0)+115,90,3*sin(frameCount/10.0)+166,170,3*sin(frameCount/10.0)+178); } void mousePressed(){ frameRate(3); println("PEW PEW"); background(150, 85, 85); // character chest fill(135); noStroke(); //shading ellipseMode(CENTER); ellipse(130, 3*sin(frameCount/10.0)+140, 160, 80 ); //light fill(155); ellipse(130,3*sin(frameCount/10.0)+132,150,60); //neck noStroke(); fill(135); ellipseMode(CENTER); ellipse(110,3*sin(frameCount/10.0)+112,60,20); stroke(110); strokeWeight(15); line(80,60,108,3*sin(frameCount/10.0)+108); //Character Head fill(155); noStroke(); ellipseMode(CENTER); ellipse(80, 60, 50, 80); //circle (midsection) fill(120); ellipseMode(CENTER); ellipse(2.5*sin(frameCount/10.0)+177,3*sin(frameCount/10.0)+200,40,40); fill(135); ellipseMode(CENTER); ellipse(2.5*sin(frameCount/10.0)+170,3*sin(frameCount/10.0)+195,20,20); //the eye!! moving bits stroke(108); strokeWeight(3); line(65,35,mouseX*0.0275+64,mouseY*0.0475+33); line(93,33,mouseX*0.035+87,mouseY*0.085+31); line(80,97,mouseX*0.045+71,mouseY*0.0675+66); fill(230,100,100); stroke(108); strokeWeight(3); ellipseMode(CENTER); ellipse(mouseX*0.0625+70, mouseY*0.095+38, 20, 27); // the thumb. noStroke(); fill(135); quad(280,3*sin(frameCount/10.0)+100,280,3*sin(frameCount/10.0)+135,240,3*sin(frameCount/10.0)+105,240,3*sin(frameCount/10.0)+80); triangle (240,3*sin(frameCount/10.0)+105,240,3*sin(frameCount/10.0)+80,200,3*sin(frameCount/10.0)+40); //Arms!! (i thought one would look cool) stroke(152); strokeWeight(17); line(220,3*sin(frameCount/10.0)+195,320,3*sin(frameCount/10.0)+220); noStroke(); fill(152); quad(328,3*sin(frameCount/10.0)+227,310,3*sin(frameCount/10.0)+215,230,3*sin(frameCount/10.0)+40,300,3*sin(frameCount/10.0)+40); //fingers noStroke(); //left fill(135); quad(230,3*sin(frameCount/10.0)+40,250,3*sin(frameCount/10.0)+40,245,3*sin(frameCount/10.0)+20,227,3*sin(frameCount/10.0)+20); fill(175); triangle(245,3*sin(frameCount/10.0)+20,227,3*sin(frameCount/10.0)+20,210,3*sin(frameCount/10.0)+80); //middle fill(135); quad(250,3*sin(frameCount/10.0)+40,280,3*sin(frameCount/10.0)+40,270,3*sin(frameCount/10.0)+20,250,3*sin(frameCount/10.0)+20); fill(175); triangle(270,3*sin(frameCount/10.0)+20,250,3*sin(frameCount/10.0)+20,245,3*sin(frameCount/10.0)+95); //right fill(135); quad(280,3*sin(frameCount/10.0)+40,300,3*sin(frameCount/10.0)+44,300,3*sin(frameCount/10.0)+20,285,3*sin(frameCount/10.0)+20); fill(175); triangle(300,3*sin(frameCount/10.0)+20,285,3*sin(frameCount/10.0)+20,292,3*sin(frameCount/10.0)+100); //legs noStroke(); fill(155); //left triangle(140,3*sin(frameCount/10.0)+190,150,3*sin(frameCount/10.0)+240,60,1.5*sin(frameCount/10.0)+280); noStroke(); fill(135); triangle(145,3*sin(frameCount/10.0)+215,150,3*sin(frameCount/10.0)+240,60,1.5*sin(frameCount/10.0)+280); fill(155); triangle(60,1.5*sin(frameCount/10.0)+280,100,1.5*sin(frameCount/10.0)+240,60,380); //shading //right fill(155); triangle(170,1.5*sin(frameCount/10.0)+240,200,1.5*sin(frameCount/10.0)+210,170,1.5*sin(frameCount/10.0)+320); fill(155); triangle(170,1.5*sin(frameCount/10.0)+320,175,1.5*sin(frameCount/10.0)+280,320,380); fill(135); triangle(170,1.5*sin(frameCount/10.0)+320,320,380,205,1.5*sin(frameCount/10.0)+320); //shading //detailing stroke(108); strokeWeight(3); noFill(); curve(170,3*sin(frameCount/10.0)+98,150,3*sin(frameCount/10.0)+115,150,3*sin(frameCount/10.0)+166,170,3*sin(frameCount/10.0)+178); curve(170,3*sin(frameCount/10.0)+98,90,3*sin(frameCount/10.0)+115,90,3*sin(frameCount/10.0)+166,170,3*sin(frameCount/10.0)+178); //lazer strokeWeight(4); stroke(194,21,21); line(mouseX*0.0625+70, mouseY*0.095+38,mouseX,mouseY); strokeWeight(1); stroke(255); line(mouseX*0.0625+70, mouseY*0.095+38,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX-20,mouseY-20,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX-5,mouseY-10,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX+20,mouseY-20,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX+5,mouseY-10,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX+20,mouseY+20,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX+5,mouseY+10,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX-20,mouseY+20,mouseX,mouseY); strokeWeight(1); stroke(194,21,21); line(mouseX-5,mouseY+10,mouseX,mouseY); }