//Adam Quesnel
//Student ID:991470931
//October 2nd, 2017
//Target Buster
//Global Variables
float targetTOPY1;
float targetRIGHTX1;
float targetBOTTOMY2;
float targetLEFTX2;
float randomHeight1 = random(-300, 0);
float randomWidth1 = random(400,700);
float randomWidth2 = random(400,700);
float randomHeight2= random(-300, 0);
int playerPosX= 200;
int playerPosY= 200;
int playerPosW = 150;
int playerPosA = 150;
int playerPosS = 250;
int playerPosD = 250;
int speed;
void setup()
{
size(400, 400);
targetTOPY1 = randomHeight1;
targetRIGHTX1 = randomWidth1;
targetBOTTOMY2 = randomWidth2;
targetLEFTX2 = randomHeight2;
//written gameplay instructions
println("USE W,A,S,D KEYS TO MOVE POSITIONS AND BUST TARGETS");
}
void draw()
{
background(255, 30, 0);
speed = 2;
targetTOPY1 += speed;
targetRIGHTX1 -= speed;
targetBOTTOMY2 -= speed;
targetLEFTX2 += speed;
targetreset1();
targetreset2();
targetreset3();
targetreset4();
platform();
player();
//Create Targets
fill(125);
ellipse(200, targetTOPY1, 25, 25);
ellipse(targetRIGHTX1, 200, 25, 25);
ellipse(200, targetBOTTOMY2, 25, 25);
ellipse(targetLEFTX2, 200, 25, 25);
}
//Targets Reset after reaching the end of the triangle
void targetreset1()
{
if (targetTOPY1 >= 160)
{
targetTOPY1=randomHeight1;
}
}
void targetreset2()
{
if (targetRIGHTX1 <= 245)
{
println(targetRIGHTX1);
targetRIGHTX1=400;
}
}
void targetreset3()
{
if (targetBOTTOMY2 <= 250)
{
targetBOTTOMY2=randomWidth2;
}
}
void targetreset4()
{
if (targetLEFTX2 >= 160)
{
targetLEFTX2=randomHeight2;
}
}
//Triangles that the Targets follow
void platform()
{
fill(255);
noStroke();
triangle(200, 160, 230, -5, 170, -5);
triangle(240, 200, 400, 180, 400, 230);
triangle(200, 240, 230, 405, 170, 405);
triangle(160, 200, 0, 180, 0, 230);
}
//creates the player
void player()
{
fill(0);
stroke(0);
rectMode(CENTER);
rect(playerPosX, playerPosY, 20, 20);
//Player cordinates which place to be with movements bined keys W,A,S,D
if (keyPressed && key == 'w')
{
playerPosY = playerPosW;
playerPosX = width/2;
}
else if (keyPressed && key == 'a')
{
playerPosX = playerPosA;
playerPosY = height/2;
}
else if (keyPressed && key == 's')
{
playerPosY = playerPosS;
playerPosX = width/2;
}
else if (keyPressed && key == 'd')
{
playerPosX = playerPosD;
playerPosY = height/2;
}
//Colour chnage to indicate ball has connected with player
fill(0,125,10,75);
if (playerPosY == playerPosW && targetTOPY1 >= 130)
{
rectMode(CORNERS);
rect(0,0,400,400);
}
if (playerPosX == playerPosA && targetLEFTX2 >= 130)
{
rectMode(CORNERS);
rect(0,0,400,400);
}
if (playerPosY == playerPosS && targetBOTTOMY2 >= 400)
{
rectMode(CORNERS);
rect(0,0,400,400);
}
if (playerPosX == playerPosD && targetRIGHTX1 >= 380)
{
rectMode(CORNERS);
rect(0,0,400,400);
}
}