float tileY; float tileX; float Spacing = 10; float freddyY; float freddyX; float freddySpeed=10; float fbX; void setup() { size(400, 400); frameRate(60); freddyX=175; freddyY=140; fbX=170; } void draw() { background (46,42,84); // creating the floor noStroke(); rectMode(CORNERS); fill(84, 62, 62); rect(0, 300, 400, 400); tileY=300; // this is the loop that creates the wooden floor while (tileY <= height) { strokeWeight(2); stroke(41, 40, 39); line(tileX, tileY, tileX+width, tileY); tileY = tileY + Spacing; } // this allows freddy to move according to mouseY if (mousePressed==true) { if (mouseY<=280 && mouseY>=20) { freddyY=mouseY; } } // this allows for freddy to either fall unto x=140 or return to it and start to bounce by default if (mousePressed==false) { freddyY -= freddySpeed * 0.1; if (freddyY >= 140) { freddySpeed = 15; } } // this is what allows the eyes of the box to follow mouseX but also stay within a restricted area if (keyPressed==true) { if (mouseX>= 160 && mouseX <= 180) { fbX=mouseX; } } freddySpeed -= 1; freddy(); freddyBox(); } void freddy() { ////////FREDDY////////////////////// // FREDDY'S HEAD fill(255, 159, 25); ellipseMode(CENTER); ellipse(freddyX, freddyY-55, 50, 50); //FREDDY'S EYES noStroke(); fill(255); ellipse(freddyX-10, freddyY-60, 10, 20); ellipse(freddyX+10, freddyY-60, 10, 20); fill(0); ellipse(freddyX-10, freddyY-60, 10, 10); ellipse(freddyX+10, freddyY-60, 10, 10); // FREDDY'S HAT strokeWeight(1); stroke(89, 9, 178); fill(9, 113, 178); rect(freddyX-15, freddyY-100, freddyX+15, freddyY-70); rect(freddyX-35, freddyY-80, freddyX+35, freddyY-70); // FREDDY'S SMILE noStroke(); //ellipse(175, 95, 20, 20); fill(255); arc(freddyX, freddyY-45, 20, 20, 0, PI); // NECK AND BODY fill(255, 159, 25); rectMode(CENTER); noStroke(); rect(freddyX, freddyY-25, 10, 10); strokeWeight(1); stroke(89, 9, 178); fill(9, 113, 178); ellipse(freddyX-45, freddyY-15, 50, 10); ellipse(freddyX+45, freddyY-15, 50, 10); rect(freddyX, freddyY+30, 10, 35); rect(freddyX, freddyY, 60, 50); } void freddyBox() { //// FREDDY'S BOX///// strokeWeight(3); stroke(51, 40, 39); fill(84, 66, 64); rect(170, 250, 150, 150); fill(255); rect(140, 220, 50, 50); rect(200, 220, 50, 50); triangle(random (105,120), 260, 170, 310, random(220,230), 260); fill(0); rect(fbX-30, 215, 20, 40); rect(fbX+30, 215, 20, 40); } void mouseReleased() { freddySpeed=0; }