/* done!! victoria Plermo W= up S= down*/ //lets declate some variables! int score = 0; float playerX = 30; float playerY = 80; //music note 1 float musicNoteSpeed1 = 0.5; float musicX1 = 430; float musicY1 = 30; //music note2 float musicNoteSpeed2 = 0.7; float musicX2 = 430; float musicY2 = 80; //music note 3 float musicNoteSpeed3 = 1; float musicX3 = 430; float musicY3 = 130; int r = (int) random (10,240) ; int g = (int) random (10,240) ; int b = (int) random (10,240) ; int backgroundNoteX = (int) random (30,370); int backgroundNoteY = (int) random (180,370); int backgroundNoteX2 = (int) random (30,370); int backgroundNoteY2 = (int) random (180,370); int r2 = (int) random (10,240) ; int g2 = (int) random (10,240) ; int b2 = (int) random (10,240) ; int backgroundNoteX3 = (int) random (30,370); int backgroundNoteY3 = (int) random (180,370); int r3 = (int) random (10,240) ; int g3 = (int) random (10,240) ; int b3 = (int) random (10,240) ; //setup stuff void setup(){ size(400,400); frameRate(60); } // where the actual things are put on screen (all functions are called here) void draw(){ background(243,249,139); staff(); musicNoteMoving1(); musicNoteMoving2(); musicNoteMoving3(); collisions(); player(); if (score<=10){ personV1(); } if (score>10 && score <=20){ personV2(); } if (score>20){ personV3(); } } // lets key press! void keyPressed(){ playerMovement(); } //how the music notes move so much movement void musicNoteMoving1 (){ drawMusicNote1(); musicX1 = musicX1-musicNoteSpeed1; if (musicX1<=-40){ musicX1= 430; musicNoteSpeed1= musicNoteSpeed1 - random(0.2,0.3); } } void musicNoteMoving2 (){ drawMusicNote2(); musicX2 = musicX2-musicNoteSpeed2; if (musicX2<=-40){ musicX2= 430; musicNoteSpeed2= musicNoteSpeed2 - random(0.1,0.2); } } void musicNoteMoving3 (){ drawMusicNote3(); musicX3 = musicX3-musicNoteSpeed3; if (musicX3<=-40){ musicX3= 430; musicNoteSpeed3= musicNoteSpeed3 - random(0.01,0.15); } } //drawing things! void player(){ noStroke(); fill(2,189,182); rectMode(CENTER); rect(playerX,playerY,10,10); } void drawMusicNote3 (){ noStroke(); fill (211,130,237); ellipseMode (CENTER); ellipse (musicX3+10,musicY3,20,20); stroke(211,130,237); strokeWeight(3); line(musicX3 + 20, musicY3 + 5, musicX3 + 20 , musicY3 - 30); } void drawMusicNote2 (){ noStroke(); fill (211,130,237); ellipseMode (CENTER); ellipse (musicX2+10,musicY2,20,20); stroke(211,130,237); strokeWeight(3); line(musicX2 + 20, musicY2 + 5, musicX2 + 20, musicY2 - 30); } void drawMusicNote1 (){ noStroke(); fill (211,130,237); ellipseMode (CENTER); ellipse (musicX1+10,musicY1,20,20); stroke(211,130,237); strokeWeight(3); line(musicX1 + 20, musicY1 + 5, musicX1 +20, musicY1 - 30); } void staff(){ for (int i= 0 ; i <= 2 ; i++){ stroke(0); strokeWeight(2); line (0,30+50*i,400,30+50*i); } } void personV1(){ //bottom arms fill(30,200,194); triangle (width/3,340,160,370,120,460); triangle (width/3*2,340,240,370,width/3*2+10,460); //body+head noStroke(); fill (57,227,221); ellipseMode (CENTER); ellipse (width/2,10*cos(frameCount/20.0)+220,80,80); ellipse (width/2,340,7*cos(frameCount/20.0)+140,7*cos(frameCount/20.0)+100); //top arms triangle (7*cos(frameCount/20.0)+width/4,300,120,430,150,430); triangle (7*sin(frameCount/20.0)+width/4*3,300,280,430,250,430); for (int n= 0 ; n <= 2 ; n++){ noStroke(); fill (r,g,b); ellipseMode (CENTER); ellipse (backgroundNoteX + n*20,backgroundNoteY +n*20,20,20); strokeWeight(3); stroke(r,g,b); line(backgroundNoteX+n*20 + 10, backgroundNoteY+n*20 + 5, backgroundNoteX+n*20 +10, backgroundNoteY+n*20 - 30); } } void personV2(){ //bottom arms fill(30,200,194); triangle (width/3,340,160,370,120,460); triangle (width/3*2,340,240,370,width/3*2+10,460); //body+head noStroke(); fill (57,227,221); ellipseMode (CENTER); ellipse (width/2,10*cos(frameCount/20.0)+220,80,80); ellipse (width/2,340,7*cos(frameCount/20.0)+140,7*cos(frameCount/20.0)+100); //top arms triangle (7*cos(frameCount/20.0)+width/4,300,120,430,150,430); triangle (7*sin(frameCount/20.0)+width/4*3,300,280,430,250,430); for (int n= 0 ; n <= 2 ; n++){ noStroke(); fill (r,g,b); ellipseMode (CENTER); ellipse (backgroundNoteX + n*20,backgroundNoteY +n*20,20,20); strokeWeight(3); stroke(r,g,b); line(backgroundNoteX+n*20 + 10, backgroundNoteY+n*20 + 5, backgroundNoteX+n*20 +10, backgroundNoteY+n*20 - 30); } for (int n= 0 ; n <= 3 ; n++){ noStroke(); fill (r2,g2,b2); ellipseMode (CENTER); ellipse (backgroundNoteX2 + n*20,backgroundNoteY2 +n*20,20,20); strokeWeight(3); stroke(r2,g2,b2); line(backgroundNoteX2+n*20 + 10, backgroundNoteY2+n*20 + 5, backgroundNoteX2+n*20 +10, backgroundNoteY2+n*20 - 30); } } void personV3(){ //bottom arms fill(30,200,194); triangle (width/3,340,160,370,120,460); triangle (width/3*2,340,240,370,width/3*2+10,460); //body+head noStroke(); fill (57,227,221); ellipseMode (CENTER); ellipse (width/2,10*cos(frameCount/20.0)+220,80,80); ellipse (width/2,340,7*cos(frameCount/20.0)+140,7*cos(frameCount/20.0)+100); //top arms triangle (7*cos(frameCount/20.0)+width/4,300,120,430,150,430); triangle (7*sin(frameCount/20.0)+width/4*3,300,280,430,250,430); for (int n= 0 ; n <= 2 ; n++){ noStroke(); fill (r,g,b); ellipseMode (CENTER); ellipse (backgroundNoteX + n*20,backgroundNoteY +n*20,20,20); strokeWeight(3); stroke(r,g,b); line(backgroundNoteX+n*20 + 10, backgroundNoteY+n*20 + 5, backgroundNoteX+n*20 +10, backgroundNoteY+n*20 - 30); } for (int n= 0 ; n <= 3 ; n++){ noStroke(); fill (r2,g2,b2); ellipseMode (CENTER); ellipse (backgroundNoteX2 + n*20,backgroundNoteY2 +n*20,20,20); strokeWeight(3); stroke(r2,g2,b2); line(backgroundNoteX2+n*20 + 10, backgroundNoteY2+n*20 + 5, backgroundNoteX2+n*20 +10, backgroundNoteY2+n*20 - 30); } for (int n= 0 ; n <= 4 ; n++){ noStroke(); fill (r3,g3,b3); ellipseMode (CENTER); ellipse (backgroundNoteX3 - n*20,backgroundNoteY3 -n*20,20,20); strokeWeight(3); stroke(r3,g3,b3); line(backgroundNoteX3-n*20 + 10, backgroundNoteY3-n*20 + 5, backgroundNoteX3-n*20 +10, backgroundNoteY3-n*20 - 30); } } //Collisions!! void collisions(){ if (playerX > musicX1 -5 && playerX < musicX1 +5 && playerY > musicY1 -5 && playerY < musicY1 +5){ score++; musicX1= 430; musicNoteSpeed1= musicNoteSpeed1 + random(0.2,0.3); } if (playerX > musicX2 -5 && playerX < musicX2 +5 && playerY > musicY2 -5 && playerY < musicY2 +5){ score++; musicX2= 430; musicNoteSpeed2= musicNoteSpeed2 + random(0.1,0.2); } if (playerX > musicX3 -5 && playerX < musicX3 +5 && playerY > musicY3 -5 && playerY < musicY3 +5){ score++; musicX3= 430; musicNoteSpeed3= musicNoteSpeed3 + random(0.01,0.15); } } // lets do player movement void playerMovement(){ if(key =='w'){ playerY -= 50; } if (playerY < 30){ playerY= 30; } if(key =='s'){ playerY += 50; } if (playerY > 130){ playerY = 130; } }