/* SUBWAY SANDWITCHES MAKER An interactive toy by Yujin Seol The user can move ingredients that you want from the container to the bread. The user can remove the ingredients on the bread by using the bread button on the right side. The user can change kinds of the bread with the bread button. */ //define colors of ingredients on the bread float r = 255; float g = 217; float b = 142; float a=50; color cucumberOnBread1 = color(r, g, b); color tomatoOnBread1 = color(r, g, b); color oliveOnBread1 = color(r, g, b); color onionOnBread1 = color(r, g, b); color pickleOnBread1 = color(r, g, b); color lettuceOnBread1 = color(r, g, b); color cucumberOnBread2 = color(r, g, b); color tomatoOnBread2 = color(r, g, b); color oliveOnBread2 = color(r, g, b); color onionOnBread2 = color(r, g, b); color pickleOnBread2 = color(r, g, b); color lettuceOnBread2 = color(r, g, b); color cucumberOnBreadShadow = color(r, g, b, a); color tomatoOnBreadShadow = color(r, g, b, a); color oliveOnBreadShadow = color(r, g, b, a); color onionOnBreadShadow = color(r, g, b, a); color pickleOnBreadShadow = color(r, g, b, a); color lettuceOnBreadShadow = color(r, g, b, a); //define a color of the reset button float resetR=29; float resetG=68; float resetB=16; color resetButtonPressed = color(resetR, resetG, resetB); //make the time slower when pick the ingredients int count = 0; boolean wait = false; //switch for all ingredients boolean cucu = false; boolean toma = false; boolean oliv = false; boolean onio = false; boolean pick = false; boolean lett = false; //reset button boolean reset = false; //cucmber button position float buttoncuX = 40; float buttoncuY = 250; //tomato button position float buttontoX = 160; float buttontoY = 250; //olive button position float buttonolX = 280; float buttonolY = 250; //onion button position float buttononX = 40; float buttononY = 320; //pickle button position float buttonpiX = 160; float buttonpiY = 320; //lettuce button position float buttonleX = 280; float buttonleY = 320; //bread button position float buttonbrX = 134; float buttonbrY = 108; //reset buttion position float buttonreX = 310; float buttonreY = 143; //button width/height float buttonW = 60; float buttonH = 30; int breadType=0; void setup() { size(400, 400); frameRate(60); smooth(); } void draw() { background(29, 68, 16); noStroke(); //draws environment drawBackground(); drawContainer(); drawIngredients(); drawSignboard(); drawBread(); drawIngredientsOnBread(); drawResetButton(); drawSauce(); //delay function if (wait) { count ++; } if (count ==10) { wait = false; count = 0; } //cucumber button buttonW = 80; buttonH = 40; if (mouseX >= buttoncuX && mouseY >= buttoncuY && mouseX <= buttoncuX+buttonW && mouseY <= buttoncuY+buttonH && mousePressed && cucu && !wait) { cucu = false; wait = true; } else if (mouseX >= buttoncuX && mouseY >= buttoncuY && mouseX <= buttoncuX+buttonW && mouseY <= buttoncuY+buttonH && mousePressed && !wait) { //turns off all other ingredients cucu = true; toma = false; oliv = false; onio = false; pick = false; lett = false; reset=false; wait = true; } //tomato button buttonW = 80; buttonH = 40; if (mouseX >= buttontoX && mouseY >= buttontoY && mouseX <= buttontoX+buttonW && mouseY <= buttontoY+buttonH && mousePressed && toma && !wait) { toma = false; wait = true; } else if (mouseX >= buttontoX && mouseY >= buttontoY && mouseX <= buttontoX+buttonW && mouseY <= buttontoY+buttonH && mousePressed && !wait) { //turns off all other ingredients cucu = false; toma = true; oliv = false; onio = false; pick = false; lett = false; reset=false; wait = true; } //olive button buttonW = 80; buttonH = 40; if (mouseX >= buttonolX && mouseY >= buttonolY && mouseX <= buttonolX+buttonW && mouseY <= buttonolY+buttonH && mousePressed && oliv && !wait) { oliv = false; wait = true; } else if (mouseX >= buttonolX && mouseY >= buttonolY && mouseX <= buttonolX+buttonW && mouseY <= buttonolY+buttonH && mousePressed && !wait) { //turns off all other ingredients cucu = false; toma = false; oliv = true; onio = false; pick = false; lett = false; reset=false; wait = true; } //onion button buttonW = 80; buttonH = 40; if (mouseX >= buttononX && mouseY >= buttononY && mouseX <= buttononX+buttonW && mouseY <= buttononY+buttonH && mousePressed && onio && !wait) { onio = false; wait = true; } else if (mouseX >= buttononX && mouseY >= buttononY && mouseX <= buttononX+buttonW && mouseY <= buttononY+buttonH && mousePressed && !wait) { //turns off all other ingredients cucu = false; toma = false; oliv = false; onio = true; pick = false; lett = false; reset=false; wait = true; } //pickle button buttonW = 80; buttonH = 40; if (mouseX >= buttonpiX && mouseY >= buttonpiY && mouseX <= buttonpiX+buttonW && mouseY <= buttonpiY+buttonH && mousePressed && pick && !wait) { pick = false; wait = true; } else if (mouseX >= buttonpiX && mouseY >= buttonpiY && mouseX <= buttonpiX+buttonW && mouseY <= buttonpiY+buttonH && mousePressed && !wait) { //turns off all other ingredients cucu = false; toma = false; oliv = false; onio = false; pick = true; lett = false; reset=false; wait = true; } //lettuce button buttonW = 70; buttonH = 40; if (mouseX >= buttonleX && mouseY >= buttonleY && mouseX <= buttonleX+buttonW && mouseY <= buttonleY+buttonH && mousePressed && lett && !wait) { lett = false; wait = true; } else if (mouseX >= buttonleX && mouseY >= buttonleY && mouseX <= buttonleX+buttonW && mouseY <= buttonleY+buttonH && mousePressed && !wait) { //turns off all other ingredients cucu = false; toma = false; oliv = false; onio = false; pick = false; lett = true; reset=false; wait = true; } //reset button buttonW = 50; buttonH = 40; if (mouseX >= buttonreX && mouseY >= buttonreY && mouseX <= buttonreX+buttonW && mouseY <= buttonreY+buttonH && mousePressed && reset && !wait) { reset = false; wait = true; } else if (mouseX >= buttonreX && mouseY >= buttonreY && mouseX <= buttonreX+buttonW && mouseY <= buttonreY+buttonH && mousePressed && !wait) { //turns off all other ingredients cucu = false; toma = false; oliv = false; onio = false; pick = false; lett = false; reset=true; wait = true; } // if (cucu) { drawCucumber(); } else if (toma) { drawTomato(); } else if (oliv) { drawOlive(); } else if (onio) { drawOnion(); } else if (pick) { drawPickle(); } else if (lett) { drawLettuce(); } else { } //bread button range buttonW = 140; buttonH = 80; if (mouseX >= buttonbrX && mouseY >= buttonbrY && mouseX <= buttonbrX+buttonW && mouseY <= buttonbrY+buttonH && mousePressed && cucu) { cucu = false; r = 201; g = 255; b = 57; cucumberOnBread1 = color(r, g, b); r = 152; g = 196; b = 34; cucumberOnBread2 = color(r, g, b); r=0; g=0; b=0; a=50; cucumberOnBreadShadow = color(r, g, b, a); } else if (mouseX >= buttonbrX && mouseY >= buttonbrY && mouseX <= buttonbrX+buttonW && mouseY <= buttonbrY+buttonH && mousePressed && toma) { toma = false; r = 255; g = 80; b = 57; tomatoOnBread1 = color(r, g, b); r = 194; g = 57; b = 40; tomatoOnBread2 = color(r, g, b); r=0; g=0; b=0; a=50; tomatoOnBreadShadow = color(r, g, b, a); } else if (mouseX >= buttonbrX && mouseY >= buttonbrY && mouseX <= buttonbrX+buttonW && mouseY <= buttonbrY+buttonH && mousePressed && oliv) { oliv = false; r =4; g = 16; b = 1; oliveOnBread1 = color(r, g, b); r = 16; g = 35; b = 11; oliveOnBread2 = color(r, g, b); r=0; g=0; b=0; a=50; oliveOnBreadShadow = color(r, g, b, a); } else if (mouseX >= buttonbrX && mouseY >= buttonbrY && mouseX <= buttonbrX+buttonW && mouseY <= buttonbrY+buttonH && mousePressed && onio) { onio = false; r =156; g =117; b = 187; onionOnBread1 = color(r, g, b); r = 119; g = 84; b = 148; onionOnBread2 = color(r, g, b); r=0; g=0; b=0; a=50; onionOnBreadShadow = color(r, g, b, a); } else if (mouseX >= buttonbrX && mouseY >= buttonbrY && mouseX <= buttonbrX+buttonW && mouseY <= buttonbrY+buttonH && mousePressed && pick) { pick = false; r =75; g =96; b = 20; pickleOnBread1 = color(r, g, b); r = 64; g = 81; b = 18; pickleOnBread2 = color(r, g, b); r=0; g=0; b=0; a=50; pickleOnBreadShadow = color(r, g, b, a); } else if (mouseX >= buttonbrX && mouseY >= buttonbrY && mouseX <= buttonbrX+buttonW && mouseY <= buttonbrY+buttonH && mousePressed && lett) { lett = false; r =136; g =162; b = 72; lettuceOnBread1 = color(r, g, b); r = 108; g = 134; b = 45; lettuceOnBread2 = color(r, g, b); r=0; g=0; b=0; a=50; lettuceOnBreadShadow = color(r, g, b, a); } } //when the mouse clicked, kinds of a bread are randomly changed and all ingredients on the bread are disappeared void mouseClicked() { if (mouseX >= buttonreX && mouseY >= buttonreY && mouseX <= buttonreX+buttonW && mouseY <= buttonreY+buttonH && reset) { breadType=int(random(0, 5)); r = 255; g = 217; b = 142; a=50; cucumberOnBread1 = color(r, g, b); tomatoOnBread1 = color(r, g, b); oliveOnBread1 = color(r, g, b); onionOnBread1 = color(r, g, b); pickleOnBread1 = color(r, g, b); lettuceOnBread1 = color(r, g, b); cucumberOnBread2 = color(r, g, b); tomatoOnBread2 = color(r, g, b); oliveOnBread2 = color(r, g, b); onionOnBread2 = color(r, g, b); pickleOnBread2 = color(r, g, b); lettuceOnBread2 = color(r, g, b); cucumberOnBreadShadow = color(r, g, b, a); tomatoOnBreadShadow = color(r, g, b, a); oliveOnBreadShadow = color(r, g, b, a); onionOnBreadShadow = color(r, g, b, a); pickleOnBreadShadow = color(r, g, b, a); lettuceOnBreadShadow = color(r, g, b, a); } } //when the mouse is pressed, the reset button changes its colour void mousePressed() { if (mouseX >= buttonreX && mouseY >= buttonreY && mouseX <= buttonreX+buttonW && mouseY <= buttonreY+buttonH && reset) { r=46; g=105; b=27; resetButtonPressed=color(r, g, b); } } //when the mouse is released, the reset button's colour is changed to the default colour void mouseReleased() { r=29; g=68; b=16; resetButtonPressed=color(r, g, b); } //draw holdable cucumber void drawCucumber() { float x = mouseX; float y = mouseY; fill(0, 0, 0, 50); ellipse(x, y, 37, 32); fill(190, 246, 41); ellipse(x, y, 30, 25); } //draw holdable tomato void drawTomato() { float x = mouseX; float y = mouseY; fill(0, 0, 0, 50); ellipse(x, y, 37, 32); fill(255, 80, 57); ellipse(x, y, 30, 25); } //draw holdable olive void drawOlive() { float x = mouseX; float y = mouseY; fill(0, 0, 0, 50); ellipse(x, y, 32, 29); fill(16, 35, 11); ellipse(x, y, 25, 22); } //draw holdable onion void drawOnion() { float x = mouseX; float y = mouseY; fill(0, 0, 0, 50); arc(x, y, 40, 40, 1, PI+QUARTER_PI); fill(189, 156, 215); arc(x, y, 33, 33, 1, PI+QUARTER_PI); } //draw holdable pickle void drawPickle() { float x = mouseX; float y = mouseY; fill(0, 0, 0, 50); ellipse(x, y, 32, 29); fill(75, 96, 20); ellipse(x, y, 25, 22); } //draw holdable lettuce void drawLettuce() { float x = mouseX; float y = mouseY; fill(0, 0, 0, 50); triangle(x, y-7, x+25, y+22, x-17, y+27); fill(167, 194, 101); triangle(x, y, x+17, y+17, x-10, y+22); } //draw background stripes void drawBackground() { float r=29; float g=68; float b=16; float section = 0; for (int i = 0; i < 5; i += 1) { fill(r, g, b); rectMode(CORNERS); rect(0, section, width, height); r -= 10; g -= 10; b -= 10; section += 27; } } //draw container void drawContainer() { int r = 70; int g = 70; int b = 70; //Yellow Shelve fill(160, 135, 17); rect(0, 131, width, height); fill(181, 156, 40); rect(0, 201, width, 212); //Green Shelves fill(8, 23, 4); rect(0, 212, width, height); rectMode(CORNERS); fill(29, 68, 16); rect(26, 226, 134, 300, 20, 5, 5, 5); rect(26, 310, 134, 382, 5, 5, 5, 20); rect(144, 226, 253, 300, 5); rect(144, 310, 253, 382, 5); rect(262, 226, 371, 300, 5, 20, 5, 5); rect(262, 310, 371, 382, 5, 5, 20, 5); fill(8, 23, 4, 50); rect(36, 236, 361, 372, 25); } //draw signboard void drawSignboard() { float x=124; float y=36; float a=random(0, 130); //signboard shadow fill(8, 23, 4, 120); rect(64, 35, 335, 96, 15); //bar stroke(8, 23, 4); strokeWeight(13); line(130, 0, 130, 40); line(270, 0, 270, 40); noStroke(); //signboard fill(160, 135, 17); rect(71, 19, 328, 86, 3); stroke(29, 68, 16); strokeWeight(5); fill(0, 0, 0, 0); rect(76, 24, 323, 81, 3); noStroke(); //S stroke(255, 255, 255); strokeWeight(7); line(x, y, x+18, y); line(x, y, x, y+16); line(x, y+16, x+18, 52); line(x+18, y+16, x+18, y+32); line(x+18, y+32, x-18, y+32); line(x-18, y+32, x-13, y+27); //U line(x+27, y, x+27, y+32); line(x+27, y+32, x+45, y+32); line(x+45, y+32, x+45, y); //B fill(0, 0, 0, 0); rect(x+54, y, x+72, y+32, 2); line(x+54, y+16, x+72, y+16); //W stroke(245, 218, 2); line(x+81, y, x+81, y+32); line(x+81, y+32, x+99, y+32); line(x+99, y+32, x+99, y); line(x+90, y, x+90, y+32); //A line(x+108, y+16, x+108, y+32); line(x+126, y+16, x+126, y+32); line(x+108, y+16, x+126, y+16); line(x+117, y, x+108, y+16); line(x+117, y, x+126, y+16); //Y line(x+129, y, x+138, y+16); line(x+138, y+16, x+147, y); line(x+138, y+16, x+138, y+32); line(x+147, y, x+165, y); line(x+165, y, x+160, y+5); //Glittering effects - Square line stroke(69, 127, 50, a); strokeWeight(5); fill(0, 0, 0, 0); rect(76, 24, 323, 81, 3); noStroke(); //Glittering effects - S stroke(250, 231, 69, a); strokeWeight(7); line(x, y, x+18, y); line(x, y, x, y+16); line(x, y+16, x+18, 52); line(x+18, y+16, x+18, y+32); line(x+18, y+32, x-18, y+32); line(x-18, y+32, x-13, y+27); //Glittering effects - U line(x+27, y, x+27, y+32); line(x+27, y+32, x+45, y+32); line(x+45, y+32, x+45, y); //Glittering effects - B fill(0, 0, 0, 0); rect(x+54, y, x+72, y+32, 2); line(x+54, y+16, x+72, y+16); //Glittering effects - W stroke(255, 255, 255, a); line(x+81, y, x+81, y+32); line(x+81, y+32, x+99, y+32); line(x+99, y+32, x+99, y); line(x+90, y, x+90, y+32); //Glittering effects - A line(x+108, y+16, x+108, y+32); line(x+126, y+16, x+126, y+32); line(x+108, y+16, x+126, y+16); line(x+117, y, x+108, y+16); line(x+117, y, x+126, y+16); //Glittering effects - Y line(x+129, y, x+138, y+16); line(x+138, y+16, x+147, y); line(x+138, y+16, x+138, y+32); line(x+147, y, x+165, y); line(x+165, y, x+160, y+5); noStroke(); } //draw Ingredients void drawIngredients() { float x=68; float y=256; float shadowX=80; float shadowY=270; //shadows fill(8, 23, 4, 70); ellipse(shadowX, shadowY, 95, 45); ellipse(shadowX+120, shadowY, 95, 45); ellipse(shadowX+237, shadowY, 95, 45); ellipse(shadowX, shadowY+73, 95, 45); ellipse(shadowX+120, shadowY+73, 95, 45); ellipse(shadowX+237, shadowY+73, 95, 45); //cucumbers fill(152, 196, 34); ellipse(x, y, 27, 18); ellipse(x+10, y+7, 13, 13); ellipse(x+30, y+11, 30, 19); fill(190, 246, 41); ellipse(x-7, y+15, 30, 22); ellipse(x+33, y+20, 33, 14); ellipse(x+22, y+7, 25, 17); fill(237, 255, 188); ellipse(x+39, y, 30, 18); ellipse(x+15, y+22, 22, 23); //tomatoes x=182; y=255; fill(194, 57, 40); ellipse(x-10, y+25, 27, 17); ellipse(x+22, y+19, 27, 20); ellipse(x+37, y, 30, 20); fill(255, 80, 57); ellipse(x+2, y+16, 21, 14); ellipse(x+25, y+5, 27, 14); ellipse(x+44, y+25, 26, 21); ellipse(x+10, y+10, 15, 15); fill(255, 148, 134); ellipse(x+37, y+15, 20, 13); ellipse(x, y, 27, 18); //olives x=294; y=253; fill(4, 16, 1); ellipse(x+13, y+3, 14, 15); ellipse(x+7, y+17, 15, 16); ellipse(x-4, y+23, 15, 16); ellipse(x+23, y+15, 25, 25); ellipse(x+23, y+27, 16, 15); ellipse(x+37, y+8, 16, 15); fill(16, 35, 11); ellipse(x, y, 15, 14); ellipse(x+22, y, 16, 17); ellipse(x+42, y+20, 20, 11); //onions x=57; y=340; fill(119, 84, 148); arc(x+17, y+5, 30, 30, 1, PI+QUARTER_PI); arc(x+29, y-10, 30, 30, 1, PI+QUARTER_PI); arc(x+58, y-1, 24, 24, 1, PI+QUARTER_PI); fill(156, 117, 187); arc(x+49, y-5, 30, 30, 1, PI+QUARTER_PI); arc(x+8, y, 30, 30, 0, PI+QUARTER_PI); fill(189, 156, 215); arc(x+32, y+5, 30, 30, 0.3, PI+QUARTER_PI); arc(x+52, y+8, 30, 30, 1, PI+QUARTER_PI); //pickles x=190; y=331; fill(75, 96, 20); ellipse(x-10, y+17, 21, 20); ellipse(x+15, y+3, 19, 18); ellipse(x+29, y+7, 19, 18); fill(64, 81, 18); ellipse(x+17, y+20, 20, 19); ellipse(x, y, 22, 23); fill(96, 116, 43); ellipse(x+35, y+20, 20, 19); ellipse(x+4, y+15, 20, 19); //lettuces fill(108, 134, 45); quad(333, 333, 352, 343, 343, 360, 322, 352); fill(167, 194, 101); quad(292, 319, 309, 332, 311, 339, 297, 341); quad(311, 336, 338, 318, 342, 349, 328, 348); quad(303, 330, 324, 342, 308, 346, 302, 332); fill(136, 162, 72); quad(314, 335, 320, 323, 328, 352, 313, 367); quad(284, 340, 304, 330, 310, 354, 292, 355); } //draw Bread void drawBread() { float x=width/2; float y=145; rectMode(CENTER); if (breadType==0) { //shadow fill(68, 56, 0, 50); rect(x, y+27, 163, 48, 15); //bread fill(253, 234, 197); rect(x, y-20, 140, 40, 15); rect(x, y+20, 150, 45, 15, 15, 17, 17); //bread inner fill(255, 217, 142); rect(x, y-14, 125, 35, 15); rect(x, y+10, 135, 35, 15); } else if (breadType==1) { //shadow fill(68, 56, 0, 50); ellipse(x, y+32, 175, 63); //bread fill(246, 181, 54); ellipse(x, y-20, 160, 60); ellipse(x, y+20, 165, 65); //bread inner fill(255, 217, 142); ellipse(x, y-15, 145, 40); ellipse(x, y+15, 150, 45); } else if (breadType==2) { //shadow fill(68, 56, 0, 50); rect(x, y+27, 163, 48, 30); //bread fill(225, 146, 93); rect(x, y-20, 141, 40, 15); rect(x, y+20, 150, 45, 15, 15, 30, 30); ellipse(x, y-27, 54, 47); ellipse(x-45, y-27, 50, 47); ellipse(x+45, y-27, 50, 47); //bread inner fill(255, 217, 142); rect(x, y-14, 125, 35, 50, 50, 15, 15); rect(x, y+10, 135, 35, 15); } else if (breadType==3) { //shadow fill(68, 56, 0, 50); rect(x, y+27, 173, 48, 30); //bread fill(187, 151, 109); rect(x, y-20, 150, 40, 30); rect(x, y+20, 160, 45, 30, 30, 35, 35); //bread inner fill(255, 217, 142); rect(x, y-14, 125, 35, 30); rect(x, y+10, 135, 35, 30); } else if (breadType==4) { //shadow fill(68, 56, 0, 50); rect(x, y+27, 185, 48, 15); //bread fill(205, 139, 62); rect(x, y-20, 160, 40, 40); rect(x, y+20, 170, 45, 40, 40, 45, 45); //bread inner fill(255, 217, 142); ellipse(x, y-15, 145, 40); ellipse(x, y+13, 150, 35); } } //This is the ingredients on the bread that only appears when ingredients are added void drawIngredientsOnBread() { //cucumbers on bread float x=153; float y=128; fill(cucumberOnBreadShadow); ellipse(x+9, y+10, 33, 15); fill(cucumberOnBread2); ellipse(x+9, y+10, 18, 20); ellipse(x+10, y-5, 17, 19); fill(cucumberOnBread1); ellipse(x, y, 20, 17); ellipse(x+14, y+7, 19, 15); //tomatoes on bread x=181; y=128; fill(tomatoOnBreadShadow); ellipse(x+22, y+10, 33, 15); fill(tomatoOnBread2); ellipse(x+20, y-6, 18, 16); fill(tomatoOnBread1); ellipse(x+12, y+1, 17, 18); ellipse(x+28, y+4.5, 19, 18); //olives on bread x=220; y=128; fill(oliveOnBreadShadow); ellipse(x+20, y+10, 33, 15); fill(oliveOnBread1); ellipse(x+12, y-4, 15, 11); ellipse(x+20, y, 16, 12); ellipse(x+30, y+5, 11, 16); fill(oliveOnBread2); ellipse(x+14, y+5, 12, 13); ellipse(x+27, y-7, 12, 12); //onions on bread x=153; y=152; fill(onionOnBreadShadow); ellipse(x+9, y+10, 33, 15); fill(onionOnBread2); arc(x+10, y+5, 22, 22, 1, PI+QUARTER_PI); fill(onionOnBread1); arc(x-3, y+2, 20, 20, 0.3, PI+QUARTER_PI); arc(x+22, y+6, 25, 25, 0.7, PI+QUARTER_PI); //pickles on bread x=181; y=152; fill(pickleOnBreadShadow); ellipse(x+22, y+10, 33, 15); fill(pickleOnBread2); ellipse(x+17, y+9, 11, 11); ellipse(x+31, y, 14, 11); fill(pickleOnBread1); ellipse(x+10, y+2, 12, 13); ellipse(x+20, y, 12, 12); ellipse(x+25, y+5, 15, 14); //lettuces on bread x=220; y=152; fill(lettuceOnBreadShadow); ellipse(x+20, y+10, 33, 15); fill(lettuceOnBread2); quad(242, 154, 257, 157, 247, 163, 235, 162); fill(lettuceOnBread1); quad(226, 153, 241, 153, 248, 170, 238, 166); quad(237, 152, 254, 148, 239, 162, 239, 160); } //draw bread reset button void drawResetButton() { float x=335; float y=163; float a=random(0, 130); //button fill(181, 156, 40); rect(x+2, y+2, 50, 40, 5); fill(resetButtonPressed); rect(x, y, 50, 40, 5); //bread icon fill(0, 0, 0, 50); ellipse(x, y+7, 40, 10); fill(255, 201, 97); ellipse(x-10, y, 10, 10); ellipse(x, y, 10, 10); ellipse(x+10, y, 10, 10); stroke(255, 201, 97); strokeWeight(5); line(x-7, y+3, x+7, y+3); noStroke(); fill(219, 151, 19); ellipse(x, y+5, 23.5, 5); } void drawSauce() { float x=80; float y=150; //sauce1 //sauce shadow fill(0, 0, 0, 50); ellipse(x, y+28, 35, 15); //sauce bottle fill(252, 220, 92); rect(x, y, 25, 60, 5); fill(235, 200, 61); rect(x-5, y+2, 8, 50, 5); //sauce cap fill(255); rect(x, y-35.5, 25, 11, 5); stroke(255); strokeWeight(7); line(x, y-43, x, y-35); noStroke(); //sauce2 x=40; y=150; //sauce shadow fill(0, 0, 0, 50); ellipse(x, y+28, 35, 15); //sauce bottle fill(231, 55, 32); rect(x, y, 25, 60, 5); fill(203, 38, 16); rect(x-5, y+2, 8, 50, 5); //sauce cap fill(255); rect(x, y-35.5, 25, 11, 5); stroke(255); strokeWeight(7); line(x, y-43, x, y-35); noStroke(); }