////////////////////////////////////////////////////////////////////////////////// /// Rainbow ferris wheel by Michael Wang /// /// Move mouse until dark and press mouse, the rainbow ferris whellshow up /// /// source of inspiration is my hometown's ferris wheel like london eye /// ////////////////////////////////////////////////////////////////////////////////// void setup() { // sets the size of window and framerate size(400,400); smooth(); frameRate(60); } void draw() { background(253,173,163); // background frameRate(60); ////////////////////// // Colour of day ------------ daytime to dusk , color change by mouseY ///////////////////// rectMode(CORNERS); fill(172,231,242,350-mouseY*2); rect (0,0,400,400); //////////////////// // Colour of night ------------ dusk to night , color change by mouseY /////////////////// fill(#0A0E1A,(mouseY)/1.5); rect (0,0,400,400); //////////////////// // River of day ------------ daytime to dusk , color change by mouseY /////////////////// fill(108,220,237,350-mouseY*2); rect(0,260,400,400); ////////////////// // River of night ------------ dusk to night , color change by mouseY ////////////////// fill(#0A0E1A,(mouseY)/1.5); rect(0,260,400,400); //////////////// //Clouds ------------- move left to right , use frameCount to change coordinate X //////////////// rectMode(RADIUS); noStroke(); fill(#FFFFFF, 100); rect(0 + frameCount / 5.5, 90, 40, 10, 10); fill(#FFFFFF, 110); rect(120 + frameCount / 5.5, 60, 40, 10, 10); fill(#FFFFFF, 80); rect(80 + frameCount / 5.5, 120, 40, 10, 10); ////////////////////////// //ferris wheel outer ring ///////////////////////// stroke(1); ellipseMode(CENTER); stroke(1); noFill(); strokeWeight(1); ellipse(200, 130, 220, 220); ////////////////////////// //ferris wheel inner ring ////////////////////////// ellipseMode(CENTER); noFill(); ellipse(200, 130, 200, 200); translate(200, 130); // --------------- translate the oringinal coordinate and make following rotations stroke(1); strokeWeight(0.3); //////////////////////////////////////////////////////////////////////////////////////////// // Boxes ------------------- to define the position of Boxes , solve by following formula // Center of the Box (x1,y1) Center of the circle (x0,y0) // x1 = x0 + r * cos(angle * PI / 180) // y1 = y0 + r * sin(angle * PI / 180) /////////////////////////////////////////////////////////////////////////////////////////// rectMode(CENTER); // Set rectMode to CENTER fill(#030101); rect(112 * cos(1 + frameCount * 0.005), 112 * sin(1 + frameCount * 0.005), 10, 6.5); rect(112 * cos(1.2 + frameCount * 0.005), 112 * sin(1.2 + frameCount * 0.005), 10, 6.5); rect(112 * cos(1.4 + frameCount * 0.005), 112 * sin(1.4 + frameCount * 0.005), 10, 6.5); rect(112 * cos(1.6 + frameCount * 0.005), 112 * sin(1.6+ frameCount * 0.005), 10, 6.5); rect(112 * cos(1.8 + frameCount * 0.005), 112 * sin(1.8 + frameCount * 0.005), 10, 6.5); rect(112 * cos(2 + frameCount * 0.005), 112 * sin(2 + frameCount * 0.005), 10, 6.5); rect(112 * cos(2.2 + frameCount * 0.005), 112 * sin(2.2 + frameCount * 0.005), 10, 6.5); rect(112 * cos(2.4 + frameCount * 0.005), 112 * sin(2.4 + frameCount * 0.005), 10, 6.5); rect(112 * cos(2.6 + frameCount * 0.005), 112 * sin(2.6 + frameCount * 0.005), 10, 6.5); rect(112 * cos(2.8 + frameCount * 0.005), 112 * sin(2.8 + frameCount * 0.005), 10, 6.5); rect(112 * cos(3 + frameCount * 0.005), 112 * sin(3 + frameCount * 0.005), 10, 6.5); rect(112 * cos(3.2 + frameCount * 0.005), 112 * sin(3.2 + frameCount * 0.005), 10, 6.5); rect(112 * cos(3.4 + frameCount * 0.005), 112 * sin(3.4 + frameCount * 0.005), 10, 6.5); rect(112 * cos(3.6 + frameCount * 0.005), 112 * sin(3.6 + frameCount * 0.005), 10, 6.5); rect(112 * cos(3.8 + frameCount * 0.005), 112 * sin(3.8 + frameCount * 0.005), 10, 6.5); rect(112 * cos(4.0 + frameCount * 0.005), 112 * sin(4.0 + frameCount * 0.005), 10, 6.5); rect(112 * cos(4.2 + frameCount * 0.005), 112 * sin(4.2 + frameCount * 0.005), 10, 6.5); rect(112 * cos(4.4 + frameCount * 0.005), 112 * sin(4.4 + frameCount * 0.005), 10, 6.5); rect(112 * cos(4.6 + frameCount * 0.005), 112 * sin(4.6 + frameCount * 0.005), 10, 6.5); rect(112 * cos(4.8 + frameCount * 0.005), 112 * sin(4.8 + frameCount * 0.005), 10, 6.5); rect(112 * cos(5.0 + frameCount * 0.005), 112 * sin(5.0 + frameCount * 0.005), 10, 6.5); rect(112 * cos(5.2 + frameCount * 0.005), 112 * sin(5.2 + frameCount * 0.005), 10, 6.5); rect(112 * cos(5.4 + frameCount * 0.005), 112 * sin(5.4 + frameCount * 0.005), 10, 6.5); rect(112 * cos(5.6 + frameCount * 0.005), 112 * sin(5.6 + frameCount * 0.005), 10, 6.5); rect(112 * cos(5.8 + frameCount * 0.005), 112 * sin(5.8 + frameCount * 0.005), 10, 6.5); rect(112 * cos(6.0 + frameCount * 0.005), 112 * sin(6.0 + frameCount * 0.005), 10, 6.5); rect(112 * cos(6.2 + frameCount * 0.005), 112 * sin(6.2 + frameCount * 0.005), 10, 6.5); rect(112 * cos(6.4 + frameCount * 0.005), 112 * sin(6.4 + frameCount * 0.005), 10, 6.5); rect(112 * cos(6.6 + frameCount * 0.005), 112 * sin(6.6 + frameCount * 0.005), 10, 6.5); rect(112 * cos(6.8 + frameCount * 0.005), 112 * sin(6.8 + frameCount * 0.005), 10, 6.5); rect(112 * cos(7.05 + frameCount * 0.005), 112 * sin(7.05 + frameCount * 0.005), 10, 6.5); ////////////////////////////////// // The Cable ------------- rotate by framecount ///////////////////////////////// stroke(1); strokeWeight(0.3); // make the cable thin line(0, 0, 100 * cos(1 + frameCount * 0.005), 100 * sin(1 + frameCount * 0.005)); line(0, 0, 100 * cos(1.1 + frameCount * 0.005), 100 * sin(1.1 + frameCount * 0.005)); line(0, 0, 100 * cos(1.2 + frameCount * 0.005), 100 * sin(1.2 + frameCount * 0.005)); line(0, 0, 100 * cos(1.3 + frameCount * 0.005), 100 * sin(1.3 + frameCount * 0.005)); line(0, 0, 100 * cos(1.4 + frameCount * 0.005), 100 * sin(1.4 + frameCount * 0.005)); line(0, 0, 100 * cos(1.5 + frameCount * 0.005), 100 * sin(1.5 + frameCount * 0.005)); line(0, 0, 100 * cos(1.6 + frameCount * 0.005), 100 * sin(1.6 + frameCount * 0.005)); line(0, 0, 100 * cos(1.7 + frameCount * 0.005), 100 * sin(1.7 + frameCount * 0.005)); line(0, 0, 100 * cos(1.8 + frameCount * 0.005), 100 * sin(1.8 + frameCount * 0.005)); line(0, 0, 100 * cos(1.9 + frameCount * 0.005), 100 * sin(1.9 + frameCount * 0.005)); line(0, 0, 100 * cos(2 + frameCount * 0.005), 100 * sin(2 + frameCount * 0.005)); line(0, 0, 100 * cos(2.1 + frameCount * 0.005), 100 * sin(2.1 + frameCount * 0.005)); line(0, 0, 100 * cos(2.2 + frameCount * 0.005), 100 * sin(2.2 + frameCount * 0.005)); line(0, 0, 100 * cos(2.3 + frameCount * 0.005), 100 * sin(2.3 + frameCount * 0.005)); line(0, 0, 100 * cos(2.4 + frameCount * 0.005), 100 * sin(2.4+ frameCount * 0.005)); line(0, 0, 100 * cos(2.5 + frameCount * 0.005), 100 * sin(2.5+ frameCount * 0.005)); line(0, 0, 100 * cos(2.6 + frameCount * 0.005), 100 * sin(2.6+ frameCount * 0.005)); line(0, 0, 100 * cos(2.7 + frameCount * 0.005), 100 * sin(2.7+ frameCount * 0.005)); line(0, 0, 100 * cos(2.8 + frameCount * 0.005), 100 * sin(2.8+ frameCount * 0.005)); line(0, 0, 100 * cos(2.9 + frameCount * 0.005), 100 * sin(2.9+ frameCount * 0.005)); line(0, 0, 100 * cos(3 + frameCount * 0.005), 100 * sin(3 + frameCount * 0.005)); line(0, 0, 100 * cos(3.1 + frameCount * 0.005), 100 * sin(3.1 + frameCount * 0.005)); line(0, 0, 100 * cos(3.2+ frameCount * 0.005), 100 * sin(3.2+ frameCount * 0.005)); line(0, 0, 100 * cos(3.3+ frameCount * 0.005), 100 * sin(3.3+ frameCount * 0.005)); line(0, 0, 100 * cos(3.4+ frameCount * 0.005), 100 * sin(3.4+ frameCount * 0.005)); line(0, 0, 100 * cos(3.5+ frameCount * 0.005), 100 * sin(3.5+ frameCount * 0.005)); line(0, 0, 100 * cos(3.6+ frameCount * 0.005), 100 * sin(3.6+ frameCount * 0.005)); line(0, 0, 100 * cos(3.7+ frameCount * 0.005), 100 * sin(3.7+ frameCount * 0.005)); line(0, 0, 100 * cos(3.8+ frameCount * 0.005), 100 * sin(3.8+ frameCount * 0.005)); line(0, 0, 100 * cos(3.9+ frameCount * 0.005), 100 * sin(3.9+ frameCount * 0.005)); line(0, 0, 100 * cos(4.0+ frameCount * 0.005), 100 * sin(4.0+ frameCount * 0.005)); line(0, 0, 100 * cos(4.1+ frameCount * 0.005), 100 * sin(4.1+ frameCount * 0.005)); line(0, 0, 100 * cos(4.2+ frameCount * 0.005), 100 * sin(4.2+ frameCount * 0.005)); line(0, 0, 100 * cos(4.3+ frameCount * 0.005), 100 * sin(4.3+ frameCount * 0.005)); line(0, 0, 100 * cos(4.4+ frameCount * 0.005), 100 * sin(4.4+ frameCount * 0.005)); line(0, 0, 100 * cos(4.5+ frameCount * 0.005), 100 * sin(4.5+ frameCount * 0.005)); line(0, 0, 100 * cos(4.6+ frameCount * 0.005), 100 * sin(4.6+ frameCount * 0.005)); line(0, 0, 100 * cos(4.7+ frameCount * 0.005), 100 * sin(4.7+ frameCount * 0.005)); line(0, 0, 100 * cos(4.8+ frameCount * 0.005), 100 * sin(4.8+ frameCount * 0.005)); line(0, 0, 100 * cos(4.9+ frameCount * 0.005), 100 * sin(4.9+ frameCount * 0.005)); line(0, 0, 100 * cos(5.1+ frameCount * 0.005), 100 * sin(5.1+ frameCount * 0.005)); line(0, 0, 100 * cos(5.2+ frameCount * 0.005), 100 * sin(5.2+ frameCount * 0.005)); line(0, 0, 100 * cos(5.3+ frameCount * 0.005), 100 * sin(5.3+ frameCount * 0.005)); line(0, 0, 100 * cos(5.4+ frameCount * 0.005), 100 * sin(5.4+ frameCount * 0.005)); line(0, 0, 100 * cos(5.5+ frameCount * 0.005), 100 * sin(5.5+ frameCount * 0.005)); line(0, 0, 100 * cos(5.6+ frameCount * 0.005), 100 * sin(5.6+ frameCount * 0.005)); line(0, 0, 100 * cos(5.7+ frameCount * 0.005), 100 * sin(5.7+ frameCount * 0.005)); line(0, 0, 100 * cos(5.8+ frameCount * 0.005), 100 * sin(5.8+ frameCount * 0.005)); line(0, 0, 100 * cos(5.9+ frameCount * 0.005), 100 * sin(5.9+ frameCount * 0.005)); line(0, 0, 100 * cos(6.1+ frameCount * 0.005), 100 * sin(6.1+ frameCount * 0.005)); line(0, 0, 100 * cos(6.2+ frameCount * 0.005), 100 * sin(6.2+ frameCount * 0.005)); line(0, 0, 100 * cos(6.3+ frameCount * 0.005), 100 * sin(6.3+ frameCount * 0.005)); line(0, 0, 100 * cos(6.4+ frameCount * 0.005), 100 * sin(6.4+ frameCount * 0.005)); line(0, 0, 100 * cos(6.5+ frameCount * 0.005), 100 * sin(6.5+ frameCount * 0.005)); line(0, 0, 100 * cos(6.6+ frameCount * 0.005), 100 * sin(6.6+ frameCount * 0.005)); line(0, 0, 100 * cos(6.7+ frameCount * 0.005), 100 * sin(6.7+ frameCount * 0.005)); line(0, 0, 100 * cos(6.8+ frameCount * 0.005), 100 * sin(6.8+ frameCount * 0.005)); line(0, 0, 100 * cos(6.9+ frameCount * 0.005), 100 * sin(6.9+ frameCount * 0.005)); line(0, 0, 100 * cos(5.0+ frameCount * 0.005), 100 * sin(5.0+ frameCount * 0.005)); line(0, 0, 100 * cos(7.0+ frameCount * 0.005), 100 * sin(7.0+ frameCount * 0.005)); line(0, 0, 100 * cos(6.0+ frameCount * 0.005), 100 * sin(6.0+ frameCount * 0.005)); line(0, 0, 100 * cos(7.1+ frameCount * 0.005), 100 * sin(7.1+ frameCount * 0.005)); line(0, 0, 100 * cos(7.2+ frameCount * 0.005), 100 * sin(7.2+ frameCount * 0.005)); if (mousePressed == false) { // --------------- Show normal yellow lights when mouse did not press ////////////////////////////////// // Lights of Boxes ////////////////////////////////// fill(35+mouseY*0.5, 36+mouseY*0.5, 18+mouseY*0.2); // ---------------- normal yellow lights , lights show change by mouseY rect(112 * cos(1 + frameCount * 0.005), 112 * sin(1 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(1.2 + frameCount * 0.005), 112 * sin(1.2 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(1.4 + frameCount * 0.005), 112 * sin(1.4 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(1.6 + frameCount * 0.005), 112 * sin(1.6+ frameCount * 0.005), 4.5, 6.5); rect(112 * cos(1.8 + frameCount * 0.005), 112 * sin(1.8 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(2 + frameCount * 0.005), 112 * sin(2 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(2.2 + frameCount * 0.005), 112 * sin(2.2 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(2.4 + frameCount * 0.005), 112 * sin(2.4 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(2.6 + frameCount * 0.005), 112 * sin(2.6 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(2.8 + frameCount * 0.005), 112 * sin(2.8 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(3 + frameCount * 0.005), 112 * sin(3 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(3.2 + frameCount * 0.005), 112 * sin(3.2 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(3.4 + frameCount * 0.005), 112 * sin(3.4 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(3.6 + frameCount * 0.005), 112 * sin(3.6 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(3.8 + frameCount * 0.005), 112 * sin(3.8 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(4.0 + frameCount * 0.005), 112 * sin(4.0 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(4.2 + frameCount * 0.005), 112 * sin(4.2 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(4.4 + frameCount * 0.005), 112 * sin(4.4 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(4.6 + frameCount * 0.005), 112 * sin(4.6 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(4.8 + frameCount * 0.005), 112 * sin(4.8 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(5.0 + frameCount * 0.005), 112 * sin(5.0 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(5.2 + frameCount * 0.005), 112 * sin(5.2 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(5.4 + frameCount * 0.005), 112 * sin(5.4 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(5.6 + frameCount * 0.005), 112 * sin(5.6 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(5.8 + frameCount * 0.005), 112 * sin(5.8 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(6.0 + frameCount * 0.005), 112 * sin(6.0 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(6.2 + frameCount * 0.005), 112 * sin(6.2 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(6.4 + frameCount * 0.005), 112 * sin(6.4 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(6.6 + frameCount * 0.005), 112 * sin(6.6 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(6.8 + frameCount * 0.005), 112 * sin(6.8 + frameCount * 0.005), 4.5, 6.5); rect(112 * cos(7.05 + frameCount * 0.005), 112 * sin(7.05 + frameCount * 0.005), 4.5, 6.5); translate(-200, -130); // translate back translate(200, 375); // translate the oringinal point into the river and make some shadows ////////////////////////////////////////////////// // LIGHTS SHADOW ///////////////////////////////////////////////// fill(#FFFCAD, mouseY-200); // normal yellow lights shadows noStroke(); rect(-112 * cos(1 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(1.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.2 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(1.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.4 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(1.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.6+ frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(1.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.8 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(2.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.2 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(2.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.4 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(2.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.6 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(2.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.8 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(3 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(3.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.2 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(3.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.4 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(3.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.6 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(3.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.8 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(4.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.0 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(4.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.2 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(4.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.4 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(4.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.6 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(4.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.8 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(5.0 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.0 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(5.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.2 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(5.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.4 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(5.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.6 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(5.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.8 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(6.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.0 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(6.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.2 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(6.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.4 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(6.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.6 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(6.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.8 + frameCount * 0.005), 4.5, 6.5); rect(-112 * cos(7.05 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(7.05 + frameCount * 0.005), 4.5, 6.5); /////////////////////////////// //Shadow faint ////////////////////////////// fill(#C1BD3E, mouseY-320); rect(-112 * cos(1 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(1.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.2 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(1.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.4 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(1.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.6+ frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(1.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.8 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(2.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.2 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(2.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.4 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(2.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.6 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(2.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.8 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(3 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(3.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.2 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(3.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.4 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(3.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.6 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(3.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.8 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(4.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.0 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(4.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.2 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(4.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.4 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(4.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.6 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(4.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.8 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(5.0 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.0 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(5.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.2 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(5.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.4 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(5.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.6 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(5.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.8 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(6.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.0 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(6.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.2 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(6.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.4 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(6.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.6 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(6.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.8 + frameCount * 0.005), 9.5, 12.5); rect(-112 * cos(7.05 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(7.05 + frameCount * 0.005), 9.5, 12.5); /////////////////////////////// //Shadow faint 2 ////////////////////////////// fill(#C1BD3E, mouseY-350); rect(-112 * cos(1 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(1.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.2 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(1.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.4 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(1.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.6+ frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(1.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.8 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(2.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.2 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(2.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.4 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(2.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.6 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(2.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.8 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(3 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(3.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.2 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(3.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.4 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(3.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.6 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(3.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.8 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(4.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.0 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(4.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.2 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(4.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.4 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(4.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.6 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(4.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.8 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(5.0 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.0 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(5.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.2 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(5.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.4 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(5.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.6 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(5.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.8 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(6.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.0 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(6.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.2 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(6.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.4 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(6.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.6 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(6.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.8 + frameCount * 0.005), 15.5, 18.5); rect(-112 * cos(7.05 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(7.05 + frameCount * 0.005), 15.5, 18.5); translate(-200, -375); //translate back } else { // ------------ show fancy rainbow lights and shadows when mouse pressed //////////////////////////////////// // Rainbow lights //////////////////////////////////// fill(#FF0A0A, mouseY/2); //red rect(112 * cos(1 + frameCount * 0.005), 112 * sin(1 + frameCount * 0.005), 4.5, 6.5); fill(#FF580A, mouseY/2); rect(112 * cos(1.2 + frameCount * 0.005), 112 * sin(1.2 + frameCount * 0.005), 4.5, 6.5); fill(#FF810A, mouseY/2); rect(112 * cos(1.4 + frameCount * 0.005), 112 * sin(1.4 + frameCount * 0.005), 4.5, 6.5); fill(#FFA20A, mouseY/2); rect(112 * cos(1.6 + frameCount * 0.005), 112 * sin(1.6+ frameCount * 0.005), 4.5, 6.5); fill(#FFBE0A, mouseY/2); rect(112 * cos(1.8 + frameCount * 0.005), 112 * sin(1.8 + frameCount * 0.005), 4.5, 6.5); fill(#FFE70A, mouseY/2); rect(112 * cos(2 + frameCount * 0.005), 112 * sin(2 + frameCount * 0.005), 4.5, 6.5); fill(#F6FF0A, mouseY/2); rect(112 * cos(2.2 + frameCount * 0.005), 112 * sin(2.2 + frameCount * 0.005), 4.5, 6.5); fill(#D1FF0A, mouseY/2); rect(112 * cos(2.4 + frameCount * 0.005), 112 * sin(2.4 + frameCount * 0.005), 4.5, 6.5); fill(#B1FF0A, mouseY/2); rect(112 * cos(2.6 + frameCount * 0.005), 112 * sin(2.6 + frameCount * 0.005), 4.5, 6.5); fill(#7BFF0A, mouseY/2); rect(112 * cos(2.8 + frameCount * 0.005), 112 * sin(2.8 + frameCount * 0.005), 4.5, 6.5); fill(#53FF0A, mouseY/2); rect(112 * cos(3 + frameCount * 0.005), 112 * sin(3 + frameCount * 0.005), 4.5, 6.5); fill(#36FF0A, mouseY/2); rect(112 * cos(3.2 + frameCount * 0.005), 112 * sin(3.2 + frameCount * 0.005), 4.5, 6.5); fill(#0AFF30, mouseY/2); rect(112 * cos(3.4 + frameCount * 0.005), 112 * sin(3.4 + frameCount * 0.005), 4.5, 6.5); fill(#0AFF62, mouseY/2); rect(112 * cos(3.6 + frameCount * 0.005), 112 * sin(3.6 + frameCount * 0.005), 4.5, 6.5); fill(#0AFF86, mouseY/2); rect(112 * cos(3.8 + frameCount * 0.005), 112 * sin(3.8 + frameCount * 0.005), 4.5, 6.5); fill(#0AFFB7, mouseY/2); rect(112 * cos(4.0 + frameCount * 0.005), 112 * sin(4.0 + frameCount * 0.005), 4.5, 6.5); fill(#0AFFD4, mouseY/2); rect(112 * cos(4.2 + frameCount * 0.005), 112 * sin(4.2 + frameCount * 0.005), 4.5, 6.5); fill(#0AFFED, mouseY/2); rect(112 * cos(4.4 + frameCount * 0.005), 112 * sin(4.4 + frameCount * 0.005), 4.5, 6.5); fill(#0AEDFF, mouseY/2); rect(112 * cos(4.6 + frameCount * 0.005), 112 * sin(4.6 + frameCount * 0.005), 4.5, 6.5); fill(#0AC8FF, mouseY/2); rect(112 * cos(4.8 + frameCount * 0.005), 112 * sin(4.8 + frameCount * 0.005), 4.5, 6.5); fill(#0A9FFF, mouseY/2); rect(112 * cos(5.0 + frameCount * 0.005), 112 * sin(5.0 + frameCount * 0.005), 4.5, 6.5); fill(#0A72FF, mouseY/2); rect(112 * cos(5.2 + frameCount * 0.005), 112 * sin(5.2 + frameCount * 0.005), 4.5, 6.5); fill(#0A41FF, mouseY/2); rect(112 * cos(5.4 + frameCount * 0.005), 112 * sin(5.4 + frameCount * 0.005), 4.5, 6.5); fill(#0D0AFF, mouseY/2); rect(112 * cos(5.6 + frameCount * 0.005), 112 * sin(5.6 + frameCount * 0.005), 4.5, 6.5); fill(#460AFF, mouseY/2); rect(112 * cos(5.8 + frameCount * 0.005), 112 * sin(5.8 + frameCount * 0.005), 4.5, 6.5); fill(#800AFF, mouseY/2); rect(112 * cos(6.0 + frameCount * 0.005), 112 * sin(6.0 + frameCount * 0.005), 4.5, 6.5); fill(#A80AFF, mouseY/2); rect(112 * cos(6.2 + frameCount * 0.005), 112 * sin(6.2 + frameCount * 0.005), 4.5, 6.5); fill(#D50AFF, mouseY/2); rect(112 * cos(6.4 + frameCount * 0.005), 112 * sin(6.4 + frameCount * 0.005), 4.5, 6.5); fill(#FA0AFF, mouseY/2); rect(112 * cos(6.6 + frameCount * 0.005), 112 * sin(6.6 + frameCount * 0.005), 4.5, 6.5); fill(#FF0AC2, mouseY/2); rect(112 * cos(6.8 + frameCount * 0.005), 112 * sin(6.8 + frameCount * 0.005), 4.5, 6.5); fill(#FF0A75, mouseY/2); rect(112 * cos(7.05 + frameCount * 0.005), 112 * sin(7.05 + frameCount * 0.005), 4.5, 6.5); translate(-200, -130); //translate back translate(200, 375); // translate the oringinal point into the river and make some fancy shadows /////////////////////////////// // rainbow LIGHTS SHADOW /////////////////////////////// noStroke(); fill(#0AFFB7, mouseY/2); rect(-112 * cos(1 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1 + frameCount * 0.005), 4.5, 6.5); fill(#0AFFD4, mouseY/2); rect(-112 * cos(1.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.2 + frameCount * 0.005), 4.5, 6.5); fill(#0AFFED, mouseY/2); rect(-112 * cos(1.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.4 + frameCount * 0.005), 4.5, 6.5); fill(#0AEDFF, mouseY/2); rect(-112 * cos(1.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.6+ frameCount * 0.005), 4.5, 6.5); fill(#0AC8FF, mouseY/2); rect(-112 * cos(1.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.8 + frameCount * 0.005), 4.5, 6.5); fill(#0A9FFF, mouseY/2); rect(-112 * cos(2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2 + frameCount * 0.005), 4.5, 6.5); fill(#0A72FF, mouseY/2); rect(-112 * cos(2.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.2 + frameCount * 0.005), 4.5, 6.5); fill(#0A41FF, mouseY/2); rect(-112 * cos(2.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.4 + frameCount * 0.005), 4.5, 6.5); fill(#0D0AFF, mouseY/2); rect(-112 * cos(2.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.6 + frameCount * 0.005), 4.5, 6.5); fill(#460AFF, mouseY/2); rect(-112 * cos(2.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.8 + frameCount * 0.005), 4.5, 6.5); fill(#800AFF, mouseY/2); rect(-112 * cos(3 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3 + frameCount * 0.005), 4.5, 6.5); fill(#A80AFF, mouseY/2); rect(-112 * cos(3.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.2 + frameCount * 0.005), 4.5, 6.5); fill(#D50AFF, mouseY/2); rect(-112 * cos(3.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.4 + frameCount * 0.005), 4.5, 6.5); fill(#FA0AFF, mouseY/2); rect(-112 * cos(3.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.6 + frameCount * 0.005), 4.5, 6.5); fill(#FF0AC2, mouseY/2); rect(-112 * cos(3.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.8 + frameCount * 0.005), 4.5, 6.5); fill(#FF0A75, mouseY/2); rect(-112 * cos(4.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.0 + frameCount * 0.005), 4.5, 6.5); fill(#FF0A0A, mouseY/2); //red rect(-112 * cos(4.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.2 + frameCount * 0.005), 4.5, 6.5); fill(#FF580A, mouseY/2); rect(-112 * cos(4.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.4 + frameCount * 0.005), 4.5, 6.5); fill(#FF810A, mouseY/2); rect(-112 * cos(4.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.6 + frameCount * 0.005), 4.5, 6.5); fill(#FFA20A, mouseY/2); rect(-112 * cos(4.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.8 + frameCount * 0.005), 4.5, 6.5); fill(#FFBE0A, mouseY/2); rect(-112 * cos(5.0 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.0 + frameCount * 0.005), 4.5, 6.5); fill(#FFE70A, mouseY/2); rect(-112 * cos(5.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.2 + frameCount * 0.005), 4.5, 6.5); fill(#F6FF0A, mouseY/2); rect(-112 * cos(5.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.4 + frameCount * 0.005), 4.5, 6.5); fill(#D1FF0A, mouseY/2); rect(-112 * cos(5.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.6 + frameCount * 0.005), 4.5, 6.5); fill(#B1FF0A, mouseY/2); rect(-112 * cos(5.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.8 + frameCount * 0.005), 4.5, 6.5); fill(#7BFF0A, mouseY/2); rect(-112 * cos(6.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.0 + frameCount * 0.005), 4.5, 6.5); fill(#53FF0A, mouseY/2); rect(-112 * cos(6.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.2 + frameCount * 0.005), 4.5, 6.5); fill(#36FF0A, mouseY/2); rect(-112 * cos(6.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.4 + frameCount * 0.005), 4.5, 6.5); fill(#0AFF30, mouseY/2); rect(-112 * cos(6.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.6 + frameCount * 0.005), 4.5, 6.5); fill(#0AFF62, mouseY/2); rect(-112 * cos(6.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.8 + frameCount * 0.005), 4.5, 6.5); fill(#0AFF86, mouseY/2); rect(-112 * cos(7.05 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(7.05 + frameCount * 0.005), 4.5, 6.5); /////////////////////////////// // rainbow LIGHTS SHADOW faint /////////////////////////////// fill(#0AFFB7, mouseY/6); rect(-112 * cos(1 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1 + frameCount * 0.005), 9.5, 12.5); fill(#0AFFD4, mouseY/6); rect(-112 * cos(1.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.2 + frameCount * 0.005), 9.5, 12.5); fill(#0AFFED, mouseY/6); rect(-112 * cos(1.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.4 + frameCount * 0.005), 9.5, 12.5); fill(#0AEDFF, mouseY/6); rect(-112 * cos(1.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.6+ frameCount * 0.005), 9.5, 12.5); fill(#0AC8FF, mouseY/6); rect(-112 * cos(1.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.8 + frameCount * 0.005), 9.5, 12.5); fill(#0A9FFF, mouseY/6); rect(-112 * cos(2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2 + frameCount * 0.005), 9.5, 12.5); fill(#0A72FF, mouseY/6); rect(-112 * cos(2.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.2 + frameCount * 0.005), 9.5, 12.5); fill(#0A41FF, mouseY/6); rect(-112 * cos(2.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.4 + frameCount * 0.005), 9.5, 12.5); fill(#0D0AFF, mouseY/6); rect(-112 * cos(2.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.6 + frameCount * 0.005), 9.5, 12.5); fill(#460AFF, mouseY/6); rect(-112 * cos(2.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.8 + frameCount * 0.005), 9.5, 12.5); fill(#800AFF, mouseY/6); rect(-112 * cos(3 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3 + frameCount * 0.005), 9.5, 12.5); fill(#A80AFF, mouseY/6); rect(-112 * cos(3.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.2 + frameCount * 0.005), 9.5, 12.5); fill(#D50AFF, mouseY/6); rect(-112 * cos(3.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.4 + frameCount * 0.005), 9.5, 12.5); fill(#FA0AFF, mouseY/6); rect(-112 * cos(3.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.6 + frameCount * 0.005), 9.5, 12.5); fill(#FF0AC2, mouseY/6); rect(-112 * cos(3.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.8 + frameCount * 0.005), 9.5, 12.5); fill(#FF0A75, mouseY/6); rect(-112 * cos(4.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.0 + frameCount * 0.005), 9.5, 12.5); fill(#FF0A0A, mouseY/6); //red hun rect(-112 * cos(4.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.2 + frameCount * 0.005), 9.5, 12.5); fill(#FF580A, mouseY/6); rect(-112 * cos(4.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.4 + frameCount * 0.005), 9.5, 12.5); fill(#FF580A, mouseY/6); rect(-112 * cos(4.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.6 + frameCount * 0.005), 9.5, 12.5); fill(#FF810A, mouseY/6); rect(-112 * cos(4.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.8 + frameCount * 0.005), 9.5, 12.5); fill(#FFA20A, mouseY/6); rect(-112 * cos(5.0 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.0 + frameCount * 0.005), 9.5, 12.5); fill(#FFBE0A, mouseY/6); rect(-112 * cos(5.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.2 + frameCount * 0.005), 9.5, 12.5); fill(#FFE70A, mouseY/6); rect(-112 * cos(5.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.4 + frameCount * 0.005), 9.5, 12.5); fill(#F6FF0A, mouseY/6); rect(-112 * cos(5.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.6 + frameCount * 0.005), 9.5, 12.5); fill(#D1FF0A, mouseY/6); rect(-112 * cos(5.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.8 + frameCount * 0.005), 9.5, 12.5); fill(#B1FF0A, mouseY/6); rect(-112 * cos(6.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.0 + frameCount * 0.005), 9.5, 12.5); fill(#7BFF0A, mouseY/6); rect(-112 * cos(6.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.2 + frameCount * 0.005), 9.5, 12.5); fill(#53FF0A, mouseY/6); rect(-112 * cos(6.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.4 + frameCount * 0.005), 9.5, 12.5); fill(#36FF0A, mouseY/6); rect(-112 * cos(6.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.6 + frameCount * 0.005), 9.5, 12.5); fill(#0AFF30, mouseY/6); rect(-112 * cos(6.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.8 + frameCount * 0.005), 9.5, 12.5); fill(#0AFF62, mouseY/6); rect(-112 * cos(7.05 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(7.05 + frameCount * 0.005), 9.5, 12.5); /////////////////////////////// // rainbow LIGHTS SHADOW faint 2 /////////////////////////////// fill(#0AFFB7, mouseY/8); rect(-112 * cos(1 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1 + frameCount * 0.005), 15.5, 18.5); fill(#0AFFD4, mouseY/8); rect(-112 * cos(1.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.2 + frameCount * 0.005), 15.5, 18.5); fill(#0AFFED, mouseY/8); rect(-112 * cos(1.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.4 + frameCount * 0.005), 15.5, 18.5); fill(#0AEDFF, mouseY/8); rect(-112 * cos(1.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.6+ frameCount * 0.005), 15.5, 18.5); fill(#0AC8FF, mouseY/8); rect(-112 * cos(1.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(1.8 + frameCount * 0.005), 15.5, 18.5); fill(#0A9FFF, mouseY/8); rect(-112 * cos(2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2 + frameCount * 0.005), 15.5, 18.5); fill(#0A72FF, mouseY/8); rect(-112 * cos(2.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.2 + frameCount * 0.005), 15.5, 18.5); fill(#0A41FF, mouseY/8); rect(-112 * cos(2.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.4 + frameCount * 0.005), 15.5, 18.5); fill(#0D0AFF, mouseY/8); rect(-112 * cos(2.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.6 + frameCount * 0.005), 15.5, 18.5); fill(#460AFF, mouseY/8); rect(-112 * cos(2.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(2.8 + frameCount * 0.005), 15.5, 18.5); fill(#800AFF, mouseY/8); rect(-112 * cos(3 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3 + frameCount * 0.005), 15.5, 18.5); fill(#A80AFF, mouseY/8); rect(-112 * cos(3.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.2 + frameCount * 0.005), 15.5, 18.5); fill(#D50AFF, mouseY/8); rect(-112 * cos(3.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.4 + frameCount * 0.005), 15.5, 18.5); fill(#FA0AFF, mouseY/8); rect(-112 * cos(3.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(3.6 + frameCount * 0.005), 15.5, 18.5); fill(#FF0AC2, mouseY/8); rect(-112 * cos(3.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(3.8 + frameCount * 0.005), 15.5, 18.5); fill(#FF0A75, mouseY/8); rect(-112 * cos(4.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.0 + frameCount * 0.005), 15.5, 18.5); fill(#FF0A0A, mouseY/8); rect(-112 * cos(4.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.2 + frameCount * 0.005), 15.5, 18.5); fill(#FF580A, mouseY/8); rect(-112 * cos(4.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.4 + frameCount * 0.005), 15.5, 18.5); fill(#FF810A, mouseY/8); rect(-112 * cos(4.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(4.6 + frameCount * 0.005), 15.5, 18.5); fill(#FFA20A, mouseY/8); rect(-112 * cos(4.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(4.8 + frameCount * 0.005), 15.5, 18.5); fill(#FFBE0A, mouseY/8); rect(-112 * cos(5.0 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.0 + frameCount * 0.005), 15.5, 18.5); fill(#FFE70A, mouseY/8); rect(-112 * cos(5.2 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.2 + frameCount * 0.005), 15.5, 18.5); fill(#F6FF0A, mouseY/8); rect(-112 * cos(5.4 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.4 + frameCount * 0.005), 15.5, 18.5); fill(#D1FF0A, mouseY/8); rect(-112 * cos(5.6 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(5.6 + frameCount * 0.005), 15.5, 18.5); fill(#B1FF0A, mouseY/8); rect(-112 * cos(5.8 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(5.8 + frameCount * 0.005), 15.5, 18.5); fill(#7BFF0A, mouseY/8); rect(-112 * cos(6.0 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.0 + frameCount * 0.005), 15.5, 18.5); fill(#53FF0A, mouseY/8); rect(-112 * cos(6.2 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.2 + frameCount * 0.005), 15.5, 18.5); fill(#36FF0A, mouseY/8); rect(-112 * cos(6.4 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.4 + frameCount * 0.005), 15.5, 18.5); fill(#0AFF30, mouseY/8); rect(-112 * cos(6.6 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(6.6 + frameCount * 0.005), 15.5, 18.5); fill(#0AFF62, mouseY/8); rect(-112 * cos(6.8 + frameCount * 0.005)+sin(millis()/100)*1, 112 * sin(6.8 + frameCount * 0.005), 15.5, 18.5); fill(#0AFF86, mouseY/8); rect(-112 * cos(7.05 + frameCount * 0.005)+sin(millis()/100)*1.5, 112 * sin(7.05 + frameCount * 0.005), 15.5, 18.5); translate(-200, -375); } // end of the script /////////////////////// //Holders /////////////////////// rectMode(CORNERS); // ser the rectmode to CORNERS noStroke(); fill(161-mouseY*0.5, 163-mouseY*0.5, 167-mouseY*0.5); rect(0, 240, 400, 260); rect(195, 120, 205, 190); quad(110, 240, 90, 240, 200, 180, 200, 195); quad(290, 240, 310, 240, 200, 180, 200, 195); //Holders LIGHT fill(#C1BD3E, mouseY-200); rect(197, 125, 203, 135); rect(198, 140, 202, 160); rect(198, 165, 202, 184); //Holders LIGHT Shadow fill(#FAFF0A, mouseY-200); rect(197, 367, 203, 376); rect(198, 360, 202, 340); rect(198, 335, 202, 316); fill(#FAFF0A, mouseY-300); rect(194, 364, 206, 379); rect(195, 364, 205, 337); rect(195, 338, 205, 313); //MOON go up and down by mouseY color changing as same as day-dust-night fill (#FCFCFC, mouseY-200); ellipse (360,400-mouseY*0.90, 30,30); fill (#FCFCFC, mouseY-300); ellipse (360,400-mouseY*0.90, 50,50); //Sun go up and down by mouseY color changing as same as day-dust-night fill (255,255-mouseY*0.5,33-mouseY*0.5,200-mouseY); ellipse (50,41+mouseY*0.8, 30,30); fill (255,255-mouseY*0.5,33-mouseY*0.5,100-mouseY); ellipse (50,41+mouseY*0.8, 50,50); ///////////////////////// //BIG flicker STARs ///////////////////////// fill(#F6FA86, 35+mouseY/2); ellipse(45, 30, sin(frameCount/19)*3, 10); ellipse(45, 30, 10, sin(frameCount/19.1)*3); ellipse(20, 120, (sin(100+frameCount*0.05)*3), (sin(frameCount*0.05)*11)); ellipse(20, 120, (sin(75+frameCount*0.05)*11), (sin(frameCount*0.05)*3)); ellipse(155, 92, (cos(110+frameCount*0.05)*2), (cos(frameCount*0.05)*9)); ellipse(155, 92, (cos(85+frameCount*0.05)*9), (cos(frameCount*0.05)*2)); ellipse(260, 22, (sin(100+frameCount*0.05)*3), (sin(frameCount*0.05)*11)); ellipse(260, 22, (sin(75+frameCount*0.05)*11), (sin(frameCount*0.05)*3)); ellipse(370, 112, (sin(100+frameCount*0.05)*3), (sin(frameCount*0.05)*11)); ellipse(370, 112, (sin(75+frameCount*0.05)*11), (sin(frameCount*0.05)*3)); filter(BLUR, -397+mouseY); // blur the whole picture when mouse touch down /////////////////////////// //small STARs /////////////////////////// fill(#F6FA86, 35+mouseY/2); ellipse(85, 70, 3, 3); ellipse(95, 20, 2, 2); ellipse(145, 50, 3, 2); ellipse(125, 140, 3, 3); ellipse(285, 43, 2, 3); ellipse(375, 25, 3, 3); ellipse(360, 110, 2, 4); ////////////////////////////////////////////// // River waves ========================== day to dust ////////////////////////////////////////////// fill(#83B1BF, 350-mouseY*2); rect(0,(float)(250+Math.sin(frameCount*.02-2.5)),400,400); fill(#85B4C1,340-mouseY*2); rect(0,(float)(270+Math.sin(frameCount*.02-1.4)*2),400,400); rectMode(CORNERS); fill(#8ABBC9, 335-mouseY*2); rect(0,(float)(290+Math.sin(frameCount*.02-.8)*6),400,400); fill(#8CBDCB,320-mouseY*2); rect(0,(float)(325+Math.sin(frameCount*.02)*12),400,400); fill(#8CBDCB,310-mouseY*2); rect(0,(float)(350+Math.sin(frameCount*.02)*12),400,400); fill(#92C9D8,350-mouseY*2); rect(0,(float)(375+Math.sin(frameCount*.02+.8)*18),400,400); //////////////////////////////////////////////////// // River waves ============================= dust to night /////////////////////////////////////////////////// fill(#0A0E1A, mouseY/4); rect(0,(float)(255+Math.sin(frameCount*.01-2.4)),400,400); fill(#0A0E1A,mouseY/4); rect(0,(float)(272+Math.sin(frameCount*.01-1.6)*2),400,400); rectMode(CORNERS); fill(#0A0E1A, mouseY/4); rect(0,(float)(290+Math.sin(frameCount*.01-.8)*6),400,400); fill(#0A0E1A,mouseY/4); rect(0,(float)(325+Math.sin(frameCount*.01)*12),400,400); fill(#0A0E1A,mouseY/4); rect(0,(float)(350+Math.sin(frameCount*.01)*12),400,400); fill(#0A0E1A,mouseY/4); rect(0,(float)(375+Math.sin(frameCount*.01+.8)*18),400,400); }