//Kirby Flapping His Little Arms //Program By: Wesley Cox //This program is designed to be an interactive drawing //where you can move the mouse to make Kirby flap his arms and feet //in order to simulate the flying animations he has in game. //If the mouse is pressed, Kirby will look completely apalled as //if he has just been injured in game. void setup() { //set window size to 400x400 pixels size(400,400); //removing the cursor noCursor(); } void draw() { //Setting the background to a night sky colour background(0,0,48); //Removing strokes to get rid of those pesky black lines noStroke(); //Setting the framerate to 60 FPS frameRate(60); //Making the Background Stars //Concept and Code used from Conor Norman's "Elite Dangerous Logo" program rectMode(CENTER); fill(255, 255, 138, 80*sin(frameCount*0.30)); rect(300, 10, 4, 4); rect(100, 80, 5, 5); rect(90, 350, 3, 3); rect(220, 170, 4, 4); fill(255, 255, 255, 80*sin(frameCount*0.20)); rect(312, 315, 5, 5); rect(60, 185, 5, 5); rect(350, 85, 6, 6); rect(190, 250, 3, 3); fill(255, 255, 138, 80*sin(frameCount*0.15)); rect(330, 200, 6, 6); rect(210, 340, 5, 5); rect(230, 70, 2, 2); fill(255, 255, 255, 80*sin(frameCount*0.1)); rect(40, 280, 5, 5); rect(130, 20, 5, 5); rect(20, 20, 3, 3); //Making Kirby //Feet fill(255,31,90); arc(160+mouseX/17,260+mouseY/20,50,62,0,PI*2-PI/2); arc(215-mouseX/17,262+mouseY/20,50,62,0,PI/2+PI*2); //Arms fill(215,114,232); arc(135+mouseX/13,170+mouseY/8,55,66,0,PI/2+PI*2); arc(265-mouseX/13,170+mouseY/8,55,66,0,PI*2+PI/2); //Main Body ellipseMode(CENTER); fill(236,125,255); ellipse(200,200+mouseY/20,150,150); //Eyes fill(0); ellipse(215,185+mouseY/10,15,40); ellipse(245,185+mouseY/10,15,40); fill(255); ellipse(210,172+mouseY/10,10,13); ellipse(240,172+mouseY/10,10,13); //Blush fill(224,67,67); ellipse(205,210+mouseY/10,18,10); ellipse(255,210+mouseY/10,18,10); //Mouth fill(189,23,76); ellipse(232,223+mouseY/10,12,8); fill(240,102,216); ellipse(225,225+mouseY/10,10,20); fill(236,125,255); ellipse(220,225+mouseY/10,10,22); } //Makes Kirby get hurt when you press the mouse void mousePressed() { frameRate(2); fill(255); ellipse(215,185+mouseY/10,35,40); ellipse(245,185+mouseY/10,35,40); fill(0); ellipse(205+mouseX/15,185+mouseY/8,10,10); ellipse(230+mouseX/15,185+mouseY/8,10,10); }