//Interactive toy by Gabriel Guilbeault //It's a simple game //Player can move their square and collect rectangles //When a rectangle is collected it is added to the size of the square. The goal is to become massive //Thanks to Benny for helping me out with issues on lines 77 - 82, and to the internet for helping me out with the background gradient issue int squarePosX; int squarePosY; int score; int r = 255; int g = 134; int b = 150; int strokeWeight = 3; float cubeX; float cubeY; void setup() { size(400, 400); noCursor(); frameRate(60); textSize(20); squarePosX = 50; squarePosY = 50; cubeX = 200; cubeY = 200; score = 0; } void draw() { //background gradient (for aesthetic... and loops) for (int i = 0; i< width; i++) { stroke(r, i, b); line(0, i, width, i); } food(); //make a score counter text (score, 40, 40); //snake... needs to grow with the score (point of the ""game"") fill(255, 134, 197); rect(squarePosX, squarePosY, 20+(score*5), 20+(score*5)); //feedback for the user if (score == 5) { println("You are getting massive"); } if (score == 10) { println("You are almost massive"); } if (score == 15) { println("You are massive!"); } if (score == 20) { println("You are scaring me..."); } if (score == 25) { println("You are too massive!!!"); } } //make food that you can collect void food() { rectMode(CENTER); fill(255, 197, 39); rect(cubeX, cubeY, 20, 20); if (squarePosX >= cubeX -20 && squarePosX <=cubeX +20 && squarePosY >= cubeY -20 && squarePosY <= cubeY+20) { cubeX = random (width); cubeY = random (height); score = score + 1; } } //make it so that the snake moves when you use the arrow keys void keyPressed() { if (key == CODED) { if (keyCode == LEFT) { squarePosX-= 10; } else if (keyCode == RIGHT) { squarePosX+= 10; } else if (keyCode == UP) { squarePosY-= 10; } else if (keyCode == DOWN) { squarePosY+= 10; } } }