//Choice void setup(){ size(400,400);// Set the paper size into 400*400 smooth(); //smooth shapes } void draw(){ colorMode(HSB); //Change color mode into HSB, which can controll //brightness and hue easily. background(mouseX/2.8,55,mouseX/2+40); colorMode(RGB); //Switch color mode back to RGB. //Fire in the backgrond, moves by the mouse fill(255,85,0); triangle(180,mouseY/20+200,60,mouseY/20+300,120,mouseY/20+350); triangle(150,mouseY/20+90,60,mouseY/20+120,120,mouseY/20+300); triangle(120,mouseY/20+320,180,mouseY/20+160,120,mouseY/20+200); triangle(80,mouseY/20+50,20,mouseY/20+200,100,mouseY/20+200); triangle(20,mouseY/20+70,20,mouseY/20+200,100,mouseY/20+200); triangle(0,mouseY/20+90,0,mouseY/20+200,100,mouseY/20+200); fill(255,210,10); triangle(150,mouseY/10+200,60,mouseY/10+210,100,mouseY/10+370); triangle(130,mouseY/10+110,60,mouseY/10+140,120,mouseY/10+320); triangle(100,mouseY/10+340,180,mouseY/10+180,120,mouseY/10+220); triangle(90,mouseY/10+70,20,mouseY/10+220,100,mouseY/10+220); triangle(40,mouseY/10+90,20,mouseY/10+220,100,mouseY/10+220); triangle(0,mouseY/10+100,0,mouseY/10+220,100,mouseY/10+220); //Light in the background, change size according to mousseY fill(255,238,193); ellipse(350,250,mouseY/15+270,mouseY/15+270); fill(255,255,255); ellipse(350,250,mouseY/10+240,mouseY/10+240); fill(255,238,193); ellipse(350,250,mouseY/20+180,mouseY/20+180); //Devil rectMode(CORNER); //Body fill(147,20,40); rect(0,180,120,300); fill(116,21,23); triangle(60,120,30,190,100,190); fill(147,20,40); //chin triangle(45,150,120,140,100,190); ellipseMode(CENTER); fill(90,30,45); //horn-1 triangle(100,100,120,120,140,100); triangle(130,70,120,120,140,100); fill(147,20,40); //head ellipse(80,120,90,90); fill(90,30,45); triangle(80,100,60,110,40,90);//horn-2 triangle(60,60,60,110,40,90); //Angle rectMode(CORNER); //Body fill(230,205,180); rect(280,180,400,300); fill(155,133,105); triangle(360,120,380,190,300,190); fill(230,205,180); //Head triangle(285,150,355,150,300,190); ellipseMode(CENTER); ellipse(320,120,90,90); fill(250,240,120); triangle(280,60,280,80,340,80); triangle(380,60,380,80,320,80); triangle(280,60,280,70,340,50); triangle(380,60,380,70,320,50); //Matt: change transparency when mouse move left and right fill(0,0,0,mouseX/2); rectMode(CORNER); rect(0,0,200,400); fill(0,0,0,mouseX/200+80); rectMode(CORNER); rect(200,0,400,400); colorMode(RGB); //arm fill(211,190,166); noStroke();//hand rectMode(CENTER); rect(mouseX,mouseY,56,50); triangle(mouseX+10,mouseY-30,mouseX+20,mouseY+30,mouseX+35,mouseY-20); rectMode(CENTER); fill(160,139,115); rect(mouseX,mouseY+50,50,100); fill(234,206,187); triangle(mouseX-25,mouseY,mouseX+30,mouseY-5,mouseX+25,mouseY+40); fill(211,190,166); rect(pmouseX+5,mouseY+70,50,80); rect(pmouseX+2,pmouseY+80,50,100); noStroke(); //Thumb triangle(mouseX-30,mouseY+20,mouseX-60,mouseY,mouseX-20,mouseY); triangle(mouseX-50,mouseY-30,mouseX-60,mouseY,mouseX-30,mouseY); triangle(mouseX-50,mouseY-30,mouseX-60,mouseY,mouseX-70,mouseY-40); fill(160,139,115);//shadow of thumb triangle(mouseX-60,mouseY,mouseX-20,mouseY+30,mouseX-70,mouseY-40); //fingers: including shadow part and //bright part of finger fill(183,149,126); triangle(mouseX+35,mouseY-40,mouseX+30,mouseY-10,mouseX+25,mouseY-60); fill(211,190,166); triangle(mouseX+33,mouseY-10,mouseX+20,mouseY-15,mouseX+28,mouseY-40); triangle(mouseX+30,mouseY-25,mouseX+15,mouseY-60,mouseX+25,mouseY-60); fill(183,149,126); triangle(mouseX+20,mouseY-50,mouseX+20,mouseY-15,mouseX+5,mouseY-80); fill(211,190,166); triangle(mouseX+25,mouseY-15,mouseX+10,mouseY-20,mouseX+10,mouseY-50); triangle(mouseX+18,mouseY-30,mouseX-5,mouseY-60,mouseX+5,mouseY-80); fill(183,149,126); triangle(mouseX,mouseY-55,mouseX+5,mouseY-22,mouseX-20,mouseY-90); fill(211,190,166); triangle(mouseX+15,mouseY-20,mouseX-10,mouseY-25,mouseX-10,mouseY-60); triangle(mouseX,mouseY-40,mouseX-25,mouseY-60,mouseX-20,mouseY-90); fill(183,149,126); triangle(mouseX-15,mouseY-60,mouseX-5,mouseY-25,mouseX-45,mouseY-90); fill(211,190,166); triangle(mouseX-26,mouseY-25,mouseX-5,mouseY-25,mouseX-25,mouseY-60); triangle(mouseX-50,mouseY-60,mouseX-10,mouseY-35,mouseX-45,mouseY-90); } void mousePressed(){ //show the lines when mouse is pressed, also shows"good choice" stroke(0); strokeWeight(2); println("Good choice!"); }