/* Oliver Tretrop Introduction to Media Computaion Assignment #1 */ //Program that allows the user to cycle between night and day at a graveyard. //Setup for the program void setup() { size(400, 400); frameRate(30); smooth(); noStroke(); rectMode(CORNERS); ellipseMode(CENTER); strokeWeight(2); } void draw(){ //Background that is able to change from a bright blue to dark blue by moving mouse up and down background (0, 170-mouseY/3,255-mouseY/2); noStroke(); fill(#A2A2A2); ellipse((-mouseX+width)+(0.2*(mouseX-width/2)), (-mouseY+height)+(0.2*(mouseY-height/2)), 50, 50); //Green grass on the bottom stroke(1); fill(#32B91E); rect (-2,400,400,250); //LEFT MOST GRAVESTONE*** //Left most gravestone box fill(#676666); strokeWeight(1); stroke(1); rect(20,250,100,100); strokeWeight(0); fill(0, 200-mouseY/3,#32B91E-mouseY/2); noStroke(); quad(20,250,100,250,20+mouseX,250+mouseY,-50+mouseX,250+mouseY); //RIP writing on left most gravestone fill(10); rect(22,120,33,160); ellipse(35,130,20,20); strokeWeight(5); stroke(0); line(35,140,43,157); line(55,140,55,157); line(55,130,55,130); line(70,123,70,157); ellipse(80,132,20,20); fill(#676666); ellipse(35,130,15,15); fill(#676666); ellipse(80,132,20,20); //*** //MIDDLE GRAVESTONE*** //Middle gravestone box strokeWeight(1); stroke(1); fill(#676666); rect(150,250,225,150); //Middle gravestones shadow that follows mouse noStroke(); fill(0, 200-mouseY/3,#32B91E-mouseY/2); //shadow that follows the mouses coordinates quad(150,250,225,250,100+mouseX,250+mouseY,50+mouseX,250+mouseY); //RIGHT MOST GRAVESTONE*** //right most gravestone stroke(1); fill(#676666); rect(275,250,375,100); //changes colour of shadow as you move the mouse up and down fill(0, 200-mouseY/3,#32B91E-mouseY/2); noStroke(); //shadow for the right most gravestone quad(275,250,375,250,200+mouseX,250+mouseY,100+mouseX,250+mouseY); //RIP writing for gravestone on the right fill(10); stroke(10); ellipse(300,130,20,20); rect(290,120,300,160); fill(#676666); ellipse(300,130,10,10); strokeWeight(5); fill(0); line(300,137,308,158); line(325,137,325,158); line(325,130,325,130); line(343,125,343,158); strokeWeight(0); ellipse(355,133,25,25); fill(#676666); ellipse(355,133,15,15); //*** //CLOUDS MOVEMENT AND CREATION*** //Cloud 1 fill(240); noStroke(); ellipse(mouseX/5+50,50,70,20); ellipse(mouseX/5+40,40,80,30); ellipse(mouseX/5+60,60,90,40); ellipse(mouseX/5+100,40,90,40); //Cloud 2 fill(240); noStroke(); ellipse(mouseX/7+250,60,90,40); ellipse(mouseX/7+270,70,90,40); ellipse(mouseX/7+290,50,90,40); //*** } //when mouse clicked, the message apears on screen void mousePressed() { println("welcome to the graveyard..."); }