/* First Assinment for Processing Chapters 1-3 By, Rachel Theil */ //make the window void setup() { size(400, 400); } void draw() { rectMode(CORNER); //draw backgournd background(44, 61, 93); //stars*********************************************************************************************************** fill(255); ellipse(40,50,5,5); ellipse(60,150,5,5); ellipse(360,360,5,5); ellipse(226,43,5,5); ellipse(294,182,5,5); ellipse(21,347,5,5); ellipse(340,92,5,5); ellipse(164,374,5,5); //draw grass grass(); //draw lama lama(); //tophat************************************************************************************************************** fill(0); rectMode(CENTER); rect(mouseX,mouseY,30,40); //bottom rect(mouseX,mouseY+20,50,10); //band fill(mouseX*2, mouseX/3, mouseX/3); rect(mouseX,mouseY+10,30,10); } //grass------------------------------------------------------------------------------------------------------------------ void grass() { //draw grass noStroke(); //bottom circle fill(123, 223, 140); ellipse(200, 305, 300, 35); stroke(123, 223, 140); strokeWeight(5); //left grass line(310, 280, 300, 300); line(320, 285, 305, 300); //right grass line(90, 285, 100, 300); line(75, 280, 90, 300); //top circle noStroke(); fill(96, 179, 83); ellipse(200, 300, 270, 30); } // draw lama------------------------------------------------------------------------------------------------------------ void lama() { //body*********************************************************************************************** fill(255); rect(110, 225, 180, 70, 10, 10, 10, 10); //left bound****************************************************************************************** if (mouseX <90){ quad(90/2 + 40, mouseY/4.5 +60, (90/2)+150, mouseY/4.5 + 60, 220, 230, 110, 230); lamasFace(90); } //right bound*********************************************************************************************** else if (mouseX > 240){ quad(240/2 + 40, mouseY/4.5 +60, (240/2)+150, mouseY/4.5 + 60, 220, 230, 110, 230); lamasFace(240); } else{ //lamas neck moves****************************************************************************************** quad(mouseX/2 + 40, mouseY/4.5 +60, (mouseX/2)+150, mouseY/4.5 + 60, 220, 230, 110, 230); lamasFace(mouseX); } } //bind the movment of the lamas neck void lamasFace(int bound){ int bo = bound; //lamas eyes************************************************************************************************* fill(0); ellipse( bo/2 + 65, mouseY/4 + 100, 10, 13); ellipse( bo/2 + 105, mouseY/4 + 100, 10, 13); //glint in eyes fill(255); ellipse(bo/2 + 67, mouseY/4 + 98, 3, 4); ellipse(bo/2 + 107, mouseY/4 + 98, 3, 4); //nose fill(249, 191, 191); triangle(bo/2 + 80, mouseY/4 +110, bo/2 + 90, mouseY/4 + 110, bo/2 + 85, mouseY/4 + 115); fill(0); //mouth quad( bo/2 + 95, mouseY/4 + 120, bo/2 + 85, mouseY/4 + 125, bo/2 + 85, mouseY/4 + 127, bo/2 +95, mouseY/4+ 122); quad( bo/2 + 75, mouseY/4 + 120, bo/2 + 85, mouseY/4 + 125, bo/2 + 85, mouseY/4 + 127, bo/2 +75, mouseY/4+ 122); //front leg*************************************************************************************************** fill(240); ellipse(170, 275, 40, 40); fill(255); rect(150, 290, 30, 13, 10, 10, 10, 10); fill(255); ellipse(175, 275, 40, 40); //back leg*************************************************************************************************** fill(240); ellipse(275, 275, 40, 40); fill(255); ellipse(280, 275, 40, 40); rect(255, 290, 30, 13, 10, 10, 10, 10); //ears******************************************************************************************************* rect(bo/2 + 55, mouseY/4 + 35, 15, 30, 10, 10, 10, 10); ellipse(bo/2 + 55, mouseY/4 + 45, 10, 10); ellipse(bo/2 + 55, mouseY/4 + 52, 5, 5); rect(bo/2 + 95, mouseY/4 + 35, 15, 30, 10, 10, 10, 10); ellipse(bo/2 + 110, mouseY/4 + 45, 10, 10); ellipse(bo/2 + 110, mouseY/4 + 52, 5, 5); //tail******************************************************************************************************** rect(265, 200, 20, 40, 10, 10, 10, 10); rect(270, 210, 20, 40, 10, 10, 10, 10); //tie********************************************************************************************************** fill(mouseX*2 - 40, mouseX/3 -50, mouseX/3 -40); triangle(140, 240, 125, 230, 125, 250); triangle(140, 240, 155, 230, 155, 250); fill(mouseX*2, mouseX/3, mouseX/3); ellipse(140, 240, 10, 10); }