//Jesse Toyota
//991359393
//High Tension: The Unforgiven
//variables for height/width
int x;
int h;
int y;
int r=0;
int underWear=0;
//variables for dialogue timers
int time;
int time2;
int colorChange=0;
//setup
void setup () {
size(400, 400);
}
void draw () {
//background
background(-colorChange+100, -colorChange+100, -colorChange+100);
noStroke();
fill(180);
rect(0, 150, 400, 100);
//initialize y for idle movement.
y=mouseY-100;
//Check if mouse/character has hit invisible wall, or can move freely.
if (mouseX>=125) {
x=mouseX;
h=0;
r=0;
time=0;
} else {
x=125;
h=0;
r=5;
time++;
if (time==1) {
;
println("What are you doing?");
}
//Check if mouse is pressed while against invisible wall. If yes; then wedgie.
if (mousePressed) {
colorChange=-50+time2/5;
time2++;
h=3;
r=0;
y=mouseY-200;
for (underWear=0; underWear<10; underWear++)
//Dialogue plays and continues as "time2" increments, "h++" represents "hopping".
if (time2==1) {
println("Ow!");
print("Ow!");
}
if (time2==40) {
println("OW!!");
}
if (time2==90) {
println("OWOWOW!!!!");
h++;
}
if (time2==120) {
println("STOP!!!");
h++;
}
if (time2==190) {
println("MY ASS!!!");
h++;
}
if (time2==280) {
println("DEAR GOD!!!!!!");
h++;
}
if (time2==330) {
println("WHY?!?!?!");
h++;
}
if (time2==500) {
println("Eh, could be worse.");
}
if (time2==700) {
println("Did I ever introduce you to my son?");
}
if (time2==900) {
println("My son Tim should be coming along soon.");
}
if (time2==1100) {
println("I feel like you guys would be good frie-");
}
if (time2==1175) {
println("NO TIMMY DON'T LOOK AT YOUR FATHER!");
h++;
}
if (time2==1300) {
println("THE UNFORGIVABLE SHAME...!");
}
if (time2==1700) {
println("Okay, you can put me down now. Try hard.");
}
} else {
underWear=0;
y=mouseY-100;
time2=0;
colorChange=0;
}
}
//PLAYER MODEL
{
noStroke();
fill(230);
rect(x-5, 80, 50, 60);
//body
noStroke();
fill(150);
rect(x-5, 140, 20, 10);
rect(x+25, 140, 20, 10);
rect(x-5, 120, 50, 20);
//pants
noStroke();
fill(255);
ellipse(x+5, 92, 18, 18);
ellipse(x+25, 92, 18, 18);
noStroke();
fill(0);
ellipse(x+23, 88+mouseY/20, 10, 10);
ellipse(x+3, 88+mouseY/20, 10, 10);
fill(230);
noStroke();
rect(x-5, 98, 50, 5);
//eyes
noStroke();
fill(200);
quad(x-20, 115+y/10, x-5, 115, x-5, 105, x-20, 105+y/10);
quad(x+5, 115+y/10, x+35, 115, x+35, 105, x+5, 105+y/10);
//arms
}
//NPC MODEL
{
noStroke();
fill(200);
rect(80, 80-h, 50, 60);
//body
noStroke();
fill(255);
triangle(80, 140-underWear, 130, 110-underWear, 130, 140-underWear);
//underwear
noStroke();
fill(150);
rect(80, 140-h, 20, 10);
rect(110, 140-h, 20, 10);
rect(80, 120-h, 50, 20);
//pants
noStroke();
fill(255);
ellipse(92, 92-h, 18, 18);
ellipse(115, 92-h, 18, 18);
noStroke();
fill(0);
ellipse(92+r, 92-h, 10-h, 10-h);
ellipse(115+r, 92-h, 10-h, 10-h);
fill(200);
noStroke();
rect(80, 80-h*2, 50, 5);
//eyes
}
//Color overlay fade
noStroke();
fill(-colorChange+255, colorChange*2, colorChange*3/2, colorChange);
rect(0, 0, 400, 400);
}