- //A program that lets the user shoot a basketball into a net.
-
- //Variables
- float gravityBallX = 100;
- float gravityBallY = 150;
- float accelerate = 0;
- float gravity = 0.2;
- float score = 0;
-
- //Sets up the regular settings
- void setup(){
- size (400,400);
- ellipseMode (CENTER);
- rectMode (CORNERS);
- }
-
- //Draws all specified items
- void draw() {
-
- //background changes colour dependent on mouse location
- background (0, 170-mouseY/3,255-mouseY/2);
-
- //The Ground
- rect (0,400,400,390);
-
- //draws specified items
- TheCity();
- drawgravityBall();
- drawNet();
- drawNetCatcher();
- drawBall();
-
- //if user gets the ball to the net it will output "Nice Shot!"
- if (gravityBallX > 290 && gravityBallX < 320 && gravityBallY >= 215 && gravityBallY >= 190 && gravityBallY >=220 && gravityBallY >=195) {
- println ("Nice Shot!");
-
- }
-
- }
-
- //Draws the Net
- void drawNet(){
-
- //Pole of the net
- fill(50);
- rect (350,150,330,390);
-
- //Backboard of the net
- fill(155);
- rect (310,150,370,220);
- fill(#FF9727);
-
-
- //looped clouds to shorten code
- fill(255);
- for (int i = 0; i < 8; i++){
- noStroke();
- ellipse (i * 90, 40,120,120);
- stroke(1);}
-
- }
-
- //Little building in the background
- void TheCity(){
- fill(50);
- rect (50,390,125,200);
- rect (70,190,90,200);
- }
-
- //the net for the basketball
- void drawNetCatcher(){
- fill(#D82B00);
- rect(290,215,320,220);
- noStroke();
- rect(320,205,360,165);
-
- fill(#B7B7B7);
- quad(290,220,320,220,310,250,300,250);
- stroke(1);
- }
-
- void drawBall(){
- fill(#FF9727);
- ellipse(gravityBallX,gravityBallY,20,20);
- }
-
- //gravity for the basketball
- void drawgravityBall(){
- gravityBallY=gravityBallY+accelerate;
- accelerate = accelerate + gravity;
-
- //Code that allows the user to move the ball
- if (gravityBallY>height) {
- accelerate = accelerate * -1;
-
-
- gravityBallY = height;
- }
-
-
- if (key=='A' || key == 'a'){
- gravityBallX = gravityBallX-3;
- }
-
- if (key=='D' || key == 'd'){
- gravityBallX = gravityBallX+3;
- }
-
-
- }
-
-
-