/**************************************************************** Starry Night by Halie Towns Interact with the drawing by quickly dragging your mouse across the upper half of the image allowing shooting stars to fill the sky. The girl that sits and watches will remark if you click the left mouse button! *****************************************************************/ void setup() { size(400, 400); //Draw background to fill remaining space background(240,159,156); } void draw() { //Draw night sky, each rect different colour for depth noStroke(); rectMode(CENTER); fill(240, 159, 156); rect(mouseX / 50 + 200, mouseY / 50, 515, 515, 180); fill(99, 43, 108); rect(mouseX / 50 + 200, mouseY / 50, 500, 500, 180); fill(40, 15, 54); rect(mouseX / 50 + 200, mouseY / 50, 480, 480, 180); fill(30, 10, 41); rect(mouseX / 50 + 200, mouseY / 50, 420, 420, 180); //Draw Stars in Sky aka too many stroke(255); strokeWeight(2); point(mouseX / 91 + 43, mouseY / 93 + 48); point(mouseX / 97 + 66, mouseY / 91 + 10); point(mouseX / 92 + 88, mouseY / 96 + 77); point(mouseX / 91 + 103, mouseY / 93 + 89); point(mouseX / 97 + 125, mouseY / 91 + 66); point(mouseX / 92 + 147, mouseY / 96 + 120); point(mouseX / 91 + 169, mouseY / 93 + 79); point(mouseX / 97 + 187, mouseY / 91 + 77); point(mouseX / 92 + 210, mouseY / 96 + 17); point(mouseX / 91 + 59, mouseY / 93 + 69); point(mouseX / 97 + 243, mouseY / 91 + 109); point(mouseX / 92 + 375, mouseY / 96 + 185); point(mouseX / 91 + 177, mouseY / 93 + 138); point(mouseX / 97 + 295, mouseY / 91 + 187); point(mouseX / 92 + 101, mouseY / 96 + 168); point(mouseX / 91 + 122, mouseY / 93 + 205); point(mouseX / 97 + 189, mouseY / 91 + 21); point(mouseX / 92 + 195, mouseY / 96 + 26); point(mouseX / 91 + 166, mouseY / 93 + 95); point(mouseX / 97 + 221, mouseY / 91 + 164); point(mouseX / 92 + 184, mouseY / 96 + 98); point(mouseX / 91 + 59, mouseY / 93 + 33); point(mouseX / 97 + 77, mouseY / 91 + 203); point(mouseX / 92 + 281, mouseY / 96 + 120); point(mouseX / 91 + 256, mouseY / 93 + 61); point(mouseX / 97 + 281, mouseY / 91 + 84); point(mouseX / 92 + 149, mouseY / 96 + 49); point(mouseX / 91 + 139, mouseY / 93 + 28); point(mouseX / 97 + 37, mouseY / 91 + 188); point(mouseX / 92 + 82, mouseY / 96 + 131); point(mouseX / 91 + 137, mouseY / 93 + 47); point(mouseX / 97 + 53, mouseY / 91 + 32); point(mouseX / 92 + 171, mouseY / 96 + 199); point(mouseX / 91 + 267, mouseY / 93 + 53); point(mouseX / 97 + 367, mouseY / 91 + 47); point(mouseX / 92 + 312, mouseY / 96 + 131); point(mouseX / 91 + 368, mouseY / 93 + 33); point(mouseX / 97 + 208, mouseY / 91 + 64); point(mouseX / 92 + 239, mouseY / 96 + 100); point(mouseX / 91 + 243, mouseY / 93 + 165); point(mouseX / 97 + 332, mouseY / 91 + 66); point(mouseX / 92 + 330, mouseY / 96 + 96); point(mouseX / 91 + 253, mouseY / 93 + 213); point(mouseX / 97 + 345, mouseY / 91 + 69); point(mouseX / 92 + 243, mouseY / 96 + 42); point(mouseX / 97 + 243, mouseY / 91 + 50); point(mouseX / 92 + 288, mouseY / 96 + 23); point(mouseX / 91 + 372, mouseY / 93 + 35); point(mouseX / 97 + 371, mouseY / 91 + 37); point(mouseX / 92 + 248, mouseY / 96 + 30); point(mouseX / 97 + 40, mouseY / 91 + 72); point(mouseX / 92 + 58, mouseY / 96 + 58); point(mouseX / 91 + 82, mouseY / 93 + 43); point(mouseX / 97 + 85, mouseY / 91 + 38); point(mouseX / 92 + 78, mouseY / 96 + 31); point(mouseX / 97 + 50, mouseY / 91 + 184); point(mouseX / 92 + 23, mouseY / 96 + 110); point(mouseX / 91 + 75, mouseY / 93 + 136); point(mouseX / 97 + 65, mouseY / 91 + 122); point(mouseX / 92 + 33, mouseY / 96 + 132); point(mouseX / 97 + 30, mouseY / 91 + 129); point(mouseX / 92 + 41, mouseY / 96 + 158); point(mouseX / 91 + 26, mouseY / 93 + 143); point(mouseX / 97 + 43, mouseY / 91 + 138); point(mouseX / 92 + 31, mouseY / 96 + 131); //Draw shooting star stroke(255); strokeWeight(2); line(pmouseX, pmouseY, mouseX, mouseY); //Draw treeline bulk rectMode(CORNERS); noStroke(); fill(0); rect(0, 250, 400, 320); //Draw treeline tops //1, first tip starting from left moving right triangle(0, 160, 20, 250, 0, 250); //2 triangle(30, 200, 40, 250, 10, 250); //3 triangle(50, 190, 75, 250, 30, 250); //4 triangle(70, 200, 83, 250, 58, 250); //5 triangle(90, 160, 100, 250, 70, 250); //6 triangle(120, 190, 131, 250, 95, 250); //7 triangle(130, 210, 140, 250, 120, 250); //8 triangle(150, 200, 158, 250, 130, 250); //9 triangle(170, 185, 180, 250, 150, 250); //10 triangle(190, 160, 200, 250, 170, 250); //11 triangle(205, 200, 215, 250, 195, 250); //12 triangle(240, 200, 250, 250, 215, 250); //13 triangle(260, 190, 270, 250, 245, 250); //14 triangle(280, 210, 290, 250, 270, 250); //15 triangle(290, 230, 300, 250, 285, 250); //16 triangle(300, 220, 310, 250, 290, 250); //17 triangle(320, 205, 330, 250, 305, 250); //18 triangle(335, 230, 345, 250, 325, 250); //19 triangle(350, 215, 358, 250, 335, 250); //20 triangle(365, 180, 370, 250, 350, 250); //21 triangle(380, 190, 390, 250, 365, 250); //22 triangle(400, 190, 400, 250, 390, 250); //Draw midGround fill(8, 8, 8); noStroke(); rectMode(CENTER); rect(200,360,400,80); //Draw Foreground ground fill(16,16,16); rect(200,360,400,40); fill(24,24,24); rect(200,380,400,40); //Stool for Foreground Girl rectMode(CORNERS); ellipse(265,330,25,5); ellipse(265,330,50,10); ellipse(265,335,50,10); rect(240,330,250,335); rect(280,330,290,335); rect(250,335,260,350); rect(270,335,280,350); //Draw Foreground Girl rectMode(CORNERS); fill(16,16,16); ellipse(265,320,30,20); triangle(265,280,280,320,250,320); fill(24,24,24); fill(8,8,8); ellipse(265,275,30,30); rect(250,275,280,310); } //Draw Foreground girl's reaction void mousePressed() { println("Look! A Shooting star!"); }