/* THE CAVE As the user moves their mouse around the screen the torch follows it, lighting up the area around it. On the one side of the screen there is chest filled with gold waiting to be discovered. As the mouse moves the tip of the flame follows slowy. As the mouse moves lower on the screen the eyes in the background begin to light up HARRISON KERR 991438373 */ void setup() { size(400, 400); // noCursor(); frameRate(30); } void draw() { background(31, 15, 20); stroke(1); strokeWeight(0.5); //lower bg rectMode(CORNERS); fill(67, 67, 67); rect(0, 210, 400, 400); //inside treasure chest fill(250, 191, 20); //treasure chest fill(0); rect(275, 178, 400, 230); fill(39, 27, 8); quad(330, 190, 280, 174, 400, 155, 450, 170); arc(300, 210, 80, 80, radians(150), radians(330)); quad(260, 280, 260, 220, 330, 230, 330, 290); quad(330, 230, 330, 290, 400, 275, 400, 215); fill(175, 175, 175); quad(370, 170, 375, 185, 385, 180, 380, 165); fill(15, 12, 1); strokeWeight(2); line(260, 240, 330, 250); line(260, 260, 330, 270); line(330, 250, 400, 235); line(330, 270, 400, 255); //coins on outside of chest fill(250, 191, 20); noStroke(); ellipseMode(CENTER); ellipse(260, 280, 15, 15); ellipse(270, 280, 15, 15); ellipse(270, 285, 15, 15); ellipse(260, 280, 15, 15); ellipse(280, 285, 15, 15); ellipse(290, 290, 15, 15); ellipse(300, 292, 15, 15); ellipse(270, 285, 15, 15); quad(283, 223, 330, 229, 400, 214, 361, 210); //torch fill(250, 212, 154); quad(mouseX-10, mouseY+70, mouseX+10, mouseY+70, mouseX+30, mouseY+90, mouseX+5, mouseY+90); fill(137, 107, 58); quad(mouseX-30, mouseY-10, mouseX+20, mouseY-5, mouseX+10, mouseY+30, mouseX-35, mouseY+30); quad(mouseX, mouseY+50, mouseX-30, mouseY+50, mouseX-35, mouseY+30, mouseX+10, mouseY+30); quad(mouseX-30, mouseY+50, mouseX, mouseY+50, mouseX-30, mouseY+170, mouseX-55, mouseY+170); //hand fill(250, 212, 154); quad(mouseX+5, mouseY+90, mouseX+30, mouseY+90, mouseX+20, mouseY+130, mouseX-20, mouseY+130); quad(mouseX+5, mouseY+90, mouseX-20, mouseY+100, mouseX-30, mouseY+110, mouseX-20, mouseY+130); quad(mouseX-20, mouseY+100, mouseX-30, mouseY+110, mouseX-50, mouseY+100, mouseX-40, mouseY+90); quad(mouseX-20, mouseY+130, mouseX+20, mouseY+130, mouseX+50, 400, mouseX, 400); //fire on torch fill(255, 165, 18, 100); quad(mouseX-35, mouseY+30, mouseX+10, mouseY+30, mouseX+30, mouseY, mouseX-40, mouseY-10); quad(mouseX-40, mouseY-10, mouseX+30, mouseY, mouseX+25, mouseY-30, mouseX-10, mouseY-50); quad(mouseX+25, mouseY-30, mouseX-10, mouseY-50, pmouseX+5, pmouseY-70, mouseX+20, mouseY-50); //light/shadows fill(255, 240, 103, 20); triangle(mouseX-110, mouseY-10, mouseX-110, mouseY-80, mouseX-40, mouseY-100); triangle(mouseX-110, mouseY-80, mouseX-40, mouseY-100, mouseX, mouseY-140); triangle(mouseX-40, mouseY-100, mouseX, mouseY-140, mouseX +40, mouseY-100); triangle(mouseX, mouseY-140, mouseX + 40, mouseY - 100, mouseX + 90, mouseY - 60); triangle(mouseX+40, mouseY-100, mouseX +90, mouseY-60, mouseX+50, mouseY+20); triangle(mouseX+90, mouseY-60, mouseX+50, mouseY+20, mouseX+60, mouseY+70); triangle(mouseX+50, mouseY+20, mouseX+60, mouseY+70, mouseX+40, mouseY+110); triangle(mouseX+60, mouseY+70, mouseX+40, mouseY+110, mouseX - 50, mouseY+130); triangle(mouseX - 50, mouseY+130, mouseX-110, mouseY+100, mouseX-110, mouseY-10); triangle(mouseX+40, mouseY+110, mouseX, mouseY+160, mouseX-50, mouseY+130); //middle light/shadows fill(52, 51, 36, 225); quad(mouseX, mouseY-140, mouseX+110, mouseY-160, mouseX+210, mouseY+10, mouseX+90, mouseY-60); quad(mouseX+90, mouseY-60, mouseX+210, mouseY+10, mouseX+110, mouseY+180, mouseX+60, mouseY+70); quad(mouseX+60, mouseY+70, mouseX+110, mouseY+180, mouseX-100, mouseY+170, mouseX, mouseY+160); quad(mouseX-100, mouseY+170, mouseX, mouseY+160, mouseX-110, mouseY+100, mouseX-180, mouseY+20); quad(mouseX-110, mouseY+100, mouseX-180, mouseY+20, mouseX-90, mouseY-170, mouseX-110, mouseY-80); quad(mouseX-90, mouseY-170, mouseX-110, mouseY-80, mouseX, mouseY-140, mouseX+110, mouseY-160); //darkest shadows fill(15, 15, 9, 240); quad(0, 170, mouseX-180, mouseY+20, mouseX-90, mouseY-170, 0, 0); quad(mouseX-90, mouseY-170, 0, 0, 400, 0, mouseX+110, mouseY-160); quad(400, 0, mouseX+110, mouseY-160, mouseX+210, mouseY+10, 400, 400); quad(mouseX+210, mouseY+10, 400, 400, 0, 400, mouseX+110, mouseY+170); triangle(0, 400, mouseX+110, mouseY+170, mouseX-100, mouseY+170); quad(mouseX-100, mouseY+170, 0, 400, 0, 170, mouseX-180, mouseY+20); //red eyes fill(183, 38, 2, mouseY); ellipseMode(CENTER); ellipse(340, 70, 5, 10); ellipse(330, 70, 5, 10); ellipse(220, 60, 5, 10); ellipse(210, 60, 5, 10); ellipse(150, 100, 5, 10); ellipse(140, 100, 5, 10); ellipse(100, 30, 5, 10); ellipse(90, 30, 5, 10); ellipse(50, 20, 5, 10); ellipse(40, 20, 5, 10); }